Archaven Posted January 27, 2017 Share Posted January 27, 2017 (edited) The reasoning may be that more combat complexity (perhaps due to higher levels) is improved by fewer party members. Something like that. I'm tremendously upset on this TBH. I don't think this is the real issue. I mean if BG2 don't have such issues, it shouldn't have with PoE2. If it does it probably means the rule system is kinda simplified or shallow. Shrinking it to 5 will never resembles the nostalgic feeling of old cRPG games for me personally. BG2 has multi-class too so i don't think that's the issue at all. I think they wanted 4 just like Tyranny. But this will even make people more upset so they up it to 5. The only logical reason i can think of.. could it be difficult make it works for controllers? I think mostly with the controllers you probably be just playing with 1 character and the rest with customisable AI? You only need to pause only on very tough battles. Basically in Dragon Age Inquisition, you can play a party based character without even pause. Just hack, hack, hack and spam spell/abilities with just focusing with 1 character. Also it could be a hassle to switch to more characters with limited buttons on a controller?. And if that's not the case then with more party characters i think it'll take up space too on the screen if playing with a big TV. So having less characters could actually help on big screen, IMO. Edited January 27, 2017 by Archaven 1 Link to comment Share on other sites More sharing options...
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