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  3. Decided to give the gothic like Of Ash and Steel a go. vaguely stilted dialogue, somewhat odd voice acting, and got killed by an oversized rat immediately after leaving the tutorial area. 10/10 for being a gothic like experience so far.
  4. With the update today when I press Y for peep.r on Xbox my game crashes now. Don’t know if anyone else is experiencing this
  5. Yesterday
  6. Yeah, I get it's a main aspect of the game, ofc (not a peaceful game, lol), I just meant there seemed to be at least one early (?) quest/thing where you could do it that I saw, and sometimes that means there's more like that - like the kinds of constant run/avoid speed runners might take advantage of. But I have no clue, maybe they were using some glitch to their advantage, or it was still a tutorial area with different rules or something. It does look (story, npc) cutscene heavy but Chinese games I've tried before, it probably won't bother me much (vs. US games). I was planning on using original language/subtitles (even if text translations aren't always awesome), the Eng dialogue/dub/whatever sounds horrid. Combat mechanics probably are a bit more than I want - I find constant parrying/dodge timing annoying/difficult AND tedious/boring vs. exciting/gratifying - but I'll probably try it at some point. If it was offline I'd just mod it but - plus re: waiting, I'm curious if they'll actually mellow out the supposed multi-multi menu nightmares a bit. they've supposedly said they're "looking at that" re: complaints.
  7. GROUNDED 2 CRITICAL FAULT... Im on windows, i use a mouse and keyboard. I have been using RFDG for decades due to carpal tunnel issues that i get with from using WASD control schemes. BUG: When i pick up a blade of grass, i can no longer use R to move forward. This is because someone used the keystroke "W" in their code, as opposed to proper use of the "variable" designated in INPUT MAPPINGS. Someone thinks It's ok to put keystrokes in the code as input instead of getting Input from the "customizable variable" designated in the INPUT MAPPING system. UNREAL 5.5 introduced a new input mapping system, it's brilliant!!! You should force your coders to abide by it to avoid the swam to unseen problems created by ignoring it. There should be an input mapping bible that all of your coders abide by. someone is not.....
  8. Only if it turns out his bank account is already empty.
  9. Been playing this game quite a bit recently on the default/recommended difficulty but with the parry prompts enabled (which means I can pretty much forget doing anything MP related). I never made it past the first boss of Dark Souls (not my cuppa tea), but I did greatly enjoy Dragon's Dogma: Dark Arisen, to try and give some kind of indication of where I fall. I've basically completed the major content of the first region (Qinghe), and just started on Kaifeng (second region). Combat is rather hard to avoid, region completion relies, among other things, on finding boxes, which means you have to clear out hostile camps (chests are often locked until enemies are dead). Movement abilities tend to get disabled when you aggro enemies, so just running past usually isn't much of an option, and when it is it's generally obnoxious enough that you'd probably just want to beat them up anyway to get it over with. The main story bosses, at least so far, have been mostly fine for me, difficulty wise, but each major region also has a region story, and the final boss of Qinghe (first region) was pretty darn brutal and took me a couple of tries. Technically they (and the rest of the region story) are optional, but most of the storylines do appear to tie into the overarching narrative so I'd consider them very worthwhile to do. This is also why I'd recommend taking one's time exploring and at least completing the major plot lines in the region, and not just beelining the main story. There's also optional bosses, those can be skipped entirely, though I've accidentally triggered a few due to not being aware they were there, or them being in a place that makes them really hard to avoid. That said, once beaten they do not respawn in the open world. The lore/story is pretty interesting, but unfortunately most of the cultural nuance is lost in translation, leading to some pretty major gaps in understanding of the story for anyone not intimately familiar with Chinese culture/(folk)lore that I had to resort to Reddit to explain to me (thankfully there are Chinese players that really care and post comprehensive breakdowns of major storylines/events)
  10. That actually sounds awesome. A flat-world sandbox where you can build everything yourself would fit Grounded 2 really well. And the new creatures you mentioned - frogs, ladybugs, a lizard boss - would make the game way more fun. I'd definitely try a mode like that.
  11. because I'm a sucker for beautiful voices (all subjective of course)
  12. A "**** you" to the devs who thought waiting until December 2nd before announcing that the "fall" update won't be out another 3 months. You suck, Obsidian.
  13. In other news, watched THE RAGE: CARRIE 2 an RITUAL. Both flawed films, both with thi gs to recommend besides those flaws, and both probably could have been better with more work at the script stage.
  14. In first person POV Inez dialogue bubble does not disappear after all chat options are exhausted. Bug presented after the dialog box first appeared. I see two thin yellowish boarder lines appear and disappear, seemingly randomly, but in the same sequence (bottom and right boarder lines only). No other characters have this issue. The dialogue bubble remains in 3rd person POV. The Dialog bubble disappears in idle camera mode (both when left idle unintentionally and when idle camera is selected in the pause screen). Tried taking a picture. Not sure if it uploaded. Great game. Yall getting some negative press because people are not bothering to build a relationship with the character and exploring the world Obsidian built. When playing the game, I am reminded of how I use to listen to a new album drop. If I sat with the album a bit, I began to develop a relationship with the artist intention. In the process my appreciation grew with time and how I experienced the music evolved because I learned new ways to think about how the album came together. This is what yall got here. In my opinion. I am hoping that both DLC comes out and new features are released. Til then, I’ll do my part and report bugs.
  15. https://www.pcgamer.com/gaming-industry/it-turns-out-saudi-arabia-will-own-93-4-percent-of-ea-if-the-buyout-goes-through-which-is-effectively-all-of-it/
  16. Same thing. I've been checking every day since November 12th to see if a patch has been released.
  17. Had to install Windows 11 on an external drive to get Anno 117 to save games...
  18. Hey! I know it’s been weeks since you posted this, but I just ran into the same issue. Figured I’d reply with my fix, in case anyone else has been scouring the internet for an answer like we were. First, I had Aza and Marisol in my party. Don’t know how much that affects it, but Marisol did warp inside the room. Don’t know if anyone else would do the same thing. Throw a Distraction Device as close to the door as you can. This made the Cultist hostile and get so close to the door that my companions could attack him. My attacks didn’t do anything, but they killed him eventually. This at least lets you progress Aza’s quest, though you still won’t be able to get into the room.
  19. Maybe he will fall out of a second floor window near the Russian embassy?
  20. The "Fall" update is now a "Winter" update.
  21. I thought this problem had resolved itself, but when I return to Golden Ridge it returns.
  22. ^ Ok I finally found one of those 15+ hr videos re: the story questing (vs long reviews/should you buys/guide to, et al). To me it looks like most grunt combat you could mostly brute force if you felt like it, or avoid entirely (example: keep running and click on quest things fast enough to trigger cutscenes before enemies can engage), but bosses seem pretty "souls like." Lot of optional bosses one doesn't have to do, of course, too, but story bosses same mechanics. There is a story-mode difficulty and an "on screen parry prompt" option, but doesn't sound like it tones things down a lot if you're wanting to mostly story/explore. Although they could change this later. So think I'll wait a few months and see what they do/change with the US/international version of this game. Another one of those "wish it was/had an offline/SP version" because that aspect looks great (I'd even pay vs. free to have one). But then they couldn't deluge you with "buy this costume" menus. Or that yacht for super whales.
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