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Pillars of Eternity 1 Equipment transfered 2, among other things

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#1
DrTomT18

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So, anyway who has played the entirety of Pillars of Eternity 1 knows that by the end of the game you have some pretty serious weapons and armor on hand. Especially if you played White March.

The question of the hour is, what will become of some of these items?

The Hammer of Abydon especially because this weapon was very important.

I would hope that we either get this items back at some point, and not that 'oh they were destroyed with your strong hold'

That'd be kind of a lame excuse.

Not to mention, if returning companions had Soulbound items, will they still have them?

That would be a nice bonus.

 

On the topic of the Hammer of Abydon, and the end of The White March Part 1, Do you think the Church of Abydon might view your character as some sort of Saint like figure if you restore Abydon.



#2
Quillon

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I don't like the idea of equipment transfer, especially when we'll restart as lvl1. That said items that are important in narrative showing up at some later point would be cool. 

 

I feel the same way about companions; any special equipment they had with them, they sold over the years cos there was no generous Watcher paying/providing their living expenses.


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#3
Dueps

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Given that our Watcher is going to start over from zero due to the effect of the God taking control of the body of the giant statue, wouldn't it make sense that the soulbound strength of those weapons would be sapped as well, leading to them being essentially normal weapons?

 

Just my $0.02


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#4
Heijoushin

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Lame excuse though it may be, giving the player access to end-game equipment right in the beginning is balance breaking, right?

 

Honestly, I wish there was a new protagonist instead of the watcher. It would save the developers having to make a lot of silly excuses for continuity issues.

 

"Uh... yeah, the watcher just has amnesia! From getting hit on the head so many times in PoE1, you see? That's why he has to ask about everything again!"

"Uh, no, the watcher had his soul sucked by Eothas, that's why he needs to relearn basic swordsmanship!"

"Ummm... the watcher had some financial issues... too many nights at the Salty Mast. He had to sell off most of his assets, including the Hammer of Abydon." 

etc etc.


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#5
Khagmas

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This is absolutely not necessary... or only soulbound gear, but this should be well thought out.



#6
rjshae

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Perhaps your old pal Azzuro will show up offering to sell you some of your old gear that he scavenged from the ruins?



#7
firkraag888

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Why on earth would you want to be play pillars of eternity 2 with the same magic items that pillars of eternity 1 had?

Me and 99% of the other users on this forum would be devestated if obsidian didn't create a whole range of completely new magic items to discover and use.

That's why it's called pillars of eternity 2 and not pillars 1 reloaded. You no new maps, monsters, classes, spells, adventures, magic items..........

I understand that you went through a lot of work in pillars 1 and you wouldnt want to lose all that stuff but trust me your going to want new gear

Edited by firkraag888, 30 March 2017 - 09:00 PM.

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#8
Ninjamestari

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I don't care how lame the excuse is. The less PoE1 will affect PoE2, the better in my book. I don't want to be compelled to play PoE1 again just so I can get everything out of Deadfire. I've noticed how today it seems to be trendy to follow the Bioware model of branching progressions carrying over from one game to the other, but that is simply promoting the series at the expense of the individual games. The worst part of ME2 is actually the connection it has with ME1 mechanically; you have no idea how many times I've simply decided not to play ME2 again because that would mean I'd also have to play ME1 again. I say a strong no to this practice in general, for a game with an already niche audience, making the threshold of playing, and by extension buying, the game even higher than it is already is a profoundly bad idea.



#9
Heijoushin

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I don't care how lame the excuse is. The less PoE1 will affect PoE2, the better in my book. I don't want to be compelled to play PoE1 again just so I can get everything out of Deadfire. I've noticed how today it seems to be trendy to follow the Bioware model of branching progressions carrying over from one game to the other, but that is simply promoting the series at the expense of the individual games. The worst part of ME2 is actually the connection it has with ME1 mechanically; you have no idea how many times I've simply decided not to play ME2 again because that would mean I'd also have to play ME1 again. I say a strong no to this practice in general, for a game with an already niche audience, making the threshold of playing, and by extension buying, the game even higher than it is already is a profoundly bad idea.

 

Yeah, I agree. I mean, is the watcher really worth carrying over? Unlike Shepard, he/she is not even defined as a character. I'm guessing they just liked the soul reading ability, and didn't want to put another protagonist through a biawac.

 

Me and 99% of the other users on this forum would be devestated if obsidian didn't create a whole range of completely new magic items to discover and use.

 

lol, did you know 87% of statistics are made up on the spot :p


Edited by Heijoushin, 30 March 2017 - 10:57 PM.

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#10
Katarack21

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They've said, on one of the Q&A's I believe, that some unspecified but very small number of equipment pieces will come over. I'm guessing it will be, like, two or maybe three. The Hammer of Abydon seems likely, as does St. Ydwen's Rdeemer.


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#11
Sedrefilos

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Who cares about objects when you start a new game anyway? As if there are not going to be new ones. The important thing is player transfer and returning companions. Transfering itemts is meh, imo, aside the part that you'd way overpowered. I don't even remeber what items I had at the end :p


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#12
Katarack21

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Well, I did get rather attached to Stormcaller.


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#13
TheisEjsing

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Well, there has been some info from OE on this matter. First of all, almost no items will transfer with your watcher. A few minor "novelty" items may crossover. But none of your big items and certainly not your soulbound stuff. At the start of PoE 2 all that stuff is in Caed Nua's armory, which is destroyed by Eothas. Whatever is salvaged after that calamity is sold to get you a ship. 
So some of the items might pop up later in the game, since they were sold and still exists somewhere. Most other items aren't coming over.



#14
Katarack21

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I do understand the consternation over something like Abydon's Hammer. That should be almost as big a deal as the White Forge itself. It's a *truly* legendary item.


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#15
firkraag888

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Well, there has been some info from OE on this matter. First of all, almost no items will transfer with your watcher. A few minor "novelty" items may crossover. But none of your big items and certainly not your soulbound stuff. At the start of PoE 2 all that stuff is in Caed Nua's armory, which is destroyed by Eothas. Whatever is salvaged after that calamity is sold to get you a ship. 
So some of the items might pop up later in the game, since they were sold and still exists somewhere. Most other items aren't coming over.

I hope they can find my secret svef stash. I cant adventure without that stuff.


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#16
TheisEjsing

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Sailing high on the high seas? 


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#17
Katarack21

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Gonna have to find a new connection. Your dude in Defiance Bay is not gonna work anymore.


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#18
Quillon

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I don't care how lame the excuse is. The less PoE1 will affect PoE2, the better in my book. I don't want to be compelled to play PoE1 again just so I can get everything out of Deadfire. I've noticed how today it seems to be trendy to follow the Bioware model of branching progressions carrying over from one game to the other, but that is simply promoting the series at the expense of the individual games. The worst part of ME2 is actually the connection it has with ME1 mechanically; you have no idea how many times I've simply decided not to play ME2 again because that would mean I'd also have to play ME1 again. I say a strong no to this practice in general, for a game with an already niche audience, making the threshold of playing, and by extension buying, the game even higher than it is already is a profoundly bad idea.


I don't like items carrying over when we're mostly starting from scratch but choices carrying over is an awesome thing IMO. I can see how that can put off people from f.i. replaying ME2; I myself had to replay ME1 to see particular outcomes of combination of choices. On the other hand CDPR ignored/streamlined choices with W3, which caused W2 to lose its charm for the sake of W3 being standalone, W2 as a game became meaningless to me which I loved before.

All that said, it won't be much of an issue as we'll be able set up Pillars 1 choices in character creation of Deadfire.
 

The important thing is player transfer and returning companions.


This.
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#19
Wormerine

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I don't care how lame the excuse is. The less PoE1 will affect PoE2, the better in my book. I don't want to be compelled to play PoE1 again just so I can get everything out of Deadfire. I've noticed how today it seems to be trendy to follow the Bioware model of branching progressions carrying over from one game to the other, but that is simply promoting the series at the expense of the individual games. The worst part of ME2 is actually the connection it has with ME1 mechanically; you have no idea how many times I've simply decided not to play ME2 again because that would mean I'd also have to play ME1 again. I say a strong no to this practice in general, for a game with an already niche audience, making the threshold of playing, and by extension buying, the game even higher than it is already is a profoundly bad idea.

Just from curiosity, what interaction between ME1&ME2 are you talking about? It has been a while since I played it so it might have slipped my mind. I remember there were some small story related transfers (did you sacrifice humans or council, some small emails/references to previous games).

As far as the story in concerned I am a big believer in having choices in previous game being reflected in later installments. If it is not a continues story, then make a different game. Or at least new character. As it is a direct sequel to the Watcher's story, I do want the first game to have some effect on the sequel.



#20
Wormerine

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So, anyway who has played the entirety of Pillars of Eternity 1 knows that by the end of the game you have some pretty serious weapons and armor on hand. Especially if you played White March.

The question of the hour is, what will become of some of these items?

The Hammer of Abydon especially because this weapon was very important.

I would hope that we either get this items back at some point, and not that 'oh they were destroyed with your strong hold'

That'd be kind of a lame excuse.

Not to mention, if returning companions had Soulbound items, will they still have them?

That would be a nice bonus.

 

On the topic of the Hammer of Abydon, and the end of The White March Part 1, Do you think the Church of Abydon might view your character as some sort of Saint like figure if you restore Abydon.

I am pretty sure the answer is no, they won't be transferred. Whenever they will be destroyed, or stolen and reappear later in the game, or if they will have their essence sucked out of them I think we can safely assume that you will be lvl 1, and you will be stripped of any equipment you had. It is just a nature of RPGs. And it is a good thing. Once I used the exploit at the beginning of Baldur's Gate 2, to save my favourite gear from Baldur's Gate 1. Yeah, it was nice to see those items back, but they completely broke half of the game. It is no fun when you are overpowered.


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