Narcolypse204 Posted February 23, 2017 Posted February 23, 2017 Anyone else think whips would be a cool mid-short range weapon given the setting? Ya know...totally go Indiana Jones on some pirates? 3
Heijoushin Posted February 23, 2017 Posted February 23, 2017 Just think of the role-playing possibilities in the Salty Mast... 5
Leeuwenhart Posted February 23, 2017 Posted February 23, 2017 And it does 00.00 damage to heavy armor! Yeeeaaaahhhh
Leeuwenhart Posted February 23, 2017 Posted February 23, 2017 However... i am for weapons that give options like an ability Like disarm or ripost Rapier and duelist style weapons could be a viable option.
Katarack21 Posted February 23, 2017 Posted February 23, 2017 No! No, I shall never own a whip. Not a whip. Whips are for the master! WHIPS! TOMORROW! TOMORROW THE MASTER CHOKES ON HIS OWN WHIP! 6
DigitalCrack Posted February 23, 2017 Posted February 23, 2017 I would be all for additional melee weapons in general considering that guns are getting an upgrade and a new gun entirely that fires AoE explosives (real thing) all confirmed in the Q&A yesterday. So considering that I would like to see melee weapons get a similar pass and some addtions.
Katarack21 Posted February 23, 2017 Posted February 23, 2017 Whips open up the possibility of disarm attacks. I believe disarming was implemented in Tyranny, wasn't it?
Blarghagh Posted February 23, 2017 Posted February 23, 2017 No! No, I shall never own a whip. Not a whip. Whips are for the master! WHIPS! TOMORROW! TOMORROW THE MASTER CHOKES ON HIS OWN WHIP! Skaen? Is that you? 1
Katarack21 Posted February 23, 2017 Posted February 23, 2017 No! No, I shall never own a whip. Not a whip. Whips are for the master! WHIPS! TOMORROW! TOMORROW THE MASTER CHOKES ON HIS OWN WHIP! Skaen? Is that you? Former slave Orlan Cipher here. Always thought the gods were a bunch of ****, Thaos simply confirmed it. But if there's a one of them that makes a good point now and again, it's Skaen. 2
Leeuwenhart Posted February 23, 2017 Posted February 23, 2017 (edited) Whip it Now whip it Whip it good Edited February 23, 2017 by Leeuwenhart 1
evilcat Posted February 23, 2017 Posted February 23, 2017 Dammit. There should be backer option to see how many workhours each feature cost, so we could set priorities. Would Whips be cool - awesome, as well as battle chains (meteoar flail?) and nine tails. Would i weep about whip? - not at all.
rjshae Posted February 23, 2017 Posted February 23, 2017 I'd rather see nets. Whips are pretty limited weapons against armored opponents. "It has just been discovered that research causes cancer in rats."
Gromnir Posted February 23, 2017 Posted February 23, 2017 And it does 00.00 damage to any armor! Yeeeaaaahhhh fixed. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
injurai Posted February 23, 2017 Posted February 23, 2017 I'd rather see nets. Whips are pretty limited weapons against armored opponents. Wouldn't that be a trap?
Gromnir Posted February 23, 2017 Posted February 23, 2017 I'd rather see nets. Whips are pretty limited weapons against armored opponents. Wouldn't that be a trap? HA! Good Fun! 1 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
AndreaColombo Posted February 23, 2017 Posted February 23, 2017 Where's a Boeroer when you need one? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Amentep Posted February 23, 2017 Posted February 23, 2017 Probably rather go for a meteor hammer, as it could possibly still be useful against an armored opponent for more than just disarming and tripping, but animating it would be a pain. 1 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
blotter Posted February 23, 2017 Posted February 23, 2017 I'd be interested in having whips in the game if you could damage yourself or adjacent allies with the equivalent of critical failures and there were special animations and character barks tied to that. Otherwise, I'd be more interested in greater variation in flail models since they're a more credible threat against armor, but by that same token, maybe they can make a soulbound whip that's effectively a flail mechanics-wise. They've apparently done something similar with Xoti by treating her sickle as a hatchet.
Boeroer Posted February 23, 2017 Posted February 23, 2017 Man! I was campaigning for whips since PoE1. I think I also opened a thread about whips here - during the first days or so. I was actually planning to spend 750$ on a unique cat o'nine tails - but then the BIBs crew came around and I decided to put my money there. Deadfire Community Patch: Nexus Mods
injurai Posted February 23, 2017 Posted February 23, 2017 Whips always seem tricky in these sorts of games. It's hard to justify their utility against well armored opponents. Flails and meteor hammers do make more sense
Gromnir Posted February 23, 2017 Posted February 23, 2017 with few exceptions, the weapons not already in the game would be o' questionable battlefield viability. remove lances and other mounted combat weapons. remove weapons only useful in actual squad formations. we got almost all the real stuff already. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
injurai Posted February 23, 2017 Posted February 23, 2017 If we get katanas, I will riot. Those are never viable weapons. Hmmph.
AndreaColombo Posted February 23, 2017 Posted February 23, 2017 I was actually planning to spend 750$ on a unique cat o'nine tails - but then the BIBs crew came around and I decided to put my money there. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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