Fardragon Posted June 7, 2015 Posted June 7, 2015 No need for magic, just make weapons or items that can deal AoE attack, bazooka for example, then make items and armors giving buffs. So we can build any character that can do all those stuff "scientifically" Then you are making a gear based game, which is okay single player, but makes characters too undifferentiated in a party based game. You could take the approach of "must have tier 3 Heavy Weapons skill to use a bazooka" "must have tier 1 Armour skill in order to equip a hazmat suit", and so on. But still need a bit of "space magic" in order to do things other than inflict damage and protect, such as devices that buff team members, and that kind of thing. And if you don't have them, the game becomes tactically rather limited. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Qistina Posted June 7, 2015 Posted June 7, 2015 (edited) No need for magic, just make weapons or items that can deal AoE attack, bazooka for example, then make items and armors giving buffs. So we can build any character that can do all those stuff "scientifically" Then you are making a gear based game, which is okay single player, but makes characters too undifferentiated in a party based game. You could take the approach of "must have tier 3 Heavy Weapons skill to use a bazooka" "must have tier 1 Armour skill in order to equip a hazmat suit", and so on. But still need a bit of "space magic" in order to do things other than inflict damage and protect, such as devices that buff team members, and that kind of thing. And if you don't have them, the game becomes tactically rather limited. What i have in my mind actually is the "magic" part doesn't have to be a skill, but from items with charges or use once and once only. Healing group for example, you must have an item that when you activate it will heal group "somehow", call it "space magic" if you want. This item can be crafted at lab when having certain perk or buy at shop. We also can create or buy other items with other "magical" effects. (Edit : oh yes we can upgrade next "magical" items we created). The rest of things can be like KotOR. Our party members can be a specialist in something, so they already have perks needed, but of course we can customize them. Edited June 7, 2015 by Qistina
Fardragon Posted June 7, 2015 Posted June 7, 2015 (edited) Would any party member be able to equip the healing device and become a healer though? In which case it turns your party into a bunch of blank slates to equip as you choose, which rather detracts from the personality that makes NPC companions interesting. And why would we be expected to craft such a device? One of the characteristics of the modern world is people tend not to build things themselves, if they want something they order it from Amazon. Edited June 7, 2015 by Fardragon Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Qistina Posted June 7, 2015 Posted June 7, 2015 (edited) Would any party member be able to equip the healing device and become a healer though? In which case it turns your party into a bunch of blank slates to equip as you choose, which rather detracts from the personality that makes NPC companions interesting. And why would we be expected to craft such a device? One of the characteristics of the modern world is people tend not to build things themselves, if they want something they order it from Amazon. Good question, make it only the one who have the perk can use the items (edit: by means activating them), and more perks in it can use the item more effectively. So level up system must be made that for each classess will have different points progression. Example, Soldier class will have only few skill points than combat points to invest in each level ups About the second issue, make it that items we created are better than we can buy. The shops only sell basic items, and some rare items. We can create what the shop don't sell. So that's what skill perk investment count Edited June 7, 2015 by Qistina 1
Fardragon Posted June 9, 2015 Posted June 9, 2015 I notice inXile have acquired the Van Buren trademark, although the obviously can't do anything Fallout related with it. It occurs to me that the name would quite suit an RPG set on a desolate planet with a failed colony. You could incorporate some Falloutish stuff, but with a lot more advanced technology about. Genetic Modification, GELFs and Transhumans would fit in well to such a setting. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Qistina Posted June 9, 2015 Posted June 9, 2015 I like "police story" so maybe investigating intergalactic crimes that actually led by "someone" who have a big agenda, "the illuminati", for example they want to turn everyone into space zombies as slave labor transported into an unknown planet, to build a city of humanoid lizard hybrid who want to control the whole galaxy, they conpire wars to create more dead bodies...
Humanoid Posted June 9, 2015 Posted June 9, 2015 Actually that makes me want a Jackie Chan Police Story type RPG more.... kinda like Sleeping Dogs but less grim and oppressive. L I E S T R O N GL I V E W R O N G
Amentep Posted June 9, 2015 Posted June 9, 2015 I notice inXile have acquired the Van Buren trademark, although the obviously can't do anything Fallout related with it. It occurs to me that the name would quite suit an RPG set on a desolate planet with a failed colony. You could incorporate some Falloutish stuff, but with a lot more advanced technology about. Genetic Modification, GELFs and Transhumans would fit in well to such a setting. I was totally hoping for a Martin Van Buren life sim. Maybe we'll at least get Martin Van Buren's sideburns in the game. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Qistina Posted June 9, 2015 Posted June 9, 2015 Actually that makes me want a Jackie Chan Police Story type RPG more.... kinda like Sleeping Dogs but less grim and oppressive. That's not a bad idea since Obsidian does implement unarmed combat in KotOR 2, why not?
