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Bartimaeus replied to MrBrown's topic in Computer and Console
Why is Europa Universalis 5 in the Steam Awards for Most Innovative Gameplay -
The winter giveaways seem to have started on EGS. Today's is Eternights. The sales on Steam and GOG are ongoing and I am trying to figure out how to get GOG games to run on Steam Deck. I suspect it might need more storage space or I could just repurchase on Steam.
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zippyzippo93 joined the community
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Wag More Bark Less -- Cute and Funny Animal Pics
PaleElfPsion replied to Gorth's topic in Way Off-Topic
My favorite dog breed. -
Roran joined the community
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kanisatha replied to MrBrown's topic in Computer and Console
Yes, of course. That's why I said "highly evolved AI systems." So, not current AI systems, which I agree are hugely limited (and biased) by their human creators and maintainers. I'm talking future AI systems that can truly think for themselves, and thereby overcome and reject the initial biases and bull**** their human creators input into them. But that's unfortunately a rather long way off, and very likely well after I'm dead and gone. Very sad. -
My main quibble is the early building, where you only have these really tiny "blocks" you can make. Takes 100's just to make a small house for the rested stuff, and too much time, placing one at a time. Too used to 7 Days and the bigger blocks/fast speed of making a large home box, so to speak. I get there's crafting larger (prefab?) wall/other pieces to use with crafting hammer but I barely started on that (just got the blacksmith - who keeps getting in my way with his wandering). The starter base spot, I kept being pestered by wolves, who would enter the base zone even tho game seemed to indicate you're "safe" in there. Finally got smart and built a short-height perimeter wall around the whole base-zone. Took forever with those tiny stones, but it worked. I like that there's climbing and grappling hook for traversal. Little pathways/caves to find. Still have to get the glider/flying thingie. EDIT: I have a feeling this is the type of game where I might start over after a few days of learning.
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Team Growmax joined the community
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Enshrouded: for some reason I thought this was an online/MP-co-op focused survival/exploration/building and questing game, - also, early access - so I've ignored it. Then learned recently it can be Offline/SP. Then I learned you can customize difficulty/combat options a fair bit - including a setting where maybe 90% of enemies would ignore you until you attack first - or the usual reduce enemy damage/health while increasing player health/dmg etc. It was on a bit of a sale, bought it. So far it seems ok - the exploration/world aspect seems fun. Seems to be one of those games where it'd take quite a while to figure out how all the crafting, building works. Might even need a wiki for finer points, game doesn't really explain much re: certain things, learn as you play. Not saying it's complex, just a bit confusing here and there. Combat has dodge/parry but overall also seems to be more akin to general rpg then "souls like". Like, I made a 1st wand that has a ranged attack and so far (on my ez-cozy settings anyway) I've only had to spam its attack like it's Path of Exile. Building in the new-game start is a bit confusing/awkward but also would scratch the obsessive-brain tendencies if that's one's thing. At some point one needs npc villagers and workers to upgrade one's base/s. Or something. Tame pets (?), farm, all of that. Anyway - I made a first small base/did stuff in starter area and it was good enough I'll press forward. My main interest was the exploration/building factors.
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Wag More Bark Less -- Cute and Funny Animal Pics
LadyCrimson replied to Gorth's topic in Way Off-Topic
My takeaway from this is that if you feel like dumping your bagel trash into the subway tracks, be considerate and tear it into several pieces first so it's easier to share. My other takeaway is that apparently many consider the tracks the recycle bin. (all the cans/bottles) -
Considering that they followed EU rules still 5 years ago in this matter, I would say no. Issue with importing food from America is in USA's poor documentation of origin of many of their foods. Like for example there is no need for cattle famers to document where their cows have been born. So they have lots of cows imported from Mexico and Canada and there is currently no way to trace origin of most of the beef they sell. In order to allow American foods in EU, EU would need to remove many restrictions from its own members, because otherwise they would give US companies exorbitant advantage on the market. And if politician give market advantage for US food companies, they need to be prepared on fact that EU farmers will bury their homes in literal **** even more than they currently do https://www.instagram.com/reels/DSNrgY-gCTP/
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Sven_ replied to MrBrown's topic in Computer and Console
It will go completely unnoticed. As that's what TES has been ever since. -
The TV and Streaming Thread: That's Entertainment!
Lexx replied to LadyCrimson's topic in Way Off-Topic
Damn, did they spoil the finale in the trailer -
Random video game news... video random news game
Hawke64 replied to MrBrown's topic in Computer and Console
I am unsure whether humans or AI are worse for the environment, but not increasing the number of humans globally seems like a good step when they can and want to move on their own. Immigration can solve workforce shortages, providing services and taxes (unlike large corporations), and likely moving out before retirement, though the people who immigrate must be protected from exploitation, as they have less safety nets than the local citizens. In the UK, the nursing and the agricultural jobs (which the locals do not have the skills and the inclination for) offer(ed) dedicated immigration pathways. For the non-physical jobs, genAI might work, but, as was said during the peak of the COVID pandemic, a lot (not all) of the "essential" jobs require a human or a humanoid robot, unless there is a significant investment in the infrastructure. As the latter are more expensive to make and maintain than to hire a human, humans are more likely to be used. One of the explanations I've heard for why people care more about the genAI being applied to art is that artists can articulate their concerns about their employment and income, unlike a random factory worker. Well, and that creative jobs are more fulfilling than the manual labour or more routine office jobs, forgetting that artists also have to draw icons for mobile games, ads for fast food chains, or covers for romance novels, which are more of a craft than a genuine artistic endeavour. Humans love self-expression and even if it becomes unavailable as a source of income, they will do it for the sake of it, though it would make the hobby less inclusive. --- Regarding Larian specifically, all their initial concept art is generic (Rivellon is a generic fantasy setting), aside from maybe the elves and the lizards. Utilising genAI will not change it. The attached screenshot is from the DOS2 intro - the faces are deformed and the clothing already blends in. The current game cover, with the companions in action poses, is much better, but it is 1 promotional image. -
The NG+ mode is quite fun, though much easier, as the stats are higher and everything dies quicker even on the highest difficulty setting (but also kills you in 1-2 hits). I used the whip sword as well due to its range.
