Bumping this, as I have tested and confirmed that it has not been fixed as of the public launch of Turn-Based Mode. If it were behaving as expected, the screenshot in the above post would show "(DR: 6.0 - 7.0)" in the combat log calculation. Instead it shows the enemy still is applying its full DR of 6.0. This is not just a logging error, the actual damage done is accurate to the calculation in the log. Subsequent attacks once TBM combat has actually begun behave as expected and show the correct calculation in the combat log. Reproduction step-by-step, for utmost clarity: Have TBM enabled in settings, but be outside of combat. Have a character equipped with a ranged weapon that possesses DR bypass (e.g. Lead Spitter or any firearm). Put the character into scouting mode (stealth). While still outside of combat, have the scouting character perform a ranged attack on an enemy, such that the attack completes before the character is detected by the enemy and TBM combat begins.