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kaylebcjones joined the community
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yuumipleyer11 joined the community
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Jack Donovan joined the community
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drakosrex joined the community
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Time moves faster every day, but I woke up this morning and it's apparently still Trump (and Trump-think)-era, so it's not moving fast enough. I occasionally still watch docs re: international/S. Korea adoptees (60's-80's, culture, psychology, trauma), because it's interesting/explains a lot, at least for many of us. I mean, it doesn't mean tons to me personally at this point, but it's still extremely relatable. I still feel like an alien sometimes, in that "I don't belong anywhere", culturally, social-class/status perception, other. Anyway, hubby and I the usual, he took today off, we're going to go waste the day somewhere for a while, spend some cash, eat some good food. Then probably come home and nap.
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ChillWill86 joined the community
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L3g3nd joined the community
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Garden patch needs a buff
gentleman1013 replied to Greg H's topic in Grounded 2: Feedback & Suggestions
What we need is a fresh water and salt water garden for the seaweed, pond moss, and other water flora. -
dfdsfdsf joined the community
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Huh, mean place to leave the season finale of Dandadan...
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emmanuel.buet joined the community
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The TV and Streaming Thread: That's Entertainment!
BruceVC replied to LadyCrimson's topic in Way Off-Topic
I enjoyed both seasons, its obviously exaggerated but its entertaining -
I would like to start by mentioning that we are a four person Xbox group. As a result a lot of our suggestions are going to be from the view of a group of console players. We would love to see some of the following things implemented or tweaked: - Building from the wheel as a console player is very cumbersome. It would be nice if we had the ability to use RB/LB to toggle categories or sections instead of having to go page by page to get to what you want. - For the love of all that is good in this world.....let two people use the same bin at the same time. - An easier, less involved way for console players to drop one of something at a time, like in grounded would be nice. - Some consistency or better explanation on how things are selected would be great as well. Using the building wheel you have to toggle to what you want and select A. However, using your hotpouch you have to toggle to it and release. If you press A it glitches out. It took way longer than necessary to try and figure that out. Being able to use your hotpouch while running for your life...would also be great. - Next, for the love of all that is good in this world.....let two people use the same bin at the same time. - It would also be great if the backpacks were labeled on the map. Right now we can see the entire groups bags and very quickly lose track of whose is whose. On that same note it would be amazing if you could carry your friends bag (like the ant eggs) so you can bring them back to HQ. - Since we're a group we love the changes to the Omni-tools. The fact tools are not constantly breaking and upgrades apply to everyone is great! We also love they aren't taking up space in your bag anymore. We would, however, love to see the ability to have more control over when to use the tools. - We would love to see some fun new creative building options. Acorn elevators, needle climbing shoes and ropes for lowering and pulling up friends. - Finally, for the love of all that is good in this world.....let more than one person use the same bin AT THE SAME TIME!
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The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
If you classify a formal dinner with an established level of decorum that includes a dress code as " shiny things " then you right Typically " shiny things " would be someone driving a Ferrari or a personal choice to wear lots of diamonds at some celebrity event and fans say " wow....look at those diamonds " A 1000 year old historical castle and a military procession is not typically considered that but whatever makes you happy -
Xsw1rlsx joined the community
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matthieulecourt joined the community
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The All Things Political Topic - What's Going On...?
rjshae replied to Lexx's topic in Way Off-Topic
Apparently DJT has done this before, but nothing came of it. As usual he's wasting government money and resources chasing his own alternate reality viewpoint. -
chrombert started following Unable to play multiplayer. Steam or Xbox Game pass
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I reverted back to NVIDIA driver 581.08 and it works if its the first thing I load after a restart or startup. If thats the case, I wonder if it has something to do with shader cache.
- Yesterday
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The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
usa label antifa as terror organization so blatant it might as well be parody -
In grounded 1 the biomes were beatable, you could exist in them without consequences so long as you didn’t get too close to the most dangerous points you were fine. But exploring the ice cream truck is awful. I’ve got all the gear and maxed out mutations and I still can’t prevent chill damage from increasing? On top of that there’s an army of scorpions in there that sting me and run away and I’m too slow due to the chill damage to catch them. My gear and armor is maxed out and so are every single mutation I can have with the exception of the gold cards, Im not even on whoa mode and im getting killed way too easily. Allow us a point of development where we can actually beat the biomes, our gear and mutations eventually should be enough to prevent the chill effect from occurring, and for the love of god let us build in there, I really can’t even begin to understand why the decision to prevent any building in the biomes was made.
