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  3. One of the best things that @Elric Galad added in BPM was the empower interaction. Predictable "miscast" is flavorful and adds some level of control to the randomness. I have not played BG2, but for the Wild Mage, there was a class ability that always proc'd a "wild surge" but came with benefits (e.g. casting a higher level spell using a level 1 spell slot). I think Empower fits really well here for that function. More thoughts on that later. I think you're so right about them being hard to notice. With the exception of invisibility and stun, there's usually very little visual information presented to you, and the combat log rolls by quickly. I really like having a shorter more impactful list of effects. Even if they were affliction/inspiration, pick a shorter list a la Tayn's Chaotic Orb. I also like the idea of making them focused on Serafen. There's something more playable and flavorful there vs. total chaos. One thing that's missing right now from the current list of Wild Surges is just casting the wrong spell. I think that's slightly harder to do in terms of programming, but even if you cast a second spell randomly chosen, that feels cooler/more flavorful. I'm noodling some effects and will come back with some more refined ideas. Thanks for the feedback/input.
  4. Heh, criminal ex-President to go on trial... and it's not Trump. I wonder how the negotiations for Maduro's pardon are coming along? Presumably Hernández will be consulted for tips.
  5. They fired Moran for speaking the truth, remember.
  6. Yesterday
  7. With the way melee animations work, I haven't had alt-itis like I do in some games. I've tried melee a few times and once I melee-thrust myself off a cliff. Technically I think using the staff to cast spells does the same forward/stuck in an elongated animation movement but since you cast it from afar it doesn't bother me. I might try the bows later. Of course, I'm still using mostly the easy settings, because after the first 20 or so hours, I'm just trying to rush to unlock stuff. Having to find/loot block varieties in "random" places is so annoying. Loot a chest, bang, "true sandstone fancy block discovered." Pffft.
  8. It's been a while since I made any Deadfire mods, but I had an idea kicking around for the Wild Mind bonus to be like Sasha's Singing Scimitar - restore an Empower point when Serafen Empowers a Cipher spell. Wild Surges would then have a chance of triggering on Empowered casts, or perhaps have a chance of triggering on any spell cast and always triggering on Empowered casts, similar to how you have it set up. The other part to this I was thinking of was that the Wild Surges need to have effects that are more flavourful and immediately obvious; effectss like the "Apply [Inspiration] to enemy" surges feel too mechanical and are often not evident until you're wondering why you're suddenly underpenetrating against this enemy and it turns out Serafen applied Robust to them. My idea was Wild Surges being self-centered, party-unfriendly AoE Cipher Spells, e.g., casting Telekinetic burst or Secret Horrors. The idea would then be that Serafen could Empower spells every encounter, but you'd have to keep him well away from party members. Keep Miscast as a possibility to have a meaningful downside aside from friendly fire
  9. My biggest issue is altitis and worlditis. Like, I keep starting new characters on new worlds with new server rules. I'm an expert on the first 10 hours of the game.
  10. It's already in the game. I've seen ppl on forums talk about it. It's mountains I guess. I've been focusing on exploring and seeing what one can do with building blocks (no gravity/structural integrity considerations, can "float" bases, like in NMS). I still haven't even tamed a cat/animal. Just like in real life these days, I don't really want to take care of one. Edit: I went without the larger backpacks for ages because that swamp FT spire annoyed me - I kept falling with those bouncy pads. Later I finally tried chopping a stairway into a tree and got to the top that way. I hated that swamp area.
  11. why isn't this a QoL thing? would be nice to clear off my base of roasting spits, just use the cookery instead, and cook 5 at once since its supposed to be an upgrade anyway?
  12. I assume snow is on the development plan, since the game isn't even officially version 1 yet. I haven't even reached the water biome yet.
  13. Enshrouded: Well, I'll be dipped in .... I was making new chrs/saves/testing and realized that each save, even offline/SP, is still like creating a separate world "instance" of the game - which you can then enter/visit with any other character you create. Meaning you could take chr. #2 and enter chr #1's save/world and grab anything out of chests. leave and go back into chr #2's world/save. High level tools, gear, big storage boxes, working workstations, whatever. Keeping that join-server-like feature as part of offline/SP is nuts. Talk about sandbox-replay shortcuts. So that gives Enshrouded a few extra bonus points until a possible full creative mode. I think I'm lacking the snow biome. I'm not sure I care. I'm almost current max-clvl already, and the progression of shroud and dungeons are becoming more aggravating (platforming jumps, maze-likes, getting constantly lost/turned around, ugh). Plus I don't need snow-themed furniture, haha. My fave biome so far is the 2nd one (kind of a redwood/forest rainy biome) and it's probably the only one I'd want to base in, anyway.
