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Ormag

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Everything posted by Ormag

  1. I'm fine with "crafting" as long as it's more or less what we had in deadfire. Being a full time Smith or an armorer makes no sense in a videogame where you are neither, but an adventurer. Romances are cringe and have no place in a proper RPG, unless they are super subtle. Or well done, which won't happen unless they waste a considerable amount of time and resources on romances, which is a waste in that caste.
  2. Is this the official walls of text thread?
  3. Maybe we will get ranger pets. I don't think we ever had necromancers in eora, it was mostly fampyrs who "controlled" the undead. Perhaps you wish for animancers?
  4. Not sure if they can justify that in a first person game, on the other hand we will probably have a 3d paper doll in the inventory screen, and possibly an "idle 3rd person cam" like in outer worlds
  5. Witcher 3's problem was levels, they were mostly just meaningless numbers, and you ended up in dumb situations where you fought bandits with sticks who were 20 levels above you. A levelless system where you could directly "spend" experience points to upgrade your abilities and skills would have benefited the game greatly
  6. No? "- you’ll be able to have companions (different than Outer Worlds)" Probably just means that you are going to have only one companion at a time, or at least that they are going to be different mechanically, if there's two again.
  7. Naber hocam

    1. Quillon

      Quillon

      iyidir sen nassın? codexteki orma sen misin?

  8. FOV slider, or worst case edit the .ini?
  9. Somehow I doubt we are getting this in avowed: So what do you guys predict or wish it's going to be? A classless system like the Pillars TTRPG josh was working on, in his spare time? A class or two for each general archetype? Or all the classes and dual classing system from Deadfire? (Which is unlikely)
  10. Uhmm the story themes won't automatically change the depth (or whatever you are referring to here, definitely wont change its mechanics) the game could have a story which is material and grounded in reality (politics, colonialism, more focus on factions etc) and still be deep
  11. This is kinda what I meant in my post, people see pillars of eternity 2 and they feel like they have to play pillars 1 first, and either a) don't bother at all or B) buy the first game and get bored long before they are anywhere near completion and abandon the game. Ofc this isn't the only reason the game didn't sell, but one of the major factors imo
  12. You and Achilles clearly have wildly different understanding of RPGs since he named 2 big (actual) RPGs people are looking forward to, and you just named a bunch of random games regardless of the genre
  13. Using the pillars name would be opposite of "cash grab" since deadfire unfortunately didn't sell. Dropping the name completely might even be a financial decision, so that the new AAA project is not associated with a relatively obscure series which didn't really cater to the casual masses. And old fans who have played the Pillars games already know what "eora" is
  14. Yes. Hopefully it's story won't involve watchers and metaphysics
  15. Products tend to have target audiences, and no, the audience probably won't be all gamers
  16. They can't please EVERYONE unfortunately
  17. Hopefully they won't waste time/resources on third person
  18. Also hope the protagonist isnt some past reincarnation of the watcher from the previous games, that would be extremely cheesy. Just stay away from metaphysics and watchers completely, focus on politics and evils of colonialism. "Gods" should be just something NPCs believe in, rather than entities, that you (as the pc) know exist for sure, and even communicate with you
  19. Hope this doesn't turn into people whining about first person perspective, like in cyberpunk forums/communities
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