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jeraru joined the community
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Cloa1 joined the community
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burguer joined the community
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Dedsek started following Many ideas for grounded 2
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[IMPROVEMENT] -Glider improvement: we could create gliders that would make us hover further with bee wings for a level 1 glider and with butterfly wings for level 2, for example. We could put this equipment as a back accessory, for example. - Improvement of the backpack with a "cooler" section: we could improve our bag in the cooler, which would add an inventory line only for food and keep it longer, for example, or if a water bottle is in this location, would fill us more greatly the water gauge. It would save us space in the inventory, besides that, since the food would have its dedicated location. - Improvement of the roasting spit: better design, barbecue or brazier for example, allows to put more meat at once, and to make better quality meat [GAME MECHANICS] - Flying mount: you may have already thought about it, but bees mounts, butterflies or why not add dragonflies in the game could be interesting. - Integration of fishing and fishing rod: For this improvement, I don’t have too much idea what it could be used for haha, but a fishing mechanic could be cool, maybe to fish resources or food? [NEW ITEMS/RESOURCES] - Integration of the electrical element and the steel material: We could pick up metal and rust debris to make stronger weapons and armor, and for the electrical element, we could recover ORC elements or copper wires that might be in cables or electronic elements like the calculator that are already present in the game’s decor. - Integration of the glass material: This time it would be for the decorative side of the game, to create windows, greenhouses for example for our base, it could be created from heated sand in the ovens. And why not use that for some weapons (arrows in glass point for example) [CONSTRUCTION BASES] - Decorations: >Swimming pool, football cage, volleyball net, sofa, trophy/statuette with the image of each insect (when unlocking a gold card for example), panels on which one can write what one wants (variable size), mannequin able to carry the weapon in hand, Fountains of youth or equivalent (to be put in our base and treated over time when we are nearby. Creation limited to 1-2 copies), Safe with password, to have a personal safe in coop - Structure: >Predefined building construction: Models of houses, rooms, bases already predefined directly to place and build. >Creating our own predefined and shareable buildings/base online? >Creation of activatable dynamic elements with switch or something equivalent (drawbridge, secret door) >Creation of traps, doors/passageways while crouching >Wall and structure with picks (for protection) >Roof windows >Descent bar >Vertical Zipline (abseil up and down) >Elevator system for bases - Customization of furniture and objects: >One could customize, for example, the color of chests, beds, walls, etc. Customization could be done through color pigments that one could unlock against raw science. Or a machine that transforms the game’s resources into color pigments (example: berry for purple, pieces of red ant for red... etc) [WEAPONS / ARMOR] - Ideas of elementary sticks: >Stick usable in water, with sound attacks or water current. (when water will be available obviously) > Healing stick (Send a healing substance to the allies - Weapon and bone armor: Several skeletons are scattered across the map, if we could collect them, it could be used to create weapons and armor and various crafts. - Idea of arrows for the bow: >Sound arrow (to attract insects to a place and create a diversion). >Spider web arrow (create a spider web around the insect to immobilize it). >Friendly arrow (to make an insect an enemy, as an allied insect for a given time depending on the power of the insect, and some would be immune). >Explosive arrow (arrow + bombs) in limited number, they could do big damage. >Healing arrow (creates a cloud of healing for allies and oneself over a small area) > Fireworks arrow (just for fun and available for holiday days, New Year’s Eve for example) All these arrows greatly improve the archer class and its role as a distant player and support - Armor skin: armor designs could improve and change depending on the level of improvement given to them, the more the armor is improved, the bigger and badass it becomes (same for weapons?) or maybe just for boss armor/weapons [ENVIRONMENT] - Addition of carnivorous plants, which could attack us when we are nearby. Once killed, they would give resources to make insect traps, to farm gnats for example. Every X time, a dead gnat appears in the traps - Vegetable/fruit seeds: Seeds could be scattered all over the map, with the addition of a "vegetable garden" production craft, we could plant them, grow them and serve them to make dishes. - Some ideas of insects and their armor/weapons/ kraft: >Grasshopper: Armor that allows jumping higher and greatly reduces fall damage. Full set bonus: shock wave with each jump during a fight. >Dragonflies: flying mounts? Or high level gliders. >Urticant caterpillar: armor that slightly poisons enemies when they hit us >Phyllium: armor very weak, but allows to be undetectable for almost all enemies as long as one does not attack them. >Rhinoceros beetle: a shield with the beetle’s horn on it that would allow charges forward, doing big damage and knocking out enemies. - Weather system: Depending on the weather, some insects or resources could appear more often and others, on the contrary, more rarely. (Rain, for example, could cause more snails and fungi to appear) Here is a part of the ideas I had for additions in the game, I have been playing grounded since 1 and I really like your game, I would be delighted to propose other ideas in the future!
