Kaylon Posted February 20, 2016 Posted February 20, 2016 Just noticed that Fulvano's Gloves have apparently received a buff. IIRC, they used to give +5 Reflex; now they give +2 DEX. Quite a bit better. A few of them were buffed indeed... The Stag Helm, Hermit's Cap, Fenwalkers, Fulvano's Gloves, Orlan's Bramble Ring, Tempered Helm and some armors with defenses against afflictions...
Boeroer Posted February 20, 2016 Author Posted February 20, 2016 Although the hermit's cap you mentioned before was bugged because you had an old savegame and it wasn't updated properly. It now gives you +2 INT an immunity to confuse - but not +1 MIG. Your game just merges both enchantments. That also happened to me with the Sanguine Plate when they took retaliation away and gave it Frenzy - I had a Plate that did both. Deadfire Community Patch: Nexus Mods
Ephidel Posted February 21, 2016 Posted February 21, 2016 I saved the endless paths just for new soulbound weapons. so when i saw that final rank of unlabored i just walked down to a pack of xinorps and chain paralyzed them with my chanter while letting my rogue go to town for awhile. took a bit but only needed around 20 mobs give or take to finish. nice and fast. 1
JerekKruger Posted February 21, 2016 Posted February 21, 2016 So Boeroer, can we expect all new class builds using these new items?
MaxQuest Posted February 21, 2016 Posted February 21, 2016 (edited) @Francis - Yes, it is. "Bash" doesn't deal great damage, and when you equip a shield with that property you have weapon attack / recovery / bash / recovery instead of weapon attack / recovery / weapon attack / recovery. Weapon attacks deal more damage than bash, so your overall DPS is lower with bash shields. Bash is like attacking with an unenchanted weapon in your left hand... If you do the math you'll see you don't lose dps... Here's how it works with 100% recovery (R=right hand, L=left hand, B=bash, -=recovery): R--R--R--R--R.... (single weapon) R--B-R--B-R--B.... (weapon&bash) R-L-R-L-R-L... (two weapons) Without many enchantments or speed, Bash actually increases your DPS (at the beginning of the game the Larder Door is good). Even with a superb weapon the things are pretty even as long as the recovery is greater than 100%. Bash starts losing ground (like dual wield) when you start attacking really fast... I've ran some tests. Basically you are both right. The less speed and damage enchants your weapon has - the better bash is. Against 0 DR enemy, and with no speed buffs or enchants, dps of [1h + shield_with_bash] will become worse than [1h + shield_without_bash], once weapon damage becomes by ~63% higher than the damage dealt by bash. (for daggers at least). While with zero recovery [1h + shield_with_bash] will be worse from the start, if your weapon deals higher damage than bash. Spreadsheet can be found here. P.S. The fact that 1h+shield recovery is not longer than that of pure 1h a bit surprised me... The old 'diagram' seems to be quite obsolete. Edited February 21, 2016 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Kaylon Posted February 21, 2016 Posted February 21, 2016 It would be interesting to know the base damage of Bash3...
Boeroer Posted February 21, 2016 Author Posted February 21, 2016 So Boeroer, can we expect all new class builds using these new items? I'll try my best. Currently testing a crit-barb with dual Vent Pick. 1 Deadfire Community Patch: Nexus Mods
gogocactus Posted February 22, 2016 Posted February 22, 2016 So Boeroer, can we expect all new class builds using these new items? I'll try my best. Currently testing a crit-barb with dual Vent Pick. Once PoE 2 gets announced we'll have to get you a beta account. 'Trap' you into the game right away and secure those good builds from the start =P.
gogocactus Posted February 22, 2016 Posted February 22, 2016 So Boeroer, can we expect all new class builds using these new items? I'll try my best. Currently testing a crit-barb with dual Vent Pick. Once PoE 2 gets announced we'll have to get you a beta account. 'Trap' you into the game right away and secure those good builds (and good company) from the start =P.
Abalon Posted February 22, 2016 Posted February 22, 2016 so new sword + new soulbound dagger dont seem to be that much dmg vs durgan steel sabres wish i could do some more testing this is for a melee rogue btw
Boeroer Posted February 22, 2016 Author Posted February 22, 2016 So Boeroer, can we expect all new class builds using these new items?I'll try my best. Currently testing a crit-barb with dual Vent Pick. Once PoE 2 gets announced we'll have to get you a beta account. 'Trap' you into the game right away and secure those good builds (and good company) from the start =P. That would be fun - as long as there's pizza. 1 Deadfire Community Patch: Nexus Mods
Boeroer Posted February 22, 2016 Author Posted February 22, 2016 so new sword + new soulbound dagger dont seem to be that much dmg vs durgan steel sabres wish i could do some more testing this is for a melee rogue btw Durgan refinement is ver powerful: more speed, more hit-to-crit, higher crit damage. Hard to compete with that. A fully enchanted, durgan refined Hours of St. Rumbalt is just awesome. And eveybody can use that. Deadfire Community Patch: Nexus Mods
tls5669 Posted February 22, 2016 Posted February 22, 2016 Ryona's Breastplate Fully upgraded. Ryona's Breastplate.jpg The first part is impossible as I finished that part of the map long ago, dunno if there are any bleak walkers left
Kaylon Posted February 22, 2016 Posted February 22, 2016 I think the paladins appear when you bind the armor...
tls5669 Posted February 22, 2016 Posted February 22, 2016 I think the paladins appear when you bind the armor... Didnt appear for me
Abalon Posted February 22, 2016 Posted February 22, 2016 I'm thinking soulbound dagger plus purgatory is the way to go dunoh though
Boeroer Posted February 22, 2016 Author Posted February 22, 2016 How about Unlabored Blade & Drawn in Spring? Deadfire Community Patch: Nexus Mods
Elric Galad Posted February 22, 2016 Posted February 22, 2016 Superb and wounding. Nice but not top for me. I would go Unlabored Blade and Blesca's labor on a rogue. Blesca's labor is coordinate (uber cool with the new distracting ability) and draining (always good to have), and is Superb without even requiring dragon eye. Blesca's always been my top rogue weapon.
Elric Galad Posted February 22, 2016 Posted February 22, 2016 A shop in Twin Elms. Easy pick. And you can still keep purgatory for another character.
Dr <3 Posted February 22, 2016 Posted February 22, 2016 Can't find the quest for the labored blade, any hints?
Abalon Posted February 22, 2016 Posted February 22, 2016 Dr go to the preist temple in white march talk to the dwarf, I highly recommend having a priest to help level it. Btw the crossbow gIves 15 percent chance on kill merciless gaze proc for rogues, anyone know what it gives for rangers?
Ineth Posted February 22, 2016 Posted February 22, 2016 "Using Abydon's Hammer will now properly unequip offhand items." There goes this exploit... "Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell
Urthor Posted February 23, 2016 Posted February 23, 2016 so new sword + new soulbound dagger dont seem to be that much dmg vs durgan steel sabres wish i could do some more testing this is for a melee rogue btw Durgan refinement is ver powerful: more speed, more hit-to-crit, higher crit damage. Hard to compete with that. A fully enchanted, durgan refined Hours of St. Rumbalt is just awesome. And eveybody can use that. Optimal two handed sword rogue because of overbearing+annihilation? Hilarious. 1
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