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[Modded Subclass] Earthshaker Barbarian Subclass

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I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media.

Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description

Class Intro

Quote

Earthshakers are able to suppress frenzy and channel rage in a new way. They use a special runic language to communicate with stones and harness their power. Earthshakers understand the seemingly mundane rocks are witnesses and preservers of history on an unfathomable time scale.

Bonus

Gain access to Earthshaker abilities

Penalty

Lose access to base Barbarian abilities

Core

  • Runestones
    • Modal abilities, auto-unlock at odd barbarian levels
    • Provides situational benefits at the cost of Constitution
    • Multiples can be activated at the same time
  • Crushing Boulder
    • Passive.
    • A "consume-stacks" type of buff for Boulder Toss
    • Stacks can be gained from the following abilities
      • Boulder Toss (and its upgrade)
      • Stone Spikes (and its upgrade)
      • Earthfall

Level 1

  • Runestone: Exfoliation
    • While Hurt (<75%) or worse, gain health regeneration based on missing health
  • Earthshaking Yell
    • Replaces Barbaric Yell
    • Cone-shaped aoe, applies Sickened
  • Fortify
    • Replaces Frenzy
    • Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense

Level 2

  • Boulder Toss
    • Replaces Barbaric Blow
    • Ranged ability, hit the first target then explode for aoe

Level 3

  • Runestone: Fossilized Amygdala
    • While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration
  • Shoulder Charge
    • Replaces Wild Sprint
    • Single target push and Stagger
    • Grants bonus movement speed on successful hit

Level 4

  • Earthshaking Shout
    • Replaces Barbaric Roar and Barbaric Shout
    • Reduces enemies' power level
    • Blinds the barbarian
  • Stone Armor
    • Replaces Blood Frenzy and Spirit Frenzy
    • Grants bonus armor and bonus Explosives skill
    • Summon Explosive Stones into quickslots, which function as Bombs
  • Stone Spike
    • Replaces Savage Defiance
    • Aoe pierce or corrode damage

Level 5

  • Runestone: Tremorsense
    • While having a Perception affliction, grants bonus accuracy and increase engagement limit
  • Unrelenting Toss
    • Replaces Crushing Blow and Barbaric Smash
    • Reduces rage cost and recovery time
  • Trample
    • Replaces Leap
    • Functionally same, but reflavored

Level 6

  • Land Tank
    • Replaces Lion's Sprint and Ram's Sprint
    • Single target push and Stagger
    • Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit
    • Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger

Level 7

  • Runestone: Earthen Wound
    • While having an Injury, gain bonus Armor Penetration and boost healing effect
  • Dust Storm
    • Replaces Blood Storm and Spirit Tornado
    • Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures
  • Rusted Spike
    • Replaces Savage Courage and Stalwart Defiance
    • Stone Spike reduces armor

Level 8

  • Heart of Stone
    • Replaces Heart of Fury
    • Self-inflicts a Concussion injury
    • Convert some incoming Hits to Crits, and reduce incoming Crit damage
    • Generates rage when critically hit
  • Gravitating Trample
    • Replaces Panther's Leap and Dragon's Leap
    • Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe
    • Disorient the barbarian

Level 9

  • Runestone: March of the Colossus
    • While flanked, grow in size, cannot be Interrupted and gain damage reduction
  • Debilitating Shout
    • Replaces Driving Roar and Dazing Shout
    • Reduces enemies' damage output
    • Doesn't do damage
  • Earthfall
    • Replaces Instrument of Boundless Rage
    • Aoe crush damage
    • Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures
  • 6 months later...
  • Author

Update 1.21

Hi all, the Earthshaker subclass has been updated to 1.21. I made a few balance passes to it and removed some unintuitive mechanic (namely Terramote and Crushing Boulder).

This mod right now is sitting at a point where I am mostly satisfied with, and I encourage you to give it try. Thank you!

  • 5 months later...
  • Author

Earthshaker 2.0 update has been released. A whole bunch abilities got touched on.

Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description

Earthshaker 2.0 Patch notes:

Earthfall

  • Removed in 2.0. Originally this was meant to mirror Instrument of Boundless Rage, but it felt so akin to a mage spell I eventually decided to scrap and replace it.

Earthen Carnage

  • Removed in 2.0. This ability was working correctly, but the way the game handles Carnage mechanic forced me to added explanations to affected abilities to emphasize that its damage depends on your equipped weapon damage, which may lead to some confusion since the player is not using their weapons when casting these abilities.

Runestone: Tremorsense

  • Increased accuracy bonus.

Gravitating Trample

  • Increased damage, slightly reduced aoe.

Boulder Toss

  • Increased base damage, removed the flat 20% damage buff on use.

Unrelenting Toss

  • Renamed to Pulverizing Toss. Direct impact applies Pulverized, reducing target's armor and fortitude. No longer reduces Rage cost and recovery time.

Stone Armor

  • Increased armor bonus. Separated explosive stones and explosive skill bonus into its own ability.

Bombardier

  • New tier 4 ability. Summon Explosive Stones into quickslots.

Raging Bombardier

  • New tier 7 ability, upgraded from Bombardier. Massively increase explosive skill and action speed when using bombs in combat.

Stone Spike

  • Moved from tier 4 to tier 9, replacing Earthfall. Renamed to Splinters of Timeless Earth. Increased Rage cost and damage. Removed armor debuff. Added petrification effect. Slightly altered its visual effect.

Corrosion

  • Corrode damage has been added as an alternative damage type to Boulder Toss, Gravitating Trample and Splinters of Timeless Earth.

1.21 version is still available under Old Files for anyone prefer it. 2.0 version brings Earthshaker thematically closer to my original concept while keeping its progression from deviating too much from base barbarian.

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