Matt516 Posted April 7, 2015 Share Posted April 7, 2015 +20 damage if engaged by 2 or more enemies? Is this really what this ability does? How is that not horrendously overpowered? That's got to be a bug.. surely... Link to comment Share on other sites More sharing options...
Matt516 Posted April 7, 2015 Author Share Posted April 7, 2015 Really though. Has anyone used this talent and actually tested the increased damage? +20 sounds like a little.. much. Link to comment Share on other sites More sharing options...
Francis Ironwood Posted April 7, 2015 Share Posted April 7, 2015 Okay just tested this by leveling a Barb with console and it does seem to give you +20 damage. Tried it on the 2 wolfs at the starting map. So yeah... this is real life Link to comment Share on other sites More sharing options...
Malovane Posted April 7, 2015 Share Posted April 7, 2015 Heh, no. Â Ridiculously overpowered is the chanter phrase that gives a fair bit more than that to everyone in the party. Every level of the big dungeon I ask - "does it blend?", and find, yes.. yes, it sure does. 4 Link to comment Share on other sites More sharing options...
Serdan Posted April 7, 2015 Share Posted April 7, 2015 (edited) We talking about OP stuff? What about the Cipher's huuuge AoE charm? Or pretty much any other Cipher power. Edited April 7, 2015 by Serdan 2 Link to comment Share on other sites More sharing options...
Tigranes Posted April 7, 2015 Share Posted April 7, 2015 It doesn't sound particularly OP, since you'd have to work to let the Barbarian be surrounded, and build your strategy around it, e.g. raising his deflection and whatnot. Not to mention charmed/prone/etc enemies don't count as engaging, right? Â Certainly seems an interesting tactic though. 1 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Malovane Posted April 7, 2015 Share Posted April 7, 2015 I guess in terms of past games in the same genre, a number of the classes here have abilities that could be considered overpowered. Chanter (+25 fire damage to all party weapons is pretty serious) and Cipher especially. Â The major exception would be the Paladin, who is fairly sad and pathetic in virtually every possible way. 4 Link to comment Share on other sites More sharing options...
Matt516 Posted April 7, 2015 Author Share Posted April 7, 2015 Fair enough. I'll rescind the OP comment. Not like I want to see my favorite class nerfed or anything - was just a bit taken aback. xD Â Let's call it "extreme risk, extreme reward" instead. I still took Brutal Strikes in prep for Threatening Prescence. Â Nerf Chanter and Cipher instead! 2 Link to comment Share on other sites More sharing options...
Serdan Posted April 7, 2015 Share Posted April 7, 2015 Fair enough. I'll rescind the OP comment. Not like I want to see my favorite class nerfed or anything - was just a bit taken aback. xD Â Let's call it "extreme risk, extreme reward" instead. I still took Brutal Strikes in prep for Threatening Prescence. Â Nerf Chanter and Cipher instead! Don't you touch mah CIPHER!!! Seriously though, it's hilarious. I lolled at Mind Lance (~40 pierce damage in a line) AKA Drake Be Gone. Link to comment Share on other sites More sharing options...
Matt516 Posted April 7, 2015 Author Share Posted April 7, 2015 It is weird that the bonus from this ability is an integer bonus though. Makes it heavily HEAVILY favor dual wielding over anything else. Wonder why they did that instead of the additive percentage modifiers almost everything else is? 2 Link to comment Share on other sites More sharing options...
Francis Ironwood Posted April 7, 2015 Share Posted April 7, 2015 I think it's a bug. Just so weird having such a massive bonus. Link to comment Share on other sites More sharing options...
Dongom Posted April 7, 2015 Share Posted April 7, 2015 And even then, Cipher is still stronger. 1 Link to comment Share on other sites More sharing options...
PIP-Clownboy Posted April 7, 2015 Share Posted April 7, 2015 I guess in terms of past games in the same genre, a number of the classes here have abilities that could be considered overpowered. Chanter (+25 fire damage to all party weapons is pretty serious) and Cipher especially. Â The major exception would be the Paladin, who is fairly sad and pathetic in virtually every possible way. Â Darcozzi's/GoldPact 10 accuracy/Charm defense upgrades on Liberating Exthoration is nice.. to put on a Barb at least. Link to comment Share on other sites More sharing options...
dirigible Posted April 7, 2015 Share Posted April 7, 2015 OP, it probably isn't working that way. Â The Ranger's Mark ability ALSO says that it adds +20 damage (for both the ranger and their pet). This is a lie. I can't figure out how much damage it adds, but it sure isn't a flat +20. It might be +20%. Link to comment Share on other sites More sharing options...
Dongom Posted April 7, 2015 Share Posted April 7, 2015 Â Â The major exception would be the Paladin, who is fairly sad and pathetic in virtually every possible way. Â There's a mod that makes his Flame weapon have infinite casts, and he still sucks on anything but being an zdps off-tank. 1 Link to comment Share on other sites More sharing options...