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Hey there! Do you ever feel tired of war and bloodshed? Are your arms not weary from swinging batons and axes all day? Are you not tired of washing questionable dark red stains out of your suit? This is something I originally wrote for elsewhere, but figured would also be of interest to this forum. Six years ago I did a little write-up of my experiences trying a pacifist run of the first game, in what was something of a test of what sort of approaches you could take to the game and what sort of builds were viable. It went well! I cleared the game without firing a shot, got every companion, and secured almost a perfect ending for everyone except Nyoka. (Sorry, Nyoka.) Herein I report how things went out trying a similar thing in the sequel! I'll tell you in advance that things did not go quite as smooth for this run, but let's jump right into the weeds. Our self-imposed rules: No direct killing. We cannot do anything that would cause "Enemy Killed" to pop up on the screen. No companion kills. A Leadership run where you outsource everything to your companions is probably an interesting enough build, but our goal is to minimise bloodshed with stealth and wit, not just outsource it. Try to avoid indirect killing. There will be times where we can, say, gas a building, set a bunch of turrets on people, etc. Unless mandatory to progress the plot, we're going to try to avoid this. Similarly, try to avoid just luring enemies to allied NPCs. We can be a bit looser with robots. I won't be smashing any, but if I turn a dragoon off with a terminal, I don't want to have to engage in an in-game investigation over whether it's considered mechanically "dead" or just inactive. If it doesn't pop up "Enemy Killed", it's fine. Character build How'd it go? Tricky spots Conclusion
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eu are still fighting over import food from america or not didn't uk solve this problem century ago
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The Mask is what I mostly remember him for. Forgot he was in Pulp Fiction until I read of his passing.
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The TV and Streaming Thread: That's Entertainment!
Amentep replied to LadyCrimson's topic in Way Off-Topic
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Happy Holidays!
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Zer0nati0n727 joined the community
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Turn Based mode beta bugs and feedback
sansai__ replied to Reinne's question in Patch Beta Bugs and Support
After the latest update (which I like a lot, there's a whole lot of good fixes in there, so thanks for it), a few things that still bother me off the top of my head : - Turn-based combat sometime initiates with enemies far away, that stay where they are doing nothing, and you have to find them yourself and get there turn after turn, because you can't end combat as long as an enemy is in this combat no matter if they're currently situated in Neketaka (I'm looking at you, Crägholdt Bluffs). Also sometimes charmed/dominated enemies flee the battlefield to go looking for god knows what and then the same thing happens. I don't care so much if the AI has its issues, decides to up and go to the other end of the map, or aggroes from another universe, I'm sure those can be complicated issues to fix ; but there needs to be a way to end combat when there is no enemy in your immediate vicinity. Catching up to enemies that engage you from the other end of the map in turn-based mode is a chore and one of the main reasons why I have to reload. Plus you don't regain your per-encounter abilities. - A single character can have several attacks of opportunity in the same movement, if you decide to take the hit and try to reposition yourself in their vicinity, or run close to them to reach someone behind them and don't have either enough movement, or the space to take a wider berth around them. I'm not sure a single character is supposed to be able to attempt several attacks of opportunity in the same round. - As of now, it's still better to position yourself manually than to target the enemy with an ability and let your character close the necessary distance by themselves, because they often run way closer to the enemy than necessary, and waste a lot of movement in doing so (especially if you intend to use a short-range ability and retreat to a safer spot with your remaining movement). It's a small thing but I'd like to be able to use the lazy option sometimes without wasting that much movement. -
My player character is a Cipher and I've generally been initiating combat (as in before turn-based mode begins) with an attack from stealth by her with Lead Spitter for the focus gain. However, I've noticed this opening shot consistently deals substantially less damage (even with Apprentice's Sneak Attack!) than subsequent attacks made with Lead Spitter on the same enemies. After reviewing the combat log, I saw that the damage calculation was not showing any DR subtracted from Lead Spitter's DR bypass on this initial attack (see image). I also tested turning Turn-Based Mode off in the current beta patch, and this caused DR bypass to be correctly applied on this opening attack again, so this is specifically a TBM issue.
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Naming things after himself is the closest Donald will get to Alexander the Great. Just wait until Blair suggests the new name for Gaza city... (Honestly kind of surprised Ukraine or Russia hasn't offered to name a town after him to curry favour. After all, Israel named one of their illegal settlements after him)
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I played the game on release, there wasn't any NG+ back then. I only used that whip weapon.
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People falling over each other to be the one who falates Trump the most.
