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  2. Today in class a kid ran up, got really close to my face, and whispered "I feel like I'm going to throw up." Just go to the nurses office, kid. You don't need to throw up on me.
  3. Today
  4. Robert Redford
  5. I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media. Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description Class Intro Bonus Gain access to Earthshaker abilities Penalty Lose access to base Barbarian abilities Core Runestones Modal abilities, auto-unlock at odd barbarian levels Provides situational benefits at the cost of Constitution Multiples can be activated at the same time Crushing Boulder Passive. A "consume-stacks" type of buff for Boulder Toss Stacks can be gained from the following abilities Boulder Toss (and its upgrade) Stone Spikes (and its upgrade) Earthfall Level 1 Runestone: Exfoliation While Hurt (<75%) or worse, gain health regeneration based on missing health Earthshaking Yell Replaces Barbaric Yell Cone-shaped aoe, applies Sickened Fortify Replaces Frenzy Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense Level 2 Boulder Toss Replaces Barbaric Blow Ranged ability, hit the first target then explode for aoe Level 3 Runestone: Fossilized Amygdala While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration Shoulder Charge Replaces Wild Sprint Single target push and Stagger Grants bonus movement speed on successful hit Level 4 Earthshaking Shout Replaces Barbaric Roar and Barbaric Shout Reduces enemies' power level Blinds the barbarian Stone Armor Replaces Blood Frenzy and Spirit Frenzy Grants bonus armor and bonus Explosives skill Summon Explosive Stones into quickslots, which function as Bombs Stone Spike Replaces Savage Defiance Aoe pierce or corrode damage Level 5 Runestone: Tremorsense While having a Perception affliction, grants bonus accuracy and increase engagement limit Unrelenting Toss Replaces Crushing Blow and Barbaric Smash Reduces rage cost and recovery time Trample Replaces Leap Functionally same, but reflavored Level 6 Land Tank Replaces Lion's Sprint and Ram's Sprint Single target push and Stagger Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger Level 7 Runestone: Earthen Wound While having an Injury, gain bonus Armor Penetration and boost healing effect Dust Storm Replaces Blood Storm and Spirit Tornado Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures Rusted Spike Replaces Savage Courage and Stalwart Defiance Stone Spike reduces armor Level 8 Heart of Stone Replaces Heart of Fury Self-inflicts a Concussion injury Convert some incoming Hits to Crits, and reduce incoming Crit damage Generates rage when critically hit Gravitating Trample Replaces Panther's Leap and Dragon's Leap Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe Disorient the barbarian Level 9 Runestone: March of the Colossus While flanked, grow in size, cannot be Interrupted and gain damage reduction Debilitating Shout Replaces Driving Roar and Dazing Shout Reduces enemies' damage output Doesn't do damage Earthfall Replaces Instrument of Boundless Rage Aoe crush damage Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures
  6. It’s interesting how Mads Mikkelsens career evolved. Professional dancer that in his home country used to be known for his comedic roles in The Green Butchers and Adams Apples (the latter together with In China they eat Dogs bring my two favourite Danish movies)
  7. I forgot like half of what I was gonna say but I was gonna ask if maybe you’d think about putting like a jet pack or something that is able to be put on the snail to make it go fast.
  8. Hey devs of grounded 2, my husband recently said that you guys were gonna make the snails rideable, well i when i head that I immediately thought the racing snail from the never ending story. I wanted to say something just because it would be a funny Easter egg.
  9. 22 ) When you craft "Brittle Whetstone" from an alternate recipe, it keeps resetting to the original recipe after every craft
  10. 20 ) Repairing is a really big hassle! I built a higher-up based which for some reason magically keeps getting jumped (like 20 staircases high) by wolf spiders and scorpions. They do these massive AOE attacks which damage pretty much my entire castle. You have to hold X to repair, but you can't go on repairing. Repairing takes literally forever ,_, 21 ) There's a cave close by the ice cream cart with ice and larva inside of it. You can get seriously stuck on the entrance to it very easily.
  11. ^ I read most of all that thinking "Path of Exile" and became rather confused. Becoming "bored" of NMS again, in terms of actual space-hopping gameplay. I keep wanting to make new 'Vette ship designs as something to do, but it becomes a bit annoying re: total ships owned limits and not being able to, say, save a blueprint of a design to insta-build it (if you have all the parts) again. If you keep changing/redesigning the same 2 or 3 to "save ship limit space", you're going to forget how to make that one extra cool one you stumbled upon the design for last week. Screenshots help, but not enough. Anyway - ---I wanted to try making a huuuuuge one for once. Got this fairly nice looking design going and then - the game crashed before I finalized/saved it, and I lost it. lulz.
  12. Yesterday
  13. Has PoE1 turnbased patch available already? Itching to replay it sooner or later, but I do not want to start before the TB patch.
  14. I feel these crashes are because Unreal Engine 5 is poorly optimized and the engine feels incomplete. I dont have the Founders Pack and trying to host a shared game on PC Game Pass. I believe the only workaround I found was reverting to Nvidia driver 577.00 CRASH- LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
  15. So I told him to try out grounded because I believed he woulkd enjoy it and I wnated to play it with him his game will function normally i was in call with him the second I opened grounded on my pc his started freezing and crashed I dont know if its a steam issue or the game but we have no idea why its happening
  16. There is one coming up, and if they want to keep their word with saying they'd give it to us this fall, there kind of is a need to rush
  17. I concur. On the "story," point, yes initially I wrote it as "story" and then changed it to "storytelling." I should've left it the way I originally had my post. On the companions' stories in 1, I loved that for several of them their stories had hooks in the main story and so choices in one affected outcomes (ending slides) in the other. And I cared about the companions' stories and their outcomes. Even Durance, who I recall utterly disliking the first time I played the game way back when, I ended up liking and feeling sympathy for him this time around due to differences in how I roleplayed things. The one negative in PoE1 for me was that I felt there were way too many consumables (and crafting materials). By this I mean way too many different TYPES of consumables, whereby it became too overwhelming for me to try and keep track of what things did what for me. So I hardly ever used any of my consumables, even including scrolls, and never bothered with crafting anything. A lot of game development resources couldv'e been saved going with fewer different types of scrolls/spells, potions, foods, etc.
