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  2. I noticed that I've become like the Q continuum and the Q in them, as depicted by the Voyager epsiode Death Wish. Just an endless, dusty road with the same people who read a newspaper and every now and then talk about the same things - because everything's been said already.
  3. Today
  4. https://www.polygon.com/vampire-the-masquerade-bloodlines-2-release-date-preview/ Doesn't seem too impressive based on this preview
  5. Enshrouded gets wet! This is a pretty big change to the whole game world. I've been playing a lot lately. I love the desert biome.
  6. late to the party, but just wanted to add that IME in general normal difficulty deadfire strikes me as easier than poe1, and in fact original potd deadfire was easier than poe1. even outside turn-based mode, combat runs slower so you have more time to think about stuff or notice stuff. the earlier encounters are also balanced better (i remember getting wrecked in the temple or in a violent approach to raedric). that being said, like chaospread says, PotD + scaled + magran challenges is a whole other animal. def harder than poe1.
  7. additional reason to give mage this stuff, is because it gives them the physical damage types, it would let them access stabbing (with the spiderlings), or slashing with a red ant staff.
  8. I made this suggestion in the bugs and feedback topic on accident, but I meant to add it here. I think a roly-poly (pill bug) buggy would be awesome. A cool feature would be that the player’s seat is attached to both sides of the roly-poly via weedstems that create a sort of archway above the roly-poly, containing the seat and possibly turret. This way, when the roly-poly rolls, the player isn’t attached and doesn’t roll under it lol because that simply wouldn’t work. I think the roly-poly’s roll mechanic would be great for speedy travel, but also damaging and stunning enemies. It would have to be a tough one to get though, in order to balance the difficulty because it would be super fast, have a lot of armor, and do a lot of damage. Thank you for reading!
  9. Just a feedback suggestion: I think you guys should make roly-poly’s or “pill bugs” a new buggy. I think a cool feature would be the player’s seat being connected to the roly-poly via two wooden/weedstem arms creating an archway over the roly-poly which contains the player’s seat and possibly turret, so that when the roly-poly rolls, the player isn’t attached to the roly-poly because that simply wouldn’t work lol. I think roly-polys would be a cool tier 3 buggy that are super fast with their rolling and also have really good armor. Thank you!
  10. The Almighty may be harder to fool than Americans.
  11. yeah, it's getting better. I'm starting to like it.
  12. One more issue I found was the thumbnail on the auto save can appear to not load all assets
  13. I have been playing Grounded non-stop for the past month or so and wanted to try out Grounded 2. Here are my initial reactions. Dropping notes here since I'm sure many are already known. Happy to write up full bug reports for anything below with screenshots. PROS: LOVE the Omni tool. Thank you! Love being able to hold X to harvest. Excited to see the new possibilities with a park map. Having different menus for crafting different things (workbook, hand crafting, omnitool thingy, etc) took some getting used to but I think it's more intuitive this way and will be better in the long run. CONS White (default) trail marker label is yellow. I thought I was going crazy so I switched to yellow and it looks the same. Had my GF verify I wasn't seeing things. Grounded had the most unique UI I've ever seen. It took a long time to get used to it. And now I have to relearn everything it feels like. Hate having to hold x to drop things. Also holding x doesn't work with only one. So you have to go back and forth between holding and pressing X depending on how many you have. Able to get the Omni tool popup without being able to swing it. Usually when it is interrupted, you have to walk away and come back to get it to work again. Hitbox too sensitive, swinging clover often get stuck mid swing. Often when trying to pickup things you have to be pixel perfect with the cursor. Which is annoying on console Mutation quest doesn't start counting until you leave the lab. Specifically the kills with a spear was still 0 after killing the first mite in the tutorial. Same as the dropping stacks. Can't super build with one item left. My default is to just hold it down to super build but if only one item is still needed, it's not an option. Dandelion drop rate is way too low. I thought it was too high at first in Grounded, but soon realized you really need that many with how much platforming there is in a game not designed for platforming. (Not a complaint just an observation) New items: I was hoping Grounded 2 would solve this problem, not exasperate it. When you have new items in the crafting menu (!) you have to scroll down to find them. But the only way to scroll is by going through them all so you highlight them before you see the (!). In the first game you could get around this by scrolling to the bottom of the viewable list, moving the cursor over to the ingredients and then back to the list and it would push the list down another 3-4 items. This way you could see an item before you highlight it. You can't even do that now.
  14. Today they released a teaser for him He looks absolutely HORRIFYING and I’m here for it. This boss looks very impressive and well done I am beyond excited!
  15. world certainly laughing at usa not many are laughing with usa
  16. It doesn’t remove the already learned recipe from the crafting menu in my experience, just an annoying minor bug
  17. I remember absolutely nothing from DoW3. I do remember a lot of DoW1 and 2, though.
  18. This happens on the wooden pallet in front of the food truck specifically, might happen elsewhere
  19. OK, so I really like grounded I’ve been playing for a few years in grounded one and now that we’re in grounded two. I have a suggestion please obsidian think about adding mosquito armor armor that contains a siphon effect it may be good for some fun builds. Also the will probably happen but add need mounts they have been what I have been looking forward too since grounded 2 announcement so please do this.
  20. I have finished Blasphemous 2. In terms of the moment-to-moment gameplay, it feels like an improvement, though narratively, the story wrapped up in the previous game, while the ridiculous number of various collectibles and the changes to the character’s builds somehow spoil the enjoyment. The game is still breathtakingly beautiful and the bosses are varied and challenging. I purchased the game with the DLC, so while I might not have noticed all differences, the clearly DLC-specific areas consisted mostly of the arenas, i.e. I could not proceed without murdering several waves of recoloured foes. The platforming challenges were mostly doable and the new weapon (1) functional. The bosses, however, were irritating, though the (probably) new spells helped greatly in dealing with them. I have also finished Planescape: Torment - Enhanced Edition. It runs well and there is a wide range of accessibility options, such as item highlight and font size. The unlimited number of manual hard saves and the ability to pause at any time were present in the original version as well and it is good to see them. Some cut-scenes were missing subtitles, however. Admittedly, without seeing why dialogue options are available or locked and because of the very limited class selection and character customisation in general, it is not the most engaging RPG-labeled game I have played, while the ending(s) is unsatisfying. Nonetheless, it is an important part of our history and it is welcome to see it to be available and accessible. I have started Elephantasy: Flipside which I’ve got from the Queer Games Bundle 2025. So far, it feels like Tunic, but with more hardcore platforming. The game looks lovely, the controls are customisable, and the map feels quite large. Partially, due to large chunks of it being inaccessible at the moment, as they require various traversal items I have not found yet. To be precise, I think I have found the main questline and the said pile of items, but I can hold only one at the moment, with the limit increasing as I progress with the game. There is some form of fast travel available from the start. The in-game map, unfortunately, is not quite helpful - it is monochromous and I cannot leave markers on it. It is 3D, though. I might proceed with it a bit longer or try another game from the bundle.
  21. I liked 2 better as well, and even though 4 only has an announcement trailer, I already like it more than 3.
  22. Sometimes unintentionally he's funny, but not in the way he'd like to be.
  23. I will continue testing new drivers as they come out but its obviously a conflict or optimization with Unreal engine and the NVIDIA drivers for 50xx series GPU.
  24. im on pc and my cousin is on xbox and he keeps getting kicked out if our world every single time and we dont know why can this issue be resolved please
  25. so i having a reoccurring issues im on pc and my cousin is on xbox and everytime he joins me he keeps getting kicked out almost immediately
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