Archaven Posted February 1, 2017 Posted February 1, 2017 1.jpg 2.jpg 3.jpg 4.jpg 5.jpg 6.jpg Awesome amount of info there! 1
L4wlight Posted February 2, 2017 Posted February 2, 2017 Shapeshifting related Subclass confirmed. (Thundercat ) 10 SHARKNADO
AndreaColombo Posted February 2, 2017 Posted February 2, 2017 ^When I read that, Thundercat was my first thought! 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
L4wlight Posted February 2, 2017 Posted February 2, 2017 (edited) 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - Edited February 2, 2017 by L4wlight 9 SHARKNADO
Infinitron Posted February 2, 2017 Author Posted February 2, 2017 Glad to see somebody has taken over here while I was gone.
JerekKruger Posted February 2, 2017 Posted February 2, 2017 7.jpg Shapeshifting related Subclass confirmed. (Thundercat ) Please let spiritshifting be modal, please let spiritshifting be modal, please... 7
Lamppost in Winter Posted February 2, 2017 Posted February 2, 2017 Grimoire bonuses sound nice. Not huge on the removal of inscribing since it's tied into the lore of how Wizards work, but I'm nitpicking at this point since the new one sounds basically fine to me anyway.Looks like Something Awful is the most reliable way for Josh to see our extremely good ideas on how the game should work, eh?
anameforobsidian Posted February 2, 2017 Posted February 2, 2017 I still think they should come up with a look for Empowered spells. Maybe just surround players with a tint chosen from their primary colors when they cast. 2
evilcat Posted February 2, 2017 Posted February 2, 2017 Always thought there should be Druid feat: Your shapeshiftinga bility is now modal, but you cant cast spell in that form. 1
JerekKruger Posted February 2, 2017 Posted February 2, 2017 Always thought there should be Druid feat: Your shapeshiftinga bility is now modal, but you cant cast spell in that form. Completely agree, and if there's going to be a spiritshifting focused Druid subclass that seems to be the obvious distinguishing feature to give it (along with talents that improve spiritshifting that aren't available to other Druid subclasses of couse).
theBalthazar Posted February 3, 2017 Posted February 3, 2017 (edited) Completely agree, and if there's going to be a spiritshifting focused Druid subclass that seems to be the obvious distinguishing feature to give it (along with talents that improve spiritshifting that aren't available to other Druid subclasses of couse). Completely disagree. Druid is interresting because you have 15 seconds with transformation. If you skip spells and you have only that : I prefer widely a barbarian. Constant and AoE. The druid class is very subtle. He is a conditional warrior AND a spellcaster. No, he must stay with his concept. BUT, indeed, increase one or other side of its possibilities. Shapeshifter ? Transfo more powerful. Master of the elements ? Spells more accurate and powerful. Edited February 3, 2017 by theBalthazar
JerekKruger Posted February 3, 2017 Posted February 3, 2017 If you skip spells and you have only that : I prefer widely a barbarian. Constant and AoE. The druid class is very subtle. He is a conditional warrior AND a spellcaster. No, he must stay with his concept. BUT, indeed, increase one or other side of its possibilities. Shapeshifter ? Transfo more powerful. Master of the elements ? Spells more accurate and powerful. You're not skipping spells though, you're just disabling them whilst spiritshift is on. You can always turn it off and use spells. In fact this makes playing a druid significantly more tactical since, unlike the current system, you can't simply switch on spiritshift AND cast spells: you'll have to judge exactly how much time you want to spend casting spells before switching to you spiritshift form, and also consider whether there are circumstances under which you want to switch back and cast more spells. The main reason I favour this change though, is that at the moment being a druid who focuses on spiritshift just doesn't feel fun. Sure, there are ridiculously powerful builds that make use of spiritshift, but even with Gyrd Háewanes Sténes you are going to spend less than half of most tougher battles in your spiritshifted form. 4
morhilane Posted February 3, 2017 Posted February 3, 2017 Lol at the tendency of player to hoard or ignore consumables. *raise hand* I'm totally guilty of that... 11 Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
the_dog_days Posted February 3, 2017 Posted February 3, 2017 Lol at the tendency of player to hoard or ignore consumables. *raise hand* I'm totally guilty of that... That and per-rest abilities. 2
MaxQuest Posted February 3, 2017 Posted February 3, 2017 Hmm, does that ^ mean that food works similar to survival bonuses now? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Leferd Posted February 3, 2017 Posted February 3, 2017 Will we then also be able to purchase foods and dine in at the inns as well? "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
MaxQuest Posted February 3, 2017 Posted February 3, 2017 (edited) Iirc there was "create an inn" option on Fig. Sitting at Valhalla Crossing... ordering Asgard fries with Mimir's ale; and your chanter singing about the last battle. Yes, it's more immersive, than eating all your food, right in dragon's lair. Edited February 3, 2017 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
morhilane Posted February 3, 2017 Posted February 3, 2017 Will we then also be able to purchase foods and dine in at the inns as well? Looks like it. But that also mean no more cookies in my inventory I might not eat them, but I found that funny to have cookies in my inventory. 3 Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
theBalthazar Posted February 3, 2017 Posted February 3, 2017 (edited) I like this system. MMM = Minor Missile of minoletta. At the start = 3 missiles ? And with levels, there is a progression like NWN. (All x power levels, +1 missile) So, there is a progression on low-level spells. It is a very good idea. G.G. Sawyer. My choice is done = Pure wizard : p Edited February 3, 2017 by theBalthazar 1
Sonntam Posted February 3, 2017 Posted February 3, 2017 I love the idea behind the new targeting system! It always was frustrating to me how in many games I had to recast long spells, simply because I had to pick a new target. 3
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