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  1. Past hour
  2. Yeah, they're making more but shorter videos while covering Computex this year.
  3. Today
  4. Sorry, double-post (kinda.) Still yesterday there was a SKALD AMA on Reddit with a few decent info. - Launch successful accross every metric - Postlaunch support will bring a new bard class and improvements - SKALD 2 a developer wish - The engine already supports deeper systemic interactions for more emergent gameplay (as can be seen already in the light sources you can manipulate, e.g. for stealth purpose) ALSO: Love. Love never changes.
  5. https://www.pcgamer.com/games/gog-is-going-to-start-deleting-oversized-cloud-saves-at-the-end-of-august/ 200 MB of saves per game max on the cloud. Not a huge deal to me though.
  6. Yesterday
  7. Caught it on Youtube. Well the dub anyway.
  8. Just read in IGN that AGAIN you are not having Romance Options just like in The Outer Worlds and I have to say THAT SUCKS! I own POE 1 and 2, The Outer Worlds & The Outer Worlds (Spacer's Choice Edition), Neverwinter Nights 2, Alpha Protocol on GOG and I "Had" wish-listed Avowed but after this, its the final straw and I removed it. The Outer Worlds without Romance (Outside of hooking Pavarti up with the Captain which was just bad as well) was just incredibly bland and the reasons and justifications given by Ms. Patel in this article were just ridiculous. I am writing to show you Obsidian (Whoever reads this) that you have lost a LONG Time Supporter and Content Creator on Youtube and Twitter. https://www.ign.com/articles/obsidian-explains-why-avowed-wont-let-you-romance-your-companions
  9. "It isn't accurate, but it is correct." I haven't checked my YouTube subscriptions in two days and GN appears to have released six videos in that time.
  10. Assuming it hasn't been remade into some abomination and you're talking about the 1990 OVA, I'm pretty sure I have a copy of that lying around somewhere, but I haven't checked it out yet...
  11. As far as I can tell this isn't a bug on PC, however it can be seemingly replicated using the "Kill" cheat command on the Messenger so thelee's theory that the Dracolich dying too quickly seems the most likely explanation for the bug. When that happens one or more of the Luminous Revenants that should emerge when the Dracolich reaches a certain hp threshold will fail to trigger. Which is seemingly what the game is waiting for before moving onto the next state. Assuming it is the last final Luminous Revenant that is set to spawn at 25% HP you can trigger in the town square using the following console command (IRoll20s required) then kill it: EmergeStart 3a922618-1aa9-4c60-b8ae-a0f9b92e9eb6 However it's probably simpler to just trigger the next steps of the quest and cutscene that plays after with the following command (IRoll20s required) while in the town square: SetGlobalValue LAX2_n_Dracolich_Attack_Stage 2 & StartCutscene Cutscene_Dracolich_PostAttack
  12. What time is SpaceX's Starship Flight 4 launch test on June 6? | Space
  13. Watched AD Police Files. The creators really liked Blade Runner.
  14. Restored VM Arena Fight.zip I've put together that restores this encounter into a mostly functional state. The fight is a level 18 encounter, but can be launched from the Pool of Memories at anytime during Seeker, Slayer, Survivor; provided that the free Critical Role Pack DLC is installed. A short conversation will play using audio from the Critical Role Pack voice sets. Though there will be no portraits for the character during the conversation. On first completion there is a reward of some currency and a couple of Exceptional quality weapons and armour. It should be compatible with the Standalone Seeker, Slayer, Survivor mod should you wish to jump right into it, or my own Early Seeker mod if you'd prefer. Apart from fixing some minor issues, the only major alteration I've made to the encounter is creating NPC variants of each character's corresponding Player Voice. This was done to remove most of the battle barks such as Low Health, Poisoned, Critical Hits/Misses and like. Otherwise the battle is just a heap of auditory clutter with Vox Machina and PC party shouting barks. I would recommend installing the Percy and Gilmore Voice Fixes, as the audio file issues present in those voice sets will crop up during the fight. Namely Gilmore asking "How can I help you?" while casting some spells and Percy's overlapping barks during his death and damaged cries. As for how the encounter plays? I haven't done a lot of testing on it, but I found it a pretty difficult encounter to beat. Though I am pretty rusty at the game, so I'd be interested what more experienced Deadfire players make of it. I don't have any intentions to make any further alterations to the encounter in the future. But should anyone want to do something with what I've done here they are more than welcome to!