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Dedsek joined the community
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Zeal warrior 98 started following Jumping Spider Buggy
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I propose we add a new type of buggy to the game which is the Jumping Spider (more specifically Naphrys pulex). It is a small sized spider that is slightly smaller than the Red Soldier Ant and is neutral unlike all the other spiders that has more personality which is very curious and inquisitive. They will only attack if you attack them or steal their eggs. The Jumping Spider will drop Jumping Spider parts, fangs and webs on death. Maybe we could have a set of armour, a weapon and other miscellaneous items to build alongside the usual trophies. You’ll be able to take the egg and hatch it into a Jumping Spider Buggy. They aren’t as fast and powerful as an Orb Weaver but can make up for that by being able to jump very long distances or high up places on top of being able to walk on those web bridges like the Orb Weaver. Other than petting it, you can also teach it tricks like unique dances or being able to fetch a basketball. Hope you like the idea and consider it’s addition!
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- feature request
- buggy
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Mutation kills won’t progress
tecknotot replied to Mortazah_Morty's topic in Grounded 2: Technical Support (Spoiler Warning!)
I already posted this and noticed it too. its inconsistent and some kills dont give you credit. I know neutral insects dont give you any credits but anything that alerts a threat SHOULD give you credit. -
While they have just started production of the 'ERAM'* it does have a pretty direct equivalent in the GBU-39, which is basically a JDAM kit with rocket assist; and Boeing has a Powered 500lb PJDAM already which is most likely to be the 'ERAM' in question. The only questionable bit there is the cost, since they claim they'll be cheaper than the gbu39 despite being heavier, but supposedly at least that is the cost of a PJDAM. Which makes no sense, since an unpowered JDAM kit is of similar cost, hence 'why would you make anything else', but that's the claim. *maybe, one WSJ article citing anonymous sources is doing an awful lot of heavy lifting. Even the acronym is wonky since up to a week ago ERAM was used for an anti air missile
- Yesterday
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chevy84camaro started following Buggy doesn't get in my way while axe grass weed ect. , Buggy Ramps and Mushroom Bricks
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I would like to be able to build web ramps that are scattered throughout the park. Could use silk and web for them.
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Suggestion Box
WeevilProtector replied to Atomic Toxin's topic in Grounded: General Discussion (NO SPOILERS)
What about a larva buggy that can let you dig underground? -
Please unlock mushroom bricks early on we will need start stocking up before new Bosses arrive.
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Lock items from being deposit or moved.
chevy84camaro replied to Nodachi's topic in Grounded: Feedback & Suggestions
I want this too please!!!!!!!! Where you have lock and unlock inventory like juice snacks ect. Further more candy bar were unavailable for boss fight burgle head -
Shane21B21 started following The house invitation!!!
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Have you ever imagined being shrunk in a house the possibilities are endless I'm talking bathroom biomes were you can go under the sink and toilet, a rat biome in the wall were it takes you who knows we're a whole world in side a world inside world type stuff the possibilities are endless in the house if you ever watched that movie where ants shrink you as a kid you could imagine how crazy it would be please obsidian we need this to happen!
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Shane21B21 started following Why I keep looking forward to Obsidian games
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Why I keep looking forward to Obsidian games
Shane21B21 commented on Fionavar's blog entry in The Community Blog
I loved all of obsidians games especially grounded and grounded 2 I hope they make one were your in the house if you can imagine being shrunk in a house that would be crazyyyyyyyy please just think about it rat bosses and biomes all sorts of different biomes to explore even if it's in a fridge or cupboard or even under a bed or under the sink the bathroom just think about the possibilitys to being shrunk in the house is endless pleaseeee -
My first encounter with him was in a movie where he popped up alongside Tim Curry, Catherine O'Hara and Joe Pesci. The first cut is the deepest!
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Just for emphasizing the healing/regeneration theme ("Vigorous Warthog"). Returning Storm is a fine pick for spell mastery in general.
- 14 replies
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- class build
- druid
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Wunderwaffe_Counter++ We've had outlandish claims of accuracy and reliability before for every weapon system supplied. Now they're going to supply a jam proof long range rocketbomb accurate to 10m over 450km; at 30k a pop? That's... 3 per Excalibur, 3-17 per M3X ('HiMARS'), 2-3 per Switchblade (lol), 110 (one hundred and ten) per SS/ SCALP. Begs the question: why would you ever make anything else but these unjammable accurate 500lb bombs... well, because it's basically the ALMDB to the Ground Launched Small Diameter Bomb. Which has been utter rubbish.
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Elephantasy turned out to not support the Steam Overlay and I noticed it too late, so there are very few screenshots for such an artistic game.
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Ger_w started following Today's update deleted my save :(
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Hi, I'm on Xbox GamePass (Series X) and I was using Cloud Play. I was actually playing at the time, and got the notification when I went back to the main menu. I went to "continue", no games there. I went out of the game and used "start menu > Quit" to force restart it. It did a little sync, but still no saves.