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This recent nerf on the rogues is an over correction. I’ve been playing the rogue class since it came out and I just hopped on for the first time since the update and god that was awful. If you truly felt that rogues were too overpowered then introduce sneak damage. It can be 1.5X damage or something along those lines but let it be a guaranteed thing. Part of playing a rogue is that massive opening hit that weakens them a lot. I also didn’t feel like the rogue needed to be nerfed, everything else needed to be buffed. You guys found a good balance in grounded 1 making combat doable against most threats while still making bosses challenging so I do have faith, but oh my god please fix this soon.
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The TV and Streaming Thread: That's Entertainment!
Sarex replied to LadyCrimson's topic in Way Off-Topic
I watched a season and change of Yellowstone and the story was getting so ridiculous I looked up the rest. I just noped out. -
The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
Very accurate for a simplification, then. -
The All Things Political Topic - What's Going On...?
Pidesco replied to Lexx's topic in Way Off-Topic
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The All Things Political Topic - What's Going On...?
HoonDing replied to Lexx's topic in Way Off-Topic
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biggestt03 started following A Veteran's Ideas
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Hello everyone! If you've followed my last thread " A Veteran's Takes", then you'll know what this thread is about...ideas for the game! I have a decent amount that I'll cover with this post, and I'll keep posting with new ideas as they come to me. Feel free to respond to these posts with what you like or don't like about my ideas, or link your own posts in your reply if you want me to read them! Let's get into it. SPOILERS!!!!! Construction and Destruction I am a sucker for being able to completely manipulate the world around you. It's one of the reasons why I love survival games. Taking a couple of random resources and combining them to make something completely new is intriguing on its own, but then adding in the aspect that all of these things you can take from the environments you explore is the icing on the cake! I love how many things you can interact with in Grounded 1 and 2, but I'd love to see more. Many times, I've gone up to different plants, rocks, and other materials thinking, " I should be able to harvest that." I'd love to see Grounded 2 be a game where everything can be whittled down to its essential components so that we can build it back up as something new. Those red and green plants with the five-pronged leaves could easily become another building material using a tier 3 or 4 axe. Ferns or other big-leafed plants could offer not only more building material but upgraded gliders that could traverse across just as fast or faster than it glides downward. Tree Bark can be harvested from the big trees to make tier 4 or 5 shields and armor, or used as another building material Bits of the ropes hanging from the wooden posts in parts of the map can be harvested to make tier 5 binding for tier 5 items and armor ( like crude rope, silk rope, and lint rope before) The melted army men can be harvested to make plastic weapons and armor ( YOU COULD LOOK LIKE A TOY SOLDIER!!!) I've always wondered why the only human food that can be harvested is the Billy Hog, Apples, Cookies, and Donuts. We see bananas and oranges too! Why can't human trash be harvested? Paper products (wads, cups, plates, juice boxes), plastic silverware, and aluminum soda cans, exist everywhere around the yard and could easily be harvested. Compare paper to wasp paper from Grounded, needing a tier 3 tool, plastic needing tier 4, and aluminum needing tier 5. Basically, the more variety and diversity, the more possibilities of what can be made and done, the better. Especially with building, I want more! I care less about the defense ability of the forts I make than the aesthetic. Have you seen the video of the home someone made in the Berry Stash!? It's beautiful! With more building material designs, there are more possibilities for what a fort could look like! Friends playing on the same server could have their own houses with their own styles! Here are some other ideas for buildings that I really want!!!! Bring acorn spiral stairs back please. Make windowed half walls (vertical and horizontal) and quarter walls. Allow windowed walls to combine if placed next to each other ( with a cancel option if people don't want certain ones to). PLEASE make half and quarter railings and stairs. You've made simple beds, now give me a luxury bed Creatures Next on the list, and I'll keep this brief because I know a lot of ideas are for this section of the game, is creatures. I'm primarily focusing on creatures that should be in the game just to keep the realism of the environment alive. By establishing so many baby-->adult growth patterns in the game, the player begins to expect it with everything they stumble upon, so tell me why: Wolf Spiders don't have wolf spider jr.'s? (I have a feeling this is planned already, but...) praying mantis nymphs should have fully grown versions Tadpoles in Grounded never had frogs. Just today, I saw a frog that was the same size as a wolf