May 5, 201510 yr 1.0.5 notes say Grieving Mother's Perception and Intellect scores have been switched This is not retrospective right? Could it be coded to be so? In my saves she is still Per 17 (Base) Int 12 (Base). Couldn't this be fixed when a save is read? In 1.0.5.0563 the armor stats for DR are still missing when you look at armor details (introduced in the first 1.0.5 beta), I understand this has been reported though and hope it will be included in 1.0.5 release. It's quite awkward to compare armors at the moment. All the UI bugs I reported have been fixed in the latest beta. On the whole though 1.05 looks nice, lots of necessary features and fixes added.
May 6, 201510 yr Author The latest beta patch (564) is now available on Steam. Thanks for all of the hard work. We really appreciate everything you guys do for the game.
May 6, 201510 yr BAdler, any idea on when this patch will be out of beta and be officially live? I'm kinda of hesitant to start a new party until it goes live. And my internet connection isn't particularly lightning fast, so I'm hesitant to download the beta version now only to have to DL the official version all over again in a couple of days. Curious minds wish to know. Thx.
May 6, 201510 yr The attribute points of Companions still cannot be altered after recruitment This is a huge concern because those attribute affect their gameplay Can someone tell me if I am missing something?
May 6, 201510 yr The attribute points of Companions still cannot be altered after recruitment This is a huge concern because those attribute affect their gameplay Can someone tell me if I am missing something? It's only allowed when you first recruit them.
May 6, 201510 yr UPDATE ON CURRENT BUGS: 1. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ http://forums.obsidi...n-voice-acting/ 2. Defenses and afflictions don't stack properly bug. http://forums.obsidi...stack-properly/ http://forums.obsidi...tribute-scores/ 3. Status Effect Bug (Especially Blinded) http://forums.obsidi...nently-blinded/ http://forums.obsidi...tly/?hl=blinded http://forums.obsidi...con/?hl=blinded http://forums.obsidi...ear/?hl=blinded http://forums.obsidi...ter/?hl=blinded http://forums.obsidi...oss/?hl=blinded 4. Monk Transcendent Suffering Bug.http://forums.obsidi...-damage-broken/https://forums.obsid...ering-disabled/ 5. Battle forged bug https://forums.obsid...even-after-103/ 6. Duel wield and unarmed bug http://forums.obsidi...n-related-bugs/ 7. Retaliation procing on friendly spells/abilities bug http://forums.obsidi...n/#entry1673189 8. charmed enemies keep party buffs after charm expires http://forums.obsidi...-charm-expires/ 9. Spellbind items not giving the spell until you equip then save/load http://forums.obsidi...luntains-staff/ 10. Paladin auras continue to sometimes not display properly or not apply to allies http://forums.obsidi...-to-companions/ http://forums.obsidi...uce-aoe-effect/
May 6, 201510 yr The latest beta patch (564) is now available on Steam. Thanks for all of the hard work. We really appreciate everything you guys do for the game. Did you roll back the Cypher nerf with this one? I noticed my Cypher is up to full strength again.
May 6, 201510 yr Did you roll back the Cypher nerf with this one? I noticed my Cypher is up to full strength again. What do you mean by "up to full strength"? Do ciphers start at 1/2 max focus at the start of the battle?
May 6, 201510 yr The attribute points of Companions still cannot be altered after recruitment This is a huge concern because those attribute affect their gameplay Can someone tell me if I am missing something? It's only allowed when you first recruit them. I think Anaeme is referring to their attributes like Might, Reflex, etc.. You can't change their base attributes, you basically get them at level 1 with enough XP to level up to your PCs level, whereas before it automatically levelled them from 1 up to your PCs level. And because their base attributes are already decided before level 1, you can't alter them. It would be great if we could though - I believe this feature has been added to make the companions more viable for harder difficulties by giving you the option to change their build, and therefore also giving the option to alter their stats would feed into this.
May 6, 201510 yr Author BAdler, any idea on when this patch will be out of beta and be officially live? I'm kinda of hesitant to start a new party until it goes live. And my internet connection isn't particularly lightning fast, so I'm hesitant to download the beta version now only to have to DL the official version all over again in a couple of days. Curious minds wish to know. Thx. Could be as soon as today. Once we get official word one way or the other I will let you guys know.
May 6, 201510 yr Author Did you roll back the Cypher nerf with this one? I noticed my Cypher is up to full strength again. What do you mean by "up to full strength"? Do ciphers start at 1/2 max focus at the start of the battle? I don't think so. There was a fix to Greater Focus, though. You may be seeing that.
May 6, 201510 yr Author The attribute points of Companions still cannot be altered after recruitment This is a huge concern because those attribute affect their gameplay Can someone tell me if I am missing something? It's only allowed when you first recruit them. I think Anaeme is referring to their attributes like Might, Reflex, etc.. You can't change their base attributes, you basically get them at level 1 with enough XP to level up to your PCs level, whereas before it automatically levelled them from 1 up to your PCs level. And because their base attributes are already decided before level 1, you can't alter them. It would be great if we could though - I believe this feature has been added to make the companions more viable for harder difficulties by giving you the option to change their build, and therefore also giving the option to alter their stats would feed into this. I can't see this happening. Letting people level them up in a specific way is much different than letting players completely reroll their companions.
May 6, 201510 yr Asking for companion's attributes to be changeable is absurd, they are as integral to the characters as their biographies and dialogue. Those who want to change a character that much would be better off just creating their own full party.
May 6, 201510 yr Asking for companion's attributes to be changeable is absurd, they are as integral to the characters as their biographies and dialogue. Those who want to change a character that much would be better off just creating their own full party. I agree 100%. I will say though, that I still think that Durance should be a dwarf. His voice and his portrait all positively scream "DWARF!!!!!" to me. So much so that I didn't even realize that he wasn't a dwarf until far more than halfway through my first run-thru of PoE. So I guess that I wish that he was just plain turned into a dwarf, as it doesn't seem to me that such a change could be a change to his essential character.
May 7, 201510 yr Would any of you guys know if the bug that increased spell count permanently on members not in the active party when transitioning from certain areas was fixed in this patch? It was the one caused by the bonus spell tier talent. Here is the thread http://forums.obsidian.net/topic/76212-bug-hiravias-can-cast-too-many-1st-level-spells/?do=findComment&comment=1685193
May 7, 201510 yr Hi Is there a fix pour lock the screen fit ? I use dual screen and with 1.04 , it does'nt work.
May 7, 201510 yr This looks like a patch after which i can finally start playing the game. Most stacks resolved, inventory ok, gamebreaking plot bugs fixed.
May 7, 201510 yr Author Just put out another update to beta. Only issue is a reduction in Petrified bonus damage. It has been lowered from x4 to x2.
May 7, 201510 yr Author Would any of you guys know if the bug that increased spell count permanently on members not in the active party when transitioning from certain areas was fixed in this patch? It was the one caused by the bonus spell tier talent. Here is the thread http://forums.obsidian.net/topic/76212-bug-hiravias-can-cast-too-many-1st-level-spells/?do=findComment&comment=1685193 QA said that this should be fixed for 1.05. Not sure if the fix is retroactive, though.
May 7, 201510 yr Did you roll back the Cypher nerf with this one? I noticed my Cypher is up to full strength again. What do you mean by "up to full strength"? Do ciphers start at 1/2 max focus at the start of the battle? No, ingame I had a Cypher having a focus of 17 when I quit for the day. When I fired the game up again, she suddenly had 27 focus and the version number of the game had changed. So something had obviously happened.
May 7, 201510 yr This... Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent. .... happened. Edited May 7, 201510 yr by Insolentius
May 7, 201510 yr Just put out another update to beta. Only issue is a reduction in Petrified bonus damage. It has been lowered from x4 to x2. So, no official 1.05 release today?
May 7, 201510 yr Any word on finding some way into the North Ward when Azo never appears? Until this is fixed, I can't complete Act II.
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