dunehunter Posted November 29, 2017 Share Posted November 29, 2017 (edited) One shot(actually 10 shot because dual wielding blunderbuss) the Engwithan Titan on PotD Edited November 29, 2017 by dunehunter 2 Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 29, 2017 Share Posted November 29, 2017 What's Eternal Devotion again? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
dunehunter Posted November 29, 2017 Share Posted November 29, 2017 What's Eternal Devotion again? Upgraded version of Flame of Devotion. I used Empower there to get bonus accuracy and penetration, otherwise Blunderbuss' penetration is too low to pass the Titan's armor. Link to comment Share on other sites More sharing options...
SaruNi Posted November 29, 2017 Share Posted November 29, 2017 (edited) One shot(actually 10 shot because dual wielding blunderbuss) the Engwithan Titan on PotD Eleven if you count letting the Titan hit you first to trigger Heating Up. Ranged Streetfighter with Powder Burns (to become "flanked") is pretty good (at least multi-classed). Don't see the Sickened Affliction being applied, so not a Bleak Walker though? (Walking the... bleak streets.) Edited November 29, 2017 by SaruNi Link to comment Share on other sites More sharing options...
dunehunter Posted November 29, 2017 Share Posted November 29, 2017 (edited) The +50% Sneak Attack is from the Sickened Affliction. There's some UI issue so it's not shown in the combat log. Heat up is triggered by Blunderbuss, I'm letting the Titan drop my hp to bloodied to get the 100% crit dam bonus. Edited November 30, 2017 by dunehunter Link to comment Share on other sites More sharing options...
Dr <3 Posted November 30, 2017 Share Posted November 30, 2017 Priest of wael sumoned weapon gives you 1 rod or 2 rods? Can you dual wield? Link to comment Share on other sites More sharing options...
KDubya Posted November 30, 2017 Share Posted November 30, 2017 Priest of wael sumoned weapon gives you 1 rod or 2 rods? Can you dual wield? Rods take two hands to use, but they do get that tasty AoE damage. Link to comment Share on other sites More sharing options...
Boeroer Posted November 30, 2017 Share Posted November 30, 2017 They also have a much bigger range than scepters. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
ghostwriter Posted November 30, 2017 Share Posted November 30, 2017 Anyone try chanter/rogue? And how badly has dragon thrashed been nerfed? Link to comment Share on other sites More sharing options...
Dr <3 Posted November 30, 2017 Share Posted November 30, 2017 Anyone try chanter/rogue? And how badly has dragon thrashed been nerfed? To nothingness Link to comment Share on other sites More sharing options...
theBalthazar Posted November 30, 2017 Share Posted November 30, 2017 To nothingness You means Dragon thrashed is bad now ? Link to comment Share on other sites More sharing options...
JerekKruger Posted November 30, 2017 Share Posted November 30, 2017 You means Dragon thrashed is bad now ? At the moment yes. I think it might be bugged though? Link to comment Share on other sites More sharing options...
Dr <3 Posted November 30, 2017 Share Posted November 30, 2017 To nothingness You means Dragon thrashed is bad now ? So bad that i would take even sweet winds of dead instead ( and also them feels weaker) Link to comment Share on other sites More sharing options...
ghostwriter Posted November 30, 2017 Share Posted November 30, 2017 There have been a lot of complaints about the damage of spells in the beta, especially with the longer cast times. I wonder how much of that is because they have to account for scaling with power level. Maybe dragon thrashed and other spells will actually be pretty powerful on a 20th level single class. Link to comment Share on other sites More sharing options...
theBalthazar Posted November 30, 2017 Share Posted November 30, 2017 (edited) Maybe dragon thrashed and other spells will actually be pretty powerful on a 20th level single class. I just tested it with cheat code. Awful ! And it is not a scaling problem, because physical class also have scaling each level. the problem is base damage. More, there is no more fire damage reduction !... It is pretty horrible atm... Edited November 30, 2017 by theBalthazar Link to comment Share on other sites More sharing options...
ghostwriter Posted November 30, 2017 Share Posted November 30, 2017 (edited) I'm not sure I understand what you mean... could you elaborate please? I'm saying the base damage will scale with power level. So, for example, what is the difference between the damage of a fireball at level 5(power level 3) and level 7(power level 4) on a single class wizard with 10 might? Edited November 30, 2017 by ghostwriter Link to comment Share on other sites More sharing options...
Climhazzard Posted November 30, 2017 Share Posted November 30, 2017 A lot of phrases are just broken right now, especially offensive phrases. You'll see a hit on the enemy in the log but find no effect on any enemies. So I wouldn't worry to much about dragon thrashed right now, even some of the defensive phrases are broken, like ancient memory. Link to comment Share on other sites More sharing options...
theBalthazar Posted November 30, 2017 Share Posted November 30, 2017 (edited) I'm not sure I understand what you mean... could you elaborate please? I'm saying the base damage will scale with power level. So, for example, what is the difference between the damage of a fireball at level 5(power level 3) and level 7(power level 4) on a single class wizard with 10 might? Base damage is base damage. Power level is the "+" increase each level. An interraction with a base number x or + power level. For exemple, the spiritshift of druid. Someone tell me there will be an evolution each x levels. Increment of 1 pt each x levels etc. But ennemies will evolve too, and physical classes also evolve too. So the change with powerlevel is not an "excuse" if the spell seem to be not powerful. Edited November 30, 2017 by theBalthazar Link to comment Share on other sites More sharing options...
dunehunter Posted December 2, 2017 Share Posted December 2, 2017 (edited) Have anyone tried a sniper like combo? I'm thinking about a Black Jack/Shattered Pillar or Sharpshooter/Shattered Pillar. Dance of death synergies good with ranged warriors, while u can kick them away if they try to approach you, or use turn blade for a temporarily defending method. Black Jack seems to be a better choice than Sharpshooter because u can carry 3 Arbalest and use overbear shot to prone anyone try to approach you. Edited December 2, 2017 by dunehunter Link to comment Share on other sites More sharing options...
Climhazzard Posted December 2, 2017 Share Posted December 2, 2017 Have anyone tried a sniper like combo? I'm thinking about a Black Jack/Shattered Pillar or Sharpshooter/Shattered Pillar. Dance of death synergies good with ranged warriors, while u can kick them away if they try to approach you, or use turn blade for a temporarily defending method. Black Jack seems to be a better choice than Sharpshooter because u can carry 3 Arbalest and use overbear shot to prone anyone try to approach you. Monk abilities probably work with the long pain like they did in PoE, though I haven't confirmed that yet. So you wouldn't really need overbear shot since you'd have raised torment and force of anguish. Link to comment Share on other sites More sharing options...
dunehunter Posted December 2, 2017 Share Posted December 2, 2017 Have anyone tried a sniper like combo? I'm thinking about a Black Jack/Shattered Pillar or Sharpshooter/Shattered Pillar. Dance of death synergies good with ranged warriors, while u can kick them away if they try to approach you, or use turn blade for a temporarily defending method. Black Jack seems to be a better choice than Sharpshooter because u can carry 3 Arbalest and use overbear shot to prone anyone try to approach you. Monk abilities probably work with the long pain like they did in PoE, though I haven't confirmed that yet. So you wouldn't really need overbear shot since you'd have raised torment and force of anguish. Oh so you mean u can stun enemies from long distance with long pain? Mmm that sounds OP... Link to comment Share on other sites More sharing options...
Climhazzard Posted December 2, 2017 Share Posted December 2, 2017 (edited) Have anyone tried a sniper like combo? I'm thinking about a Black Jack/Shattered Pillar or Sharpshooter/Shattered Pillar. Dance of death synergies good with ranged warriors, while u can kick them away if they try to approach you, or use turn blade for a temporarily defending method. Black Jack seems to be a better choice than Sharpshooter because u can carry 3 Arbalest and use overbear shot to prone anyone try to approach you. Monk abilities probably work with the long pain like they did in PoE, though I haven't confirmed that yet. So you wouldn't really need overbear shot since you'd have raised torment and force of anguish. Oh so you mean u can stun enemies from long distance with long pain? Mmm that sounds OP... In PoE you could do that yes. But for all I know they removed the capability to do so since with shattered pillar it'd be easier to gain wounds. Edited December 2, 2017 by Climhazzard Link to comment Share on other sites More sharing options...
Boeroer Posted December 2, 2017 Share Posted December 2, 2017 I tried a Black JackET/Sharpshooter with 8 blunderbuss or 8 pistol shots or 4 arquebus shots + Quick Switch and it's powerful but a LOT of switching. What also annoys me a lot is that you have to activate the modal again every time you switch. Game looses the state of the modals when you switch back and forth - they are always off after switching. This means you have twice the clicks... not so nice. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
AndreaColombo Posted December 2, 2017 Share Posted December 2, 2017 ^ we should make a feature request in the bug section for modals to stay on when you switch to another weapon that uses the same proficiency. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
theBalthazar Posted December 2, 2017 Share Posted December 2, 2017 (edited) I wonder if it will not be the same for the grimoires. OK, I switch the grimoire. Do I remember the spells in it? No, I consult. I waiting this feature with impatience, for test it, because I dread its gameplay efficiency. Edited December 2, 2017 by theBalthazar Link to comment Share on other sites More sharing options...
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