Jump to content

Steam now has Paywall mods


Recommended Posts

Horse Genetalia mod for Skyrim is now on sale for 99,95$

  • Like 1

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

Link to comment
Share on other sites

So it got taken off because of FNIS. (that's the mod that allows for new animations). Every mod requires FNIS. Well, 90%. That will make Fore a rich man, or simply get 90% of mods removed as a matter or couse.

 

Maybe it was one of the stock animations in FNIS idles, but I was pretty sure those are just lifted from the game idles which are already there. 

  • Like 1

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Link to comment
Share on other sites

And, as usual, pirates will get the best possible version, get to try mods to see if they work as advertised and don't break stuff, before deciding if the product is worth the asking price, not to mention the time spent trying them and making them work.

 

Thanks to the new and improved Steam Workshop, it's not just companies abusing microtransactions — now consumers can nickle and dime the **** out of each other! That's progress, folks.

 

Anyway, Zor is 100% spot on the money, and it's important not to miss the forest for the trees. This is just an attempt by Valve to gain control of and centralize a parcel of gaming that nobody has control over, destroying those who don't want to bend over, and monetizing the rest in the process.

 

 

 

The free market has a way of self-adjusting.

 

 

Sure does. However, that said adjustments lead to better products, more competition or, more generally, anything remotely good for those involved, is an article of faith.

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

Link to comment
Share on other sites

Is the next step going to be Valve enforcing locked game files so games are only able to be modded with Steam  "authorised" mods?  It's the only way I can see paid mods not simply being freely distributed by independent mod sites.

  • Like 2
Link to comment
Share on other sites

Almost every mod community has grown around the ideals of being free and open. People have shared their stuff freely with other mod makers and why wouldn't they have? It's not like there was any money involved. But now there is. Now using the stuff someone else has made is a problem. It is going to be one giant mess.

This post is not to be enjoyed, discussed, or referenced on company time.

Link to comment
Share on other sites

And, as usual, pirates will get the best possible version, get to try mods to see if they work as advertised and don't break stuff, before deciding if the product is worth the asking price, not to mention the time spent trying them and making them work.

 

Ain't that the truth.

Link to comment
Share on other sites

Is the next step going to be Valve enforcing locked game files so games are only able to be modded with Steam  "authorised" mods?  It's the only way I can see paid mods not simply being freely distributed by independent mod sites.

This is my big fear.

 

Only Valve never enforces. They "incentivize".

  • Like 1
Link to comment
Share on other sites

The good thing so far has been the negative reaction from the modding community, clearly not siding with Valve/Bethesda. Several big modders have come out and made clear their creations will remain free. (see Reddit and Nexus)

Personally i´m firmly against it. Having worked on mods in the past i never would have even thought about making money of it, nor do i know one who has tried it. I also don´t think that this will enable people to make a living, though the one or other exception may evolve out of this. I helped out with scripting/coding on some projects because i loved the game and nothing more.

People trying to break into professional game development thru modding are the exception and not the standart.

Not that i think, that modders don´t deserve something for their hard work, i have donated to a few in the past and would do so again if i find something worthwhile. I´m just firmly against a paywall and the attempt from Valve and Bethesda to cash in on the work from others.

Sure, Valve hosts the stuff and have to pay for bandwith, however that doesn´t justify such a big share in my opinion. Also, i´m strictly against the sentiment that Bethesda (or anyone really) should be given money because the provide the framework.

If they don´t want their framework to be used they could have made the game not moddable. But they know that THEY will profit from it, they allready do. Modds sale games, to what extend is open to speculation, but as an example, i just recently bought the BG series on GoG because my original CD´s aren´t working probably anymore. Why? Because there is a mod coming out i want to play and the modding-community is still active even after so many years.

Mods keep games alive and on the mind of players, this is essential free advertisement for an insane long time. Not to mention they often improve the game beyond the original vision and/or FIX the mess that normally would be the responsibility of the devs.

 

An additional thought, where is the line drawn in terms of what the framework provides and what comes from the content creator? Should people also play Bethesda money when they make a comic strip about Skyrim? The story is a framework too. So should fanfiction based on the lore also be subject to monetization with "x company" taking the lion share? This is kinda worrisome.

They already profit from it immensely, making this cash grab (75%) especially unacceptable.

I´m curious how that will work out. I can only add that i will never ever give Valve/Bethesda or any company for that matter, even 1cent for content that someone else made. Never.

"A reader lives a thousand lives before he dies, the man who never reads lives one."

Link to comment
Share on other sites

I remember a work coleague telling me about working on a Half Life zombie mod, I don't remember the name. Once the idea got started to turn it into a propper product contracts had to be signed and work allocated. It turned into **** almost instantly with legal threats and splitting into factions, most people leaving. Will Skyrim modders be able to band together and handle all that pressure.

 

Not hopeful. Most likely it will just be the death of the comunity with everyone scrambling for the scraps thrown out by STEAM. Why couldn't they have done this to Call of Duty or some other crap I don't care about. :p

  • Like 1

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Link to comment
Share on other sites

 

Its disgusting imho, I would gladly support donations etc, but this will stiffle the open source and freedom of the modding community. Reallh hate it and very dissapointed in this development.

