Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Multiclass

Multiclass

  • Please log in to reply
58 replies to this topic

Poll: Multiclass (134 member(s) have cast votes)

Multiclass?

  1. Yes (30 votes [22.39%])

    Percentage of vote: 22.39%

  2. no (91 votes [67.91%])

    Percentage of vote: 67.91%

  3. I hope its in the expantion. (13 votes [9.70%])

    Percentage of vote: 9.70%

Vote Guests cannot vote

#1
sunshinex3

sunshinex3

    (1) Prestidigitator

  • Members
  • 6 posts

I like pillars of eternity, i like the story, and the game play.

 

Theirs really is no reason not to have dualclass or multiclass in this game. if their was a multiplayer, dualclass could still be removed from it.

 

Just speaking from a single player point of veiw it should of been put into the game, it worked for the old school games and it would of worked for this one too. It had to have been laziness or short sightedness. I hope they add it to an expantion.

 

 

 

If you don't want multiclass then don't multiclass easy enough its an option like alot of other things in the game.

                                                                This is the arugment

IRMA:

"why is everybody hatin dual class? you finish the game playin your fav classes, then you can connect them and enjoy it even more! why do you care if mage+fighter is too strong its not mmorpg jesus. it adds more fun and more options to thr game.
whats better, 11 options, or 11x11(-11)? do the math"

 

If you don't want multiclass then don't multiclass easy enough its an option like alot of other things in the game.



#2
Irrevenant

Irrevenant

    (1) Prestidigitator

  • Members
  • 41 posts

I'd very much like to be a Cipher Monk. Hnnnggggg, soul whip-powered fists.

 

I can just see the overpoweredness now.

 

 

This might look like I'm speaking in jest. I'm not.


Edited by Irrevenant, 06 April 2015 - 08:25 PM.


#3
dirigible

dirigible

    (4) Theurgist

  • Members
  • 325 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

This is one of those games where I can't really see multiclassing working very well.

 

Not to mention the absolutely mind-boggling task of implementing it in a way that makes sense and isn't broken as all hell.

 

Personally I think it's enough that you can already build your class in almost any way you want. Heavy armor? Ranged? Sneaking around? Throwing scrolls around like candy? You've got tons of options already.


  • Moira and Kriber22 like this

#4
Dongom

Dongom

    (4) Theurgist

  • Members
  • 270 posts

 

 

Personally I think it's enough that you can already build your class in almost any way you want 

 

 The casters are kind of limited in builds because of the rest system.


Edited by Dongom, 06 April 2015 - 08:30 PM.


#5
Ganrich

Ganrich

    (10) Necromancer

  • Members
  • 1463 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!

Chanter/Barbarian - High Perception, dual-wield, interrupting blows, -10 concentration chant + Carnage.  Good luck other team.  


  • Sylvanpyxie and Isi1dur like this

#6
MLMII

MLMII

    (2) Evoker

  • Members
  • 59 posts

Although I'm not sure it'd work in the ruleset I'd personally like to see a system similar to D&D3 where you get to, more or less freely choose which class you are improving at each level.



#7
Dongom

Dongom

    (4) Theurgist

  • Members
  • 270 posts

Barb/Wizard = unkillable aoe monster


  • Ganrich likes this

#8
Ganrich

Ganrich

    (10) Necromancer

  • Members
  • 1463 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!

Barb/Wizard = unkillable aoe monster

 

Can you imagine a Fireball (and other AoE damage spells) proccing carnage?  

 

How about Cipher/Wizard for that AoE focus generation?



#9
Osvir

Osvir

    Arch-Mage

  • Members
  • 3799 posts
  • Location:Stockholm, SE
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

I'd like to see an Omni-Class. Can pick from ALL talents from ALL Classes every level up. Then you could mix-n-match how you please.


  • omegabet and MLMII like this

#10
Aron Times

Aron Times

    (3) Conjurer

  • Members
  • 128 posts
  • Steam:arontimes

If there's going to be multiclassing, there needs to be real drawbacks to it. BG2 dual-classing was completely broken in terms of playability and power level. In terms of playability, it was utterly stupid why you lost access to your old class until you overtook its level with your second class, and in terms of power level, most dual class combos were at most one level below their single class counterparts but much more versatile.

 

On the other hand, there needs to be real benefits to it, or you might as well not do it. Temple of Elemental Evil gave you almost no benefit to multiclassing, as the large party size made it more efficient to have specialists instead of generalists in your party. IIRC you could have a party of nine: 6 PCs and 3 NPCs. Multiclassing is really only useful in solo games or games with small parties, as the added versatility offsets the decreased focus.


  • anameforobsidian likes this

#11
RedSocialKnight

RedSocialKnight

    (4) Theurgist

  • Members
  • 248 posts
  • Steam:redsocialknight
  • Pillars of Eternity Backer
  • Kickstarter Backer

I've never met a multiclass system I didn't try to break, but I don't think this game is really meant for it.

 

The class mechanics are too specific: keeping track of Focus, Wounds and Chant verses on the same guy would be just ridiculous -- even the icons are in the same place on the portrait.

 

It's something I can see happening with a more generally reworked class system in a sequel three years from now -- but not an expansion.


  • Ganrich and anameforobsidian like this

#12
dirigible

dirigible

    (4) Theurgist

  • Members
  • 325 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

 

 

 

Personally I think it's enough that you can already build your class in almost any way you want 

 

 The casters are kind of limited in builds because of the rest system.

 

Perhaps. I want to try building a wizard as a full on spellsword, putting him right in the middle of the enemies and exploding all over them. Or turning a priest into a berserker mode holy warrior



#13
Matt516

Matt516

    (8) Warlock

  • Members
  • 1159 posts
  • Steam:Pungent Raindeer King
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer

There are much more important things to focus on. This game system wasn't designed with multiclassing in mind. :p


  • Ganrich likes this

#14
Caerdon

Caerdon

    Black Sheep of the Obsidian Order

  • Members
  • 518 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

During it's 40-year history D&D has come up with an impressive amount of stupid ideas.

 

Of all those stupid ideas only a tiny handful are as ingeniously stupid as dual-classing.


  • Ganrich, anameforobsidian, omegabet and 2 others like this

#15
MLMII

MLMII

    (2) Evoker

  • Members
  • 59 posts

Yeah .... because Gandalf never picked up a sword and trying to recreate Belgarion would just be ... BAD WRONG FUN.

 

 

*Edit*

 

My apologies, