Much "freedom" which often without criticism is assumed to be a good thing. As an example, I played game where too many events unfold at once, I got lost, distracted from the main plot, completely lost interest in game, although graphics was better than in any other RPG I played.
I generally like having "freedom" in a game, as in "free to choose the order of doing things".
But yes, too much freedom can be bad, if it's implemented without taking player's inner state in account. The minor problem I had in Oblivion, Skyrim and Witcher 3 is the sense of urgency. You have to find Ciri asap, but hey, here's a game of gwent! And doing sidequests makes you feel sorry.
It be great if games with free world had 3 stages:
- early game: main quest #1; feeling of urgency; getting hooked; but somewhat short (2-4 hours).
- mid game: free world; no urgency; sidequest; do what you want.
- late game: main quest #2; pursuing the main antagonist; final, hard and multi-staged battle. Ending slides or scene.
Conversations with no purpose. As an example, I ask NPC about something, it tells the story, which I read, try to understand, feel it, but it turns out that story is completely irrelevant to anything that can possibly happen in the game, and it was quite long read.
If it's completely irrelevant - it should not be in the game, imho.
Or at least there should be a chance to catch a rumor, pointer to some "treasure/bounty" or an interesting piece of lore. I.e. it needs to have a real purpose.
What are your observations, mistakes that you find unpleasant in RPG games?
1. Opaque character creation.
- When first time creating a character, I don't know do I want more of stat1 or of stat2, as I don't know the nature of encounters I have to face
- Nor do I know if the game is another "bump everything into one stat" or "go with a balanced approach"
- Do I want a skill that inflicts "a short term" "burn" or a "short term" "bleed"? How more vague can it get? Especially if there are no detailed tooltips, nor a link to status effects.
- Oh, there are tooltips! Ok, what do I want?: a melee attack that hits everyone in arc in front of me for 44 damage, or a fireball that hits for 15? Wait, they have same cooldown? Hmm, this game seems to favor melee. What about heals? There is a restoration spell that heals for 11. Well, this game seems all about phys damage.
- Going with a melee phys damager. Knight. Oh, the tooltips on character creation lied.
- Ok, screw it. For the first run, I will go not for the seeming optimal class/role/spread; but with an archetype in mind! I want a very sturdy battlemage that is able to drain the life essense of his foes. No such archetype? Disappointment. Ok, I'll pick another. The problem is that if I am going for archetype the stats should be somewhat realistic, and often they aren't.
2. Discrepancy in stats. Paladins with weapons that have higher intellect that themselves. Rogues with 30 str and 9000 agi.
3. Broken mechanics. In Skyrim it's too easy to build an OP character. While another extremity being: it doesn't even really matter what weapon do you pick (AC4)
4. Lying tooltips. Missing tooltips. Vague tooltips.
5. Final Boss being too weak. It's like the whole game was big and long preparation for this calamitous encounter... and then you face a xaurip.
6. Limited combat archetypes. Lack of variety.
7. Lack of balance. +/- 20% in general impact is ok. But when you don't want to take a class at all, is not good.
8. Lack of even higher difficulty that gets unlocked after first playthrough.
9. Lack of conversation choices. The game asks you: A, B or C. And none of them is what you or your character would answer. You are getting blocked.
10. Lack of NPC reactivity. Hey, that's a high level dragonborn! Let's rob him.
11. The sense of artificial urgency in a free world. And thus feeling sorry for doing sidequests.
12. Overly big swords. Childish graphic style.
Do you agree with above ? Is the story also the most important for you?
The most important? Not sure.
Just important? In RPGs sure it is.
The story doesn't have to be super detailed through. But it has to get me engaged, and never ever induce the sense of disbelief
Additionally I really need to like at least some of main characters, in order to feel attached and really invested.
Edited by MaxQuest, 08 November 2017 - 06:47 AM.