Fardragon Posted June 9, 2015 Posted June 9, 2015 How about this scenario? As an Officer in the Galactic Patrol, you are in pursuit of a deadly GELF terrorist. The GELF flees to the planet Van Buren, where many years ago a colony was started, but all contact was lost, apart from a warning beacon that deteres anyone from approaching the surface. Missiles shoot down both the GELF and [CHARNAME] and they crash onto the planet. Initially assisted by android companion JK-E, [CHARNAME] must track down the GELF (who can also become a companion), resolve the conflict between the surviving transhuman colonists, the pure strain humans, and the artificial intelligence that was originally intended to oversee the terraforming process, and uncover the deadly secret at the heart of the planet - a secret that revels corruption at the heart of the Galactic Patrol itself!!! Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Quillon Posted June 10, 2015 Posted June 10, 2015 In time as technology progresses, magic should gradually diminish in Eora for reasons that will allow Obsidian to make different kind of rpgs based on the same IP. Otherwise, get the rights to do a Farscape rpg :D
Qistina Posted June 10, 2015 Posted June 10, 2015 How about this scenario? As an Officer in the Galactic Patrol, you are in pursuit of a deadly GELF terrorist. The GELF flees to the planet Van Buren, where many years ago a colony was started, but all contact was lost, apart from a warning beacon that deteres anyone from approaching the surface. Missiles shoot down both the GELF and [CHARNAME] and they crash onto the planet. Initially assisted by android companion JK-E, [CHARNAME] must track down the GELF (who can also become a companion), resolve the conflict between the surviving transhuman colonists, the pure strain humans, and the artificial intelligence that was originally intended to oversee the terraforming process, and uncover the deadly secret at the heart of the planet - a secret that revels corruption at the heart of the Galactic Patrol itself!!! GILF terrorist 1
Fardragon Posted June 13, 2015 Posted June 13, 2015 I see Deck 13 has announced a "distopian Sci-Fi Action RPG". I'm not to keen on the "action" part or the "distopian" part though. "Action" is usually a euphemism for "rubbish story" and "distopian" is a massive cliche. Interestingly, "Tomorrowland" has something to say about the current obsession with distopian fiction. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
bjon045 Posted June 22, 2015 Posted June 22, 2015 qistina> I would recommend looking at Buck Rogers in the 25th century ruleset.RocketJockEngineerRogueMedicWarrior+ othersI just played Alpha Protocol this month and I have to say that I would really like a sequel to that rather than a sci-fi game.
evilmiera Posted July 11, 2015 Posted July 11, 2015 How about this scenario? As an Officer in the Galactic Patrol, you are in pursuit of a deadly GELF terrorist. The GELF flees to the planet Van Buren, where many years ago a colony was started, but all contact was lost, apart from a warning beacon that deteres anyone from approaching the surface. Missiles shoot down both the GELF and [CHARNAME] and they crash onto the planet. Initially assisted by android companion JK-E, [CHARNAME] must track down the GELF (who can also become a companion), resolve the conflict between the surviving transhuman colonists, the pure strain humans, and the artificial intelligence that was originally intended to oversee the terraforming process, and uncover the deadly secret at the heart of the planet - a secret that revels corruption at the heart of the Galactic Patrol itself!!! GILF terrorist The worst kind. The Kreia/Traya
cb.spike Posted July 16, 2015 Posted July 16, 2015 I always thought that Obsidian will bring us RPG with name Warhammer 40.000: Inquisitor, but I was wrong. http://www.ign.com/articles/2015/07/15/new-warhammer-40000-action-rpg-announced?utm_source=IGN%20hub%20page&utm_medium=IGN%20%28front%20page%29&utm_content=8&utm_campaign=Blogroll WTF is wrong with them that they are still unable to get their hands on Warhammer licence?!?
Darkpriest Posted July 16, 2015 Posted July 16, 2015 (edited) I always thought that Obsidian will bring us RPG with name Warhammer 40.000: Inquisitor, but I was wrong. http://www.ign.com/articles/2015/07/15/new-warhammer-40000-action-rpg-announced?utm_source=IGN%20hub%20page&utm_medium=IGN%20%28front%20page%29&utm_content=8&utm_campaign=Blogroll WTF is wrong with them that they are still unable to get their hands on Warhammer licence?!? It seems like anyone can get a license just not Obs :D it has to be some dark circle of evil license owners that make sure Obs is getting none of that awesome pie... or they are simply not interested in the setting... Edited July 16, 2015 by Darkpriest
rjshae Posted July 17, 2015 Posted July 17, 2015 My curiosity question is: what type of Sci-Fi RPG would the folks at Obsidian most enjoy making? "It has just been discovered that research causes cancer in rats."
WorstUsernameEver Posted July 17, 2015 Posted July 17, 2015 Seems to me like they're making sure to not give the license to devs that are too expensive.
Sannom Posted July 17, 2015 Posted July 17, 2015 Seems to me like they're making sure to not give the license to devs that are too expensive. From what I've read of Game Workshop's strategy when it comes to video games, they don't really pay developers to make games, they've just become a lot more lax about who they would authorize to use their licence. Basically that licence has become a pitance and many developers take advantage of it.
Ormag Posted July 19, 2015 Posted July 19, 2015 i'd rather have an Arcanum spiritual successor™, or a Vampire the Masquerade game.
rjshae Posted July 23, 2015 Posted July 23, 2015 i'd rather have an Arcanum spiritual successor™, or a Vampire the Masquerade game. ...with lasers, spaceships, and power armor. 1 "It has just been discovered that research causes cancer in rats."
Undecaf Posted July 23, 2015 Posted July 23, 2015 A Tex Murphy esque detective RPG would be cool. 1 Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Humanoid Posted July 24, 2015 Posted July 24, 2015 i'd rather have an Arcanum spiritual successor™, or a Vampire the Masquerade game. ...with lasers, spaceships, and power armor. How would you bite people through your power armour helmet? L I E S T R O N GL I V E W R O N G
Fardragon Posted July 24, 2015 Posted July 24, 2015 i'd rather have an Arcanum spiritual successor™, or a Vampire the Masquerade game. ...with lasers, spaceships, and power armor. How would you bite people through your power armour helmet? Laser teeth. 1 Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
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