Francis Ironwood Posted April 7, 2015 Share Posted April 7, 2015 OP, it probably isn't working that way. Â The Ranger's Mark ability ALSO says that it adds +20 damage (for both the ranger and their pet). This is a lie. I can't figure out how much damage it adds, but it sure isn't a flat +20. It might be +20%. You're right about the ranger ability, but the barbarian's One stands alone definitely gives a flat +20 damage boost. I tested this before for the op and now again because of your post and i'm pretty sure it adds 20 damage. my barb hit for over 30 damage with 11 might while dual wielding on the wolves and 3 dudes at the start. It also shows it on the character page (think my damage was 31-39 with it on). 2 Link to comment Share on other sites More sharing options...
dunehunter Posted April 7, 2015 Share Posted April 7, 2015 I think it is a bug, maybe it's intended to be +20% instead of flat 20. Link to comment Share on other sites More sharing options...
Matt516 Posted April 7, 2015 Author Share Posted April 7, 2015 I think it is a bug, maybe it's intended to be +20% instead of flat 20. Â That's what I would expect... but then again apparently there's a high-level Chanter chant that grants AoE +25 fire damage to everyone, which would be ridiculously more powerful since you A) don't have to put yourself in a risky situation to make it happen and B) it affects everyone, not just one character... so who knows? Link to comment Share on other sites More sharing options...
Primislas Posted April 7, 2015 Share Posted April 7, 2015 Â I think it is a bug, maybe it's intended to be +20% instead of flat 20. Â That's what I would expect... but then again apparently there's a high-level Chanter chant that grants AoE +25 fire damage to everyone, which would be ridiculously more powerful since you A) don't have to put yourself in a risky situation to make it happen and B) it affects everyone, not just one character... so who knows? Â I was pretty sure it was 25% before 1.0.3 (according to my reading of the log). Was I wrong? D: Link to comment Share on other sites More sharing options...
Jojobobo Posted April 7, 2015 Share Posted April 7, 2015 Barbarians have terrible deflection and go do reasonably fast when they're surrounded (not immediately, but they're not going to be tanking like a Fighter). I thinking it's just to give them more of a chance in these situations, but yeah it is a pretty powerful ability. Link to comment Share on other sites More sharing options...
syarulax Posted April 7, 2015 Share Posted April 7, 2015 I guess in terms of past games in the same genre, a number of the classes here have abilities that could be considered overpowered. Chanter (+25 fire damage to all party weapons is pretty serious) and Cipher especially. Â The major exception would be the Paladin, who is fairly sad and pathetic in virtually every possible way. I don't think Paladin is bad until you play PotD, which lot's of the time you need to prioritize accuracy and Pali is one those good candidate to have. Link to comment Share on other sites More sharing options...
Malovane Posted April 7, 2015 Share Posted April 7, 2015 Â Â I think it is a bug, maybe it's intended to be +20% instead of flat 20. Â That's what I would expect... but then again apparently there's a high-level Chanter chant that grants AoE +25 fire damage to everyone, which would be ridiculously more powerful since you A) don't have to put yourself in a risky situation to make it happen and B) it affects everyone, not just one character... so who knows? Â I was pretty sure it was 25% before 1.0.3 (according to my reading of the log). Was I wrong? D: Â Â Eh, I'll test. All I can really tell is I mow through things in seconds with it and have rather large damage numbers. It says something like "has effect +25 burn damage", so I took it at its word. But I suppose it could be 25%, considering my damage was already fairly high. Link to comment Share on other sites More sharing options...
Malovane Posted April 7, 2015 Share Posted April 7, 2015 Â Â I think it is a bug, maybe it's intended to be +20% instead of flat 20. Â That's what I would expect... but then again apparently there's a high-level Chanter chant that grants AoE +25 fire damage to everyone, which would be ridiculously more powerful since you A) don't have to put yourself in a risky situation to make it happen and B) it affects everyone, not just one character... so who knows? Â I was pretty sure it was 25% before 1.0.3 (according to my reading of the log). Was I wrong? D: Â Â Looks like I was wrong. Even though the explanation says +25 Fire damage, it's more likely +25%, as while the damage is pretty significant - it's not as high as +25 flat fire would be with DR vs. Fire taken into account. Difference less noticeable on my rogue, more on my weaker characters. Overall, still more damaging than a single character with +25 flat - but, I suppose a full party of dual wielding barbs might be fun. Link to comment Share on other sites More sharing options...
FalloutBoy Posted April 7, 2015 Share Posted April 7, 2015 I have a Barbarian main and I did not take this skill because he dies in about 2 seconds if he gets engaged by more than one enemy. Link to comment Share on other sites More sharing options...
Dapper Dan Posted April 7, 2015 Share Posted April 7, 2015 Does this ability add +20 to carnage procs as well? Link to comment Share on other sites More sharing options...
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