All Activity
- Past hour
-
Random video game news... video random news game
I guess that beaver city builder has left Early Access, and is currently on sale. Too bad I don't feel like playing it at this point. Maybe next sale. I think Crimson Desert is going to be the March purchase-try. Then DS2 on sale after that. Still waiting for Light No Fire news. Any news.
- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- Today
-
coreywilson37 joined the community
-
The All Things Political Topic
Wonder what was hit, or if it's ai.
-
[Mechanics] Animal Companions & Various Buff Questions
The Animal Companion is a separate "character" so to speak. You pick stuff for them (such as Merciless or Vicious Companion) via the Ranger's level-up GUI - but in reality the ability is added to the Animal Companion and not the Ranger. Because of this, talents and abilities you pick for the Ranger do not apply to the Animal Companion (unless it is designed to be added in some shape or form to the Animal Companions and sometimes the Ranger, too - like Marked Prey or Stalker's Link). Talents and Abilities that aren't tied to the Ranger class and don't explicitly mention the Animal Companion (like Apprentice's Sneak Attack) only apply to the Ranger, never to the Animal Companion. So no: Apprentice's Sneak Attack and Merciless Companion cannot stack. I actually don't remember if resting bonuses from inns apply to the Animal Companion. I don't think so. Bonuses from survival do not apply to the Animal Companion. They only apply to the Ranger. Animal Companion's base damage scales very well with level. This means that all sorts of additive damage bonus (Merciless and Vicious Companion, but also Predator's Sense) work very well here. Predator's Sense is especially good because it's a 50% damage bonus. To unlock Predator's Sense you need to apply some sort of DoT on the enemies. This is impossible if your Rangers are not allowed to deal any damage. Besides Wounding Shot or a wounding weapon (Persistence, Tidefall, Drawn in Spring, Acuan Giamas) spell boning gear like Rotfinger Gloves (have a huge foe only Touch of Rot spell) is extremely convenient for this. Scrolls of Insect Plague/Plague of Insects are also great. So, by not allowing your Rangers to use any DoT you are directly gimping the offensive performance of the Animal Companions - because Predator's Sense won't work. Something to keep in mind. Maybe applying DoTs can be taken out of the restrictions the Rangers face in your challenge? Otherwise you need to accept that the Animal Companions won't be able to use Predator's Sense. It could be that you can circumvent this a little bit by using traps. If an enemy gets hit by a trap that does a DoT, the Animal Companions could gang up on that enemy with +50% dmg each. Another thing you will not be able to use (and which is very good) is Stalker's Link. Since you won't allow your Rangers to attack an enemy (like, command an attack action) you cannot fulfill the requirement of Stalker's Link which is that Ranger and Animal Companion have to attack the same target. In theory it is enough to just command the attack, you don't have to actually execute it. So you could command a melee attack from farther away (so the Ranger would have to get there first) at the same time as you command the Animal Companion to strike - and then cancel the attack again so the Ranger doesn't actually strike. But this means extreme micromanagent and likely be no fun at all. Another drawback by not letting your Rangers attack is that you cannot support your Animals Companions with Marking weapons. A weapon such as Spectacular Spetum or Blade of the Endless Paths or Shame or Glory can give your Animal Companions +10 accuracy if they attack the same enemy as the Ranger with the marking weapon. It would stacks with Stalker's Link and Marked Prey. Also, by forbidding your Rangers from attacking you obviously will have to skip one of the best passives of the Ranger class: stunning shots (which also work with melee weapons despite the name). I'm not saying you should ditch your challenge's rules. It's just stuff you should know before entering an all-Ranger PotD run I think. How would you feel to allow your rangers to use their fists (even without taking Novice's Suffering)? The damage would be incredibly low so it shouldn't have any impact by itself - but that would allow them to apply DoTs with Wounding Shot for Predator's Sense, use Stalker's Link, Stunning Shots and so on for the Animal Companions. Or maybe only use torches? They also do very low damage. Marked Prey always played a hit reaction afair. That's different than an interrupt. A mere hit reaction stalls the receiver a tiny bit but doesn't prolong recovery like a proper interrupt would - although the difference between a hit reaction and an interrupt from a light weapon (only 0.35 sec) aren't that big and noticable. It's more obvious when you compare a mere hit reaction with an interrupt from a morning star or so (1 sec interrupt/+recovery time). I don't think this has changed with the recent updates. Cheers and good luck with your rowdy rangers' rumble. :)
-
evancehu started following Still no Controller support for the PC version!?