spider I had seen earlier in the day. It is entirely possible to make frogs of this size and toad colossi. Bring back tadpoles and give us frogs and toads! Mosquito don't have mosquito larvae. ( I need a better way of collecting blood sacks than having to fight mosquitoes which sometimes don't even drop them. Mosquito larvae would exist only in deep water like the pond or rain-filled buckets etc. and could drop only blood sacks upon death without the mosquito beak. They'd be tier 1 creatures) Different kinds of butterflies (the blue ones are so pretty and their armor is gorgeous, I need more like it) Axl Update Now I haven't played it yet, I'm waiting for the full release on the 30th, but I have heard that he's too easy and not intimidating enough, and after seeing some playthrough from other creators, I am surprised about some things myself. Axl is huuuuuge. I honestly believe all of his attacks should be area attacks. He should be able to take on you and your buggy at once without having to target only one of you. Do you see how big his fang is as a "stuffed Axl"? With two fangs, he could easily hit both you and your buggy if you're both in front of him. Summoning bugs in the final phase doesn't make sense to me! From what I understand, tarantulas are solitary bugs that pray on smaller bugs. Why would it be able to summon bugs? I have a feeling his needle fire attack is a bit unrealistic too (I don't know if tarantulas can actually do that but I don't think so) but it's cool so I can let it slide; however, and especially because you get ranger stuff from him, the ranged aspect of the fight should be a lot clearer and could look a lot more epic! Here me out: Axl shows you his bite combo and leg slam in the first phase. You knock him to the second phase and he tunnels underground. You're looking to the ground of the arena to see where he pops up again only for him to come from the ceiling! I don't know if tarantulas can spin webs, but if not, you could easily have him perched on leaves or branches up high. From there, he does a series of those needle fire attacks and ground pounds where he jumps from above and tries to crush you. Every time he lands back on the arena floor, he tunnels shortly after and gets back up top. I'd also consider adding another variant of a ranged attack from him, maybe a web or venom shot? He could also drop lingonberry clusters from above, and since they're involved in so many sizzle recipes, they could be sizzle area attacks like the bombardier beetle. That way you see more of why it makes sense for him to give you ranger gear on drop; the new phase is refreshing with how different it is from the first; it looks totally epic, and gives rangers a chance to shine by allowing them to strike him more often in this phase (while still providing opportunities for melee fighters to hit him when he jumps down). Finally, to make to third phase feel completely different, I think the player should be taken to a new location like up in the hedge branches, or on top of the hedge. Change the environment to make it harder for the little guy but nothing new for something as big as Axl. While the player has to worry about staying on the hedge branches to reach Axl, Axl does his charge move that purposely tries to push the player off the branch they're on. The new stadium would be thinner, but taller with hedge branches that criss cross and spiral upward to the top of the stadium. The player would have to climb to wherever Axl is in the hedge or else get pelted with his needles and lingonberry bombs (rangers might favor this). Once there, melee fighters could fight him like normal, but would have to watch out for his charge which is unblock-able, but is dodge-able (dodging off the branch onto smaller, connected branches). You would see attacks from each phase come back in a more unified way and make Axl feel way more like the king of the jungle that he should be. Boss fights are a place where I really believe the Grounded devs struggle. Boss fights can be done in so many different ways to make each one feel unique, but most Grounded boss fights tend to be "fight the big bug in the big room that never changes". The only times I've seen them go off script is by allowing for some environmental combat with the Assistant manager and Director Shmector and having the trunk of the bush get in the way of the Orchid Mantis. Especially the former examples are ways to make the fight feel cooler and less predictable. Grounded 2 is going to be bigger than Grounded. There should be more bosses. Don't you want each of them to feel like a unique experience that leaves players on their toes? Anyway, that was my TED Talk. Let me know what you think because I'd love to see more of this implemented into the game. I believe in you devs!
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- ideas and quality of life improvements
- axl
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Nodachi started following Fix : First item in inventory automatically going into bin
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When i am entering a bin my first item enters that bin on occasion which turns the rest of my said item to hot deposit afterwards then i notice or even worst i notice my item gone later on and have to go back searching for it or them. this follows into one of my other threads of locking items to be able from moving into bins or moving around within menus.