 

Modding has never been very open-source anyway.

 

From what I've seen, most (PC gaming) modders...

  • work alone
  • have huge egos
  • keep their source/work files and tools secret
  • seem allergic to the very concepts of collaboration and sharing

 

That runs completely counter to my experience. Except perhaps for the 'huge egos' part, but then again if you're making stuff you usually do it with the thought that it's going to be good and that other people will want to play it, else you wouldn't bother. Certainly from what I've seen of the VtMB, Dark Engine/ Dark Mod, IE game modding, Deus Ex modding, Paradox modding etc etc none of those points are accurate at all, except for a fringe element (eg Tessera for VtMB) who are generally not well regarded at all- and usually make crap mods.

 

It certainly appears that those points are not, generally, true for Bethesda modding either. I didn't like F3 much, but there's tons of 'base' fan created mods, modding tools, script extenders and the like freely available for it as there is (and hopefully will remain) for Skyrim.

  • Like 1
Link to comment
Share on other sites

I remember a work coleague telling me about working on a Half Life zombie mod, I don't remember the name. Once the idea got started to turn it into a propper product contracts had to be signed and work allocated. It turned into **** almost instantly with legal threats and splitting into factions, most people leaving. Will Skyrim modders be able to band together and handle all that pressure.

 

Not hopeful. Most likely it will just be the death of the comunity with everyone scrambling for the scraps thrown out by STEAM. Why couldn't they have done this to Call of Duty or some other crap I don't care about. tongue.png

Modding has never been very open-source anyway.

 

From what I've seen, most (PC gaming) modders...

  • work alone
  • have huge egos
  • keep their source/work files and tools secret
  • seem allergic to the very concepts of collaboration and sharing
I.e. it's the norm for mod authors to forbid other people from even redistributing their mod on other download sites than the one they themselves have chosen. And don't you dare make your own mod even compatible with another person's mod, without personally asking that person for permission first - then all hell will break loose.

 

So yeah, the modding community has a fundamentally different culture and mindset than the open-source community.

 

In pockets perhaps, but not everywhere. I spent a year working on a mod with 22 other modders, and there was rarely disagreement, and most were openly helpful to others, and to the forum as a whole. Anyone can ask anything (about modding the game), and be assured of near instant help in the matter. I see it done daily.

 

Our own mod was released, and shortly after, we released the project file and all of its scripts and custom assets.

 

There are people there that make mapping tile sets, and upload them to increase the number of environments available to modders.

 

*Of course... the game is not on the list and the developers have not been approached by Valve.

Edited by Gizmo
Link to comment
Share on other sites

I'm OK with paid mods, and the platform getting a cut. I think 75% is a bit large, mostly Bethesda's cut. For what? It would be great if for instance a texture company sold a texture pack they made from their assets for a game, a musician sold an alternative soundtrack, or a former EA artist sells building packs for Cities: Skylines. I hope this results in professionals and talented people being able to dedicate time to modding where they wouild not have before. It would be great if rights holders used their IP in mods. The pricing seems to be way off, these mods seem to be even more expensive than the majority of rip-off DLC that a lot of games come with now.

Edited by AwesomeOcelot
Link to comment
Share on other sites

 

hahaha

 

And we already have First Mod Early Access DLC!!!

 

http://steamcommunity.com/sharedfiles/filedetails/?id=431049259&searchtext=Rubbish!+Bucket+DLC

 

 

And few words from the talented author:

 

cheapbuster  [author] 11 hours ago 
I am hoping steam will allow guides to be sold so I can start selling a guide on how to position your bucket and how to place items inside it with many of the favourites such as- "Bucket on jarl balgruuf head"

 

 
Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

Link to comment
Share on other sites

Free market in this case would mean that you had some other venue to sell your skyrim mods besides steam. 

 

This.

 

It's not free market with 75% corporate tax. It's a blatant attempt to monetize something that was previously free.

 

The discussion about "are mod makers free to get money for their work?" is deceptive since ValvEA and BethEAsda are taking 75% of the profts while leaving 100% of work, policing, quality control to users. Also paid modders aren't modders anymore, they become developers with all the responsibilities for their products, contrary to what ValvEA or BethEAsda says.

 

This is all really laughable - for your cash, you get something that maybe works, maybe not. The refund process is also lengthy. I bought one item, which had a description of 2 lines of text and a few screenshots. Tried (the armor didn't even have a female version which is a standard for vanilla Skyrim!) and refunded - it told me to wait a few days until the cash gets back into my ValvEA Vallet.

 

There is officially no support for conflicting mods whatsoever if not voluntarily provided by the modder (and there WILL be conflicts, as all who extensively use modded Skyrim know).

 

The actual way of doing this paid mod system was very vile - taking an already established community and changing the rules overnight with a few people in the know behind non-disclosure agreements. Already paid mods are vanishing from free site Nexus entirely.

 

A petition to remove this system has 74,093 supporters at this moment and is rapidly rising (began two days ago).

 

This could have been done better. Way better.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...