-
evancehu joined the community
-
The All Things Political Topic
Every international news agency has a dedicated webpage page to the war in Iran and hourly updates on what is happening Its also almost all they talk about on the likes of CNN and Al-Jazeera but its confirmed news Im not sure where you get your information from but this war is been heavily discussed and reported on from the mainstream media and this includes daily attacks on Iran Al JazeeraSirens blare across Israel; Trump says US not ready for a...US President Donald Trump says allies who rely on Gulf oil must help keep the Strait of Hormuz open.US-Israel war with Iran | Latest News and Updates | BBC NewsFollow the latest news about the US-Israel war with Iran. Get expert analysis, reports from the ground, maps and verified videos from BBC journalists around the world
-
Jackket joined the community
-
lahom joined the community
-
bibismhatbhk joined the community
-
The All Things Political Topic
Bunch of reasons for that. The EU has designated the IRGC+ as terrorists, so that takes out a lot of Iranian (and Lebanese) media- by design and intent. The US and Israel also systematically target media, of course. Iran has shut down the internet. There's a 12 day (lol) delay on getting updated satellite imagery (of targeted US/ Israeli assets; not Iranian of course, they're fair game for immediate dissemination) after those THAAD radars got hit and publicised. There's till about 4 days to go before you get new updates, and they will be +12 days out of date so not so interesting. The Gulf States are also arresting anyone taking video or photos of attacks and damage; and Israel requires everything to go through the Military Censor as well. The great irony is that the place with the least filtered flow of primary source material involved in a major conflictat the moment is Russia, as every attack has someone videoing and uploading it. Just about everywhere else you'd end up in prison for it.
-
arintaylor68 joined the community
-
The All Things Political Topic
Somehow I see barely any news about Iran. And if I see something on my feed, there's a high chance it's just fake news. Compared to other conflicts, the news / information flood feels... quite different this time.
- Yesterday
-
The All Things Political Topic
Sadly, I can see Canada and UK saying yes.
-
peterson0618 joined the community
-
The All Things Political Topic
propaganda gulf state put out to keep their tourism sector alive are absolutely hilarious hope their keep it up
-
[Mechanics] Animal Companions & Various Buff Questions
I'm looking into how buffs work in regards to Animal Companions. Namely do they get resting bonuses, either from survival or inns? Does Apprentice's Sneak Attack stack with Merciless Companion ON the companion? (+IE 30% (MC) +15% (ASA). I'm asking these questions because I'm trying to go through POTD only using a party of animal companions without the rangers doing any damage and only being allowed to use marked prey / defensive and buffing scrolls, and for Caed Nua and Raderics Hold, I'll need all the help I can get to finish Act 1. Additionally, is marked prey supposed to interrupt? I've never noticed it doing so before. Currently on the latest beta build.
-
TochiEvera joined the community
-
Do More Harm Quest - Bug
gears_cole_war replied to Ana Campos's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)I have a problem where when I finish the quest niles and the others try to kill me
-
gears_cole_war joined the community
-
Warren Mcdonald joined the community
-
Picture of Your Games the 17th
Ελλάδα είσαι κοπελιά, παντού μαλάκες.
-
What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
I really enjoyed the LARP DLC. With the heist one... I liked the start - the hubris of the celeb. The setup is great but then it is just two run of the mill missions. I had fun with the murder circus. Reminded me a bit of Moxxy's arena in Borderlands 1. And I liked the stories of the characters in it.
-
Anime and Manga - New Season
Frieren ep8 is fire. Action was on point.
-
The All Things Political Topic
I have to admit there's a certain amount of grim amusement to be had from Trump now begging other countries to send warships to Hormuz. The combination of the great unilateralist going cap in hand when the going gets tough asking those he's spent the last year insulting to bail him out and all his recent pronouncements about how great things are going- including telling Britain not to send ships as it would be ~"joining a conflict we've already won"- has slightly more than a scintilla of irony. Also probably the closest we're going to get to an admission from Trump that if the USN actually does start trying to escort ships they're going to take losses. He would, of course, far prefer those losses to be from the countries he insulted the dead of less than two months ago.
-
Picture of Your Games the 17th
Clash - Artefacts of Chaos You can put equipment on your ward. The humaniod boar I've mentioned in the other post. No in-combat screenshots, though. The second one is the finisher move.
-
What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Finished Wavetale. A lovely and concise adventure, though easy and the full price does not quite match the quality. Started Clash - Artefacts of Chaos. At some point, I spent 10 minutes staring at the left buttcheek of a humanoid boar because it was the only "safe" spot and the opponent was KO'ing me in 2 hits. Otherwise, the camera is the greatest foe, especially in group battles, and the dice mini-game feels useless. The invisible walls and the MC inability to vault over thigh-high fences is annoying. The unique aspects of the game are the setting (feels like post-apocalypsis) and the focus on the unarmed combat. The bug with the stances (the game auto-selects the second stance randomly while I explicitly kept it empty because there is only one I am comfortable with) is unpleasant. Still, I am going to try to finish it, though cannot recommend. Got the DLC for Saints Row on the latest Steam sale. The LARP one is fairly funny and fun. The heist one is 3 missions. I've also been trying to finish the optional activities on the map with relative success. The issue with pacing is less noticeable after completing the main story, though there is more fairly similar side quests than in the previous parts (as far as I remember). I still enjoyed the timed races ("Pony Express"), but would have preferred there being 50% less of it.
-
Random video game news... video random news game
Eurogamer.net"We are not powerless, every action matters" - Indie stud..."We have power together." It takes immense courage to refuse funding, especially now. Their Kickstarter campaign is ongoing with 9 days left. It annoys me quite a lot that developers choose to keep the high-res textures in the base download. Like, I cannot and will not use them, why would I want deadweight on my drive? It used to be more popular moving them into optional downloads a few (10?) years ago.
-
Quarter Roof Corners and Quarter Square Corners
I don't think quarter corners would be that hard to add, but what do I know. I just believe it would enhance the aesthetic with little investment. I really don't like the awnings at all.
- Random video game news... video random news game
-
New Scientific Discoveries, Part Vier
'Major Discovery': After Years of Research, Scientists Found a New Chemical Reaction : ScienceAlert
-
AlexHawthorne started following Hawke64
-
AlexHawthorne started following Gfted1
-
AlexHawthorne started following Gorth
-
The All Things Political Topic
kharg island hit with most likely 10 million barrel of oil on it soon there will be burning oil well all around like kuwait
-
AlexHawthorne started following SChin
-
AlexHawthorne started following cstanick
-
The Outer Worlds 2 Patch 1.1.0.0
And this is another quality-of-life suggestion: The Outer Worlds 2 -- Bug Report #4 (03/14/2026) Issue: There is no in‑game input to switch shoulder view orientation during third person gameplay. Players must open the pause menu and manually change the setting. Description: When playing in third person, the player cannot fluidly switch the shoulder camera from left to right or right to left using an input. The only way to change shoulder orientation is to pause the game, navigate to the gameplay settings tab, and manually toggle between Default and Swap. This interrupts gameplay flow and prevents players from adjusting shoulder view dynamically during combat or exploration. Most third person games allow shoulder swapping through a dedicated input, which improves visibility and situational awareness. Expected Behavior: The player should be able to switch shoulder orientation instantly through a dedicated input without opening the pause menu. This would allow smooth transitions during combat, aiming, and navigation. Reproduction Steps: Enter third person mode. Attempt to switch shoulder view orientation using any input. Observe that no input exists for this action. Open the pause menu and navigate to the gameplay tab. Manually change the shoulder orientation setting to Default or Swap. Impact: This limitation disrupts gameplay flow, reduces camera control, and makes third person aiming and movement feel less responsive. Adding an input for shoulder swapping would significantly improve usability and player comfort
-
The Outer Worlds 2 Patch 1.1.0.0
The Outer Worlds 2 -- Polish Request (Immersion Features)Issue Type: Feature and immersion improvement request Summary: Request to introduce a carrying capacity or weighted item system, and to expand the new wait mechanic so that all beds in the game allow the player to sleep. Description: The current game systems provide a strong foundation for exploration and role‑playing, but two small additions would significantly enhance immersion and world consistency. The first request is the introduction of a carrying capacity or weighted item system. Even a light encumbrance model would give looting and inventory management more meaning, encourage thoughtful item selection, and create a greater sense of physical presence in the world. This would add depth without disrupting the established gameplay loop. The second request is to expand the new wait feature so that all beds in the game allow the player to use it. Changing the interaction label to Sleep would create a more natural and immersive experience. Beds are already placed throughout the world as environmental objects, and allowing the player to sleep in them would make the world feel more interactive and consistent with the expectations of a role‑playing game. Expected Result: A more immersive and cohesive experience in which inventory choices feel meaningful and beds function as logical interaction points for resting or passing time. Impact: These adjustments would strengthen the sense of role‑play, improve environmental consistency, and enhance the overall atmosphere of the game. They are small changes that would contribute noticeably to player immersion.
-
The Outer Worlds 2 Patch 1.1.0.0
The Outer Worlds 2 - Bug Report #2 (03/14/2026) The Outer Worlds 2 - Bug Report #2 (03/14/2026) Issue: Third‑person movement breaks when the camera is rotated 180°, causing the player to walk backward instead of toward the camera. Description: When the player enters third‑person mode and rotates the camera to face the front of the character (camera positioned in front, looking at the face/torso), pressing the down movement input -- intended to walk toward the camera -- causes the character to walk backward, turning away from the camera instead of moving toward it. This prevents the player from seeing the character’s face while moving in that direction and breaks expected third‑person control behavior. Expected Behavior: When the camera is facing the front of the character, pressing the movement input toward the camera should cause the character to walk forward toward the camera, maintaining proper directional alignment between camera orientation and movement. Reproduction Steps: Switch to third‑person mode. Rotate the camera 180° so it is facing the character’s front. Press the movement input toward the camera (typically the “down” input). Observe the character walking backward instead of toward the camera. Impact: Breaks intuitive third‑person movement, disrupts player control, and prevents players from walking toward the camera while viewing the character’s face. This reduces immersion and makes third‑person navigation feel inconsistent or incorrect.