  15. The story, apparently, or the characters? The reviews bitching about that are so suitably skinny on details, it's hard to tell.
  16. Saving the game in any way will only give an error and not Save the game. I've had a lot of these Save Errors throughout the entire playthrough as well just not as severe. The problem became permanent after arriving in NG4, I can no longer make any progress because the game does not save and I also cannot create a copy of a shared world I don't have several worlds and there aren't several salves in the world either, that's not the problem... The problem is to make a new save and even the automatic saves do not work the same error appears I can no longer progress.
  17. Was there a solution? ... I have the same mistake and after arriving at NG4
  18. Damn, earlier than I thought. Let's hope it'll work out.
  19. Even after four decades, you just can't get it out of yer head. (Later on I had one of those Action Replay cartridges though. Came with a turbo loader as well as simply hitting the C64's F-keys to shortcut the "loading routines".) Oh man, SKALD is actually good. I mean real good. It feels like those oldies but with updates where needed: No bloat, just an intriguing setup and off ya go. It's a narrative heavy game, too, but it doesn't drown you in exposition. I'd rather play focused games like these than a 100 hour campaign full of filler. The character system is complex enough, the battles are about the same. There's even a simple faction system in place. What kills it though is the vibe the guy was going for and manages to hit. Sure, it's pixels. But there's a skill check fairly early on whether your character can withstand the stench of rotting corpses in a cave... succeed, and all is well. Fail, and get a debuff 'til resting. This isn't a "poop your pants" kinda game. It's rather all very oppressive and feels like uncovering dark ancient secrets in the best of ways. There's even dynamic weather (and of course day/night cycles), with the island you visit apparently being fogged permanently. Clearly, the oft expressed notion that horror kinda themes and RPG's inherent level-up kinda power fantasy wouldn't gell is nonsense. Then substantial companies had shown such in the 1980s and 1990s. They just stopped trying it mostly with Bloodlines.
  20. We know Starship can fly—now it’s time to see if it can come back to Earth | Ars Technica
  21. From what I have seen it doesn’t seem terribly, but isn’t great either. Campaign not being great is a big „wait for a deep sale” for me. I still have remasters to finish anyway.
  22. It's almost a reflex... LOAD"$",8 SEARCHING FOR $ LOADING READY. LIST
  23. I'm sure this was reported years ago, but the game still cuts out the audio at the beginning of some voice lines.
  24. Tiny Glade demo - I've had it wishlisted for a bit. ...it's cute, but in the end I'm not sure I'm into the artstyle. I feel like I'm building something that would go into a rich person's ceramic collector fantasy curio cabinet. Which is odd because I might like some of such in a curio cabinet, but on-screen/game it doesn't appeal to me. But it is cute, the mechanics work well enough/are cool (maybe a bit finicky/over precise), and if the style is your thing, looks promising a small/chill time waster. One of those games with essentially no point but use tools to create a small castle/town in a small area.
  25. I clicked on the "Deadpool and Wolverine Popcorn Bucket" video. I feel unclean.* *it is rather funny tho
  26. ... I know the (hilarious) intro is a comedic video edit, but - did some quirky AI take over this guy's brain? Seriously, some of those quotes.
  27. One of the first Doctor Who companions, William Russell who played school teacher Ian Chesterton, at 99: https://www.radiotimes.com/tv/sci-fi/doctor-who-william-russell-dies-newsupdate/
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