  18. I mostly agree, with coveats. I don’t think PoE story is “better told”. Too much of it is uninteractive, too much of it is told through NPCs talking at you and books abd too little through quests. But I do think it is a better story. What PoE2 lacks to me is personal hook for our protagonist. I never found Eothas destroying Caed Nua compelling as without experiencing this event in the sequel we get a “cutscene” and it is just not enough to care. It’s as if Mass Effect destroyed Normandy in a hand drawn cutscene rather than open with it. Similarly, reuniting our soul and confronting Eothas - it’s all confusing and impersonal and unrelatable. In PoE1 we experience consequences of the awakening and as we progressed we better realised what it could mean for us. In PoE1 it’s just “oh yeah part of your soul in in Eothas so keep close”. PoE1 had more relatable stories and dilemmas of companions which I think helped ground the god thread and give it resonance. Without it it’s tricky to care about bickerings of fictional gods.
  19. When I shoot enemies with my acorn turret there's no damage being done?
  20. I finally finished my playthrough of PoE1 including both DLCs. It was a very fun experience. Because I had not replayed the game in a very long time, I had forgotten much of the story and the lore, and so it was like playing the game for the first time. It was clear to me that although PoE2 is mechanically the better of the two, PoE1 is better by a wide margin than 2 in storytelling, character development (especially the companions), world-building, and side quests. This is surprising and puzzling to me because PoE2 is the sequel, and had a bigger budget. But it comes across to me as if the game development team, including JES, didn't have their hearts in PoE2 as much as they did in PoE1. Just my take.
  21. https://www.imdb.com/title/tt28013708/ I watched the first episode of a new HBO series called Task and I can already tell its going to be epic Its a crime drama about a FBI Task Team hunting down a criminal gang but it has this incredible complexity and nuance with all the characters and the broader narrative I cannot recommend enough how excellent this series is and its definitely an immediate " BruceVC must watch series "
  22. Looks like you found thd place already, it’s a very old game, so quite some ways down the list leaving a link to the section here just in case other people see your post and wonder if such a thing exist https://forums.obsidian.net/forum/18-star-wars-knights-of-the-old-republic-ii-the-sith-lords/
  23. ---"Has Manor Lords released any major update re: gameplay mechanics? It's been months." .... "Nope." ---"Is Timberborn or Farthest Frontier out of EA yet?" .... "Nope." ---"I could temp-buy BL4 just to lol at performance on my rig" ... "nah, or not for a week or two." ---"I should really turn on/try Tainted Grail's "big patch". Although with the patch for the patch, it's seeming more like it's a "Big Nerf Patch" (NG+ might still be fun tho). ---"I should really try 7 Days to Die most recent 2.0## patch even if I just go back to an older version again." ---"I should buy/check out Bustafellows sequel (virtual novel, I liked the 1st one)" *stares at her Steam client list etc* *No Man's Sky, PLAY*
  24. LULZ @ Gearbox and them trying to tell ppl how to optimize their settings for their game. --5070ti@ 1440 = dlss-balanced, 4x frame gen, veryhigh/high/some medium, for "60+fps." Note, that 60+ fps is with FRAME GEN on. Welcome to your $800 720p gpu (or whatever) --I'm becoming super curious re: my rig, just like I was with Indy. I think I could get to the main map in under 75 mins (30+ min for settings/shaders). I bet DLSS performance (no frame gen), mostly Low for stuttery 45fps. --Watching Cohh play the game, they've gone more fast-combat paced (like BL3 on speed). Not saying that's bad, I'm sure some may love any/most gameplay changes these days, but for some of us old-timers, it's that it becomes less like original BL feels each new game. Hubby watched some bits and is only 1/3 interested now - and he's the mega-BL person (he still replays BL1/BL2 once a year).
  25. I wouldnt put much relevance into words inscribed into his bullets as an ideological motive for why he killed Kirk, he also had anti-fascist and Internet memes on his bullets. It has just created even more misinformation and people making assumptions on SM around his reasons But we have much more information now but nothing 100% confirmed CNN and other media houses have a good summary of who he was and what is political views were and how they changed before the shooting https://www.bbc.com/news/articles/cp8wl2y66p9o His family are GOP\Conservatives and he use to be but he clearly changed over the last few years. Everyone who knew him was and is very surprised he killed Kirk and there is no evidence he was linked in anyway to any white supremacist group He seemed to have specific issues with Kirk and he thought he peddled " hate " speech and he decided to act on that I will stick to my original prediction around his motives, a mentally unstable person who was influenced by radical left ideology\left-wing extremism and decided to kill Kirk because of what he use to debate and how he encouraged debate on certain topics Its very common and normalized to refer to left or right wing extremism\ideology as a reason for any mass shooting I doubt that is going to make any difference to the current views and anxiety in the US at the moment around Kirks death But many people do want to why someone did what they did and you often find extremist ideology as a reason
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