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  2. i completely love the idea of weather and seasons, as long as lightning doesnt target the player naturally as if it were an enemy. the tree idea im sorry personally feels like the oak lab in grounded 1. however, if it was a tree that was hollowed out and it turns out ominents whole corporation works there so the entire tree is like an office building that might be kinda kool with different branches representing the different branches of a company. doesnt have to interact with us fully, just be alot of thought out cool design.
  3. ive always like the idea of passive talents in a game and while playing grounded and grounded 2, i thought they would be nice to have in here as well. passive mutations would always be in effect and require greater steps to unlock. its a way to reward the little things in game we do, by rewarding continued effort. for instance: harvester mutation: unlock: Bust, or chop down X(for instance 100, 500, 1000, 2500, 5000) number of pebbles/grass/weeds/shells/acorns etc. result: 10% increased tool swing speed for harvesting per level, 2% chance to instantly chop down/bust item per level. 5 levels Leg day mutation: unlock: travel X meters(1000, 5000, 10000, 25000, 50000) result: stamina exhaustion recovery effect gained from sprinting reduced by 10% per level(only from sprinting so this doesnt effect combat stamina exertion). 5% movement speed gain per level. 5 levels insomniac mutation: unlock: spend x(2, 5, 10, 15, 25) number of days consecutively without dying or sleeping, denying yourself that refreshed feeling. result: vision at night grows easier. can see in a radius arround you as if you were holding a torch. 2m radius per level. 5 levels Hardened warrior: unlock: receive X(1000, 5000, 10000, 25000, 50000) ammount of hp damage from direct damage sources(non-player) result: innate damage reduction, applied before armor defense reduction, 2% per level. 5 levels. Smithy mutation: unlock: repair x(20, 50, 100, 250, 500) number of items(gear) with at least half durability missing. result: repairing takes 1 less random item per level, minimum required repair:1 item. 5% chance per level to get free repair. 5 levels obviously numbers can be tweaked based on what the devs think is too high or too low, but i believe passives should require work to obtain. also these were just the ones i came up with and im sure theres other good ones.
  4. Today
  5. i really enjoy the idea of both of these mutations but i think a little tweaking may be needed. obsidian hasnt given this many buffs on one mutation before. dont get me wrong i love all the options and each idea would be great, but maybe part of each one is a mutation and part can be made into new trinkets. as for the domination mutation, id say instead of "stronger enemies" we specify a tier of bug(based on what theyy drop or the internal rating obsidian has for them)
  6. if we are chasing the realism of a game why not complain about the sheer number of scorpions, which is by far the largest population of insects. if a park had this many scorpions it would be deemed unsafe for kids/public use and an exterminator would be called. that said if you are currently having an issue with the ammount of spiders arround then i feel it safe to say you need to explore more. mites are all over the place in groups of 2-6, larva and grubs are plentiful, and like i said, scorpions. plus in a couple areas you have the roach numbers. i also offer up the problem of culling the herd. if you dont kill the spiders more still come when they chase you and leave their spawn zone. im built right above a spider den and i still run into more scorpions than spiders because those buggers also have a random spawn chance it seems.
  7. That's so strange because my issues stopped with 1.3 update and our setup is similar
  8. usa just fire many cdc employee unwilling to follow the insanity of the worm great age of plague will return soon
  9. just throwing this out there, you can eat on your buggy without being in inventory if the food is on your radial wheel/quickbar. can also bandage while on buggy. also mushrooms dont have the delay timer. you can chomp down a stack as fast as you can tap the button.
  10. when you beat the mysterious stranger for the first time you get the sizzling key, its laying on the table near burgles head, the chest it unlocks has 2 spicy globs, which is enough for 1 coaltana and is the only thing you can currently make with them.
  11. Yes - tried the DDU Clean Install and various other troubleshooting tips from posters on this thread and elsewhere. Avowed (another Obsidian UE5 game) runs fine so the issue seem to be confined to Grounded 2.
  12. Yesterday
  13. Finished and utterly beaten Clair Obscur: Expedition 33. Strong recommendation from me - the story is very very good. Good, well written chracters, story starts with an engaging hook and builds to something special. Gameplay is solid - for a jRPG I actually enjoyed it. There is enough variety to enemies, and active systems (mainly dodge and parry to avoid damage, build action points for your turn, and counter) keeps one engaged. Quite a decent amount of side content with some chunky optional dungeons meant to be done after the main story is complete. And while it is mostly what one would expect, for some reason they also have a 3 stage Malenia-style style boss which moves the game further from Final Fantasy or Persona and closer to Sekiro. I won't spoil any of his bull****, but let's just say it extended my playtime by a couple of hours. Anyway, it seems Veilguard was just dropped unto GamePass, so I will probably see what it is about next. Though after E33, new-Bioware writing might be extra hard to stomach. Perhaps, I will wait for Silksong as a palat cleanser.
  14. Do you know how to use DDU? I have a similar setup except I have a 9950X3D. Maybe your PC has remnants of old drivers that are causing conflicts.
  15. So I use 5 (forward) e (strafe left) t (strafe right) Space (back) - already mentioned this problem in another thread Having the ability to map new keys to the buggy controls would be very helpful!!
  16. Started watching Orville to break up DS9 a bit. Wasn't exactly what I was expecting, but so far it's keeping me interested.
  17. Thirteen years and two Unreal Engine iterations later, still the most beautiful game in Dunwall. Pixelated textures and a few low poly counts will never destroy great art. #Dishonored By the way: This is the Metal Gear 3 Remake on lowest settings -- no shadows, no lighting, no effort. Still brings entry level machines close to the burnout. This is Dishonored. This is Dunwall. I Dunwall.
  18. Can't stop watching a TV show? That may be a good thing I just knew it had to be doing some good.
  19. The game does look interesting and good. But without a third-person mode option, I will have to pass on it.
  20. I did see that some people were wanting a dragon fly and there is in fact a really neat one called a Meadow Hawk in Maine. I just was messing out and came up with this. What do you all think? He is so cute. I came up with weapons and armor. I have ideas for furniture and decor also but this is just the bug, and gear. Grounded 2.pptx
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  21. Thanks a lot for your input. I think I'm going to save this for future runs... I'd love to try this but I don't feel prepared enough or with the knowledge enough to do it well. I'll try the Vigorous Warthog because it feels more... Straightforward? and incredibly fun for what I'm looking for. Thanks a lot!!!!!!!
  22. At least he's not claiming to be Mecha Hitler.
  23. all progress come from overthrow tyrant but never do it right now delusional defence of status quo are common mental block
  24. Protests in Democracies nowadays are not precursors to insurrections or civil wars to overthrow unjust or authoritarian states So its not the same as the reality of what caused the Boston Tea Party Protests are almost always about a law or societal reality or unhappiness with a failure around something that government is doing They not about overthrowing the government like we saw in the Arab Spring
  25. Here is a more detailed gameplay video for Bloodlines 2, its 11 minutes and covers some more detailed mechanics like decapitating combat skills that certain clans have and different dialogue outcomes around your play style Its making the game look much better
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