  14. Yeah beat her that way with wing strikes, sort of funny to kill her in second form by running away. Still a deeply annoying fight for me. Aven Colony is still going, have a mission to get 1000 people, basically I need to be the anti-Stephen Miller. Shouldn't be too hard but I prefer to move slowly.
  15. usa are already trying to push domino theory propaganda against cuba obviously cuba was on the top of the list for a long time venezuela didn't fold yet but usa seem to expect full capitulation soon
  16. I don't know why I can't upload my screenshots here. Sorry, an unknown server error occurred when uploading this file. (Error code: -200)
  17. Hello, I'm glad to report the following issue and hope it can be fixed in a future update. This is a localization issue in the Simplified Chinese version. On the "Mutation" interface, when a player locks a specific mutation, the upgrade progress is displayed. Here, it incorrectly shows as "{最大值}" instead of the actual correct numerical value. According to the game files, this is because the text entries with ID 1563 and 1563 in Game/gui mistakenly translated the parameter named {Max Value} into "{最大值}" for the Chinese localization, causing the actual maximum value not to display properly. Additionally, there is a minor issue. Also due to an error in Game/gui, the text entry with ID 2194 incorrectly translated "Max" (intended for the drop interface) into the character name "麦克斯". I have attached pictures regarding these two issues. I hope the development team can review them and fix the problems soon.
  18. I think I went full indie with occasional Japanese AA somewhere after my disappointment with Final Fantasy 15, and I am pretty glad I did that. I bought also few AAA games as well after that period, but only after they got on GOG, which meant pretty much 85%+ discount. Saved me a lot of money to control my impulse buying that way, and I still have backlog worth at least 5 years, if I stopped purchasing stuff altogether.
  19. I could upgrade to 48GB now.... All I need is to stick it in. I'm also considering to quit AAAAAAAAAAAAA gaming entirelly -- and, should there be a title that interests me, play it ten years later, when every toaster can run it (games don't age near as much as they used to, just go back to Dishonored 1+2 to check, you'll see...) Granted, the majority of my games have been the smaller ones for years already (and I wish Obsidian would make more Pentiments too). But there's so many nice people not milking every last drop out of ya. And they have my attention. *2GB required!
  20. I can't really remember much of the Stranger Things ending either. But in a way I agree that a forgettable ending is better than a bad one. But generally I think it was ok. I did not hate the ending. Kinda glad it's over now, though.
  21. I love what you guys are doing with the game so far. My only suggestion so far is that; I would love to be able to move around while accessing the hot pouch, just like in the first game. When I'm in combat, it makes more sense for me to continue moving while changing weapons or trying to heal. When I hop off my buggie, there are times I'll get stuck for a few seconds hovering above him and I can't move or do anything. Not so fun when I'm being attacked.
  22. I am having the same issue. I upvoted the Issue Tracker bug. If you haven't already, please do the same
  23. Last week
  24. An1Maver1ck, did you ever sort this out? I am having the same exact problem. It's hard to be good at combat if you can't mod anything at all, weaponwise.
  25. Was undervolting a new laptop (asus proart p16) with a AMD Ryzen AI 9 HX 370 cpu and when I was stress testing I did a benchmark to see if there was any performance gain (minimal) and for ****s and giggles I did a benchmark on my PC to compare. I was kind of floored to see the laptop get a 2.5x better result...
  26. Low level play testing results Xoti: the benefits feel good and balanced with the work required. The accuracy bonus vs near death is very welcome on PotD. Serafen: it feels great to use the hand mortar and I had some huge Crits with Barbaric Blow (bpm) paired with a pistol. Spamming soul shock and mind wave produced a massive # of wild mind procs and did lots of damage. Chaotic, but powerful. I’ll do some more sustained testing at higher levels and see how it feels.
  27. Clearly she is even worse drug dealer, she should repent as soon as possible and send oil instead of drugs to US
  28. https://www.politico.com/news/2026/01/04/trump-warns-acting-venezuelan-leader-00710314 “If she doesn’t do what’s right, she is going to pay a very big price, probably bigger than Maduro,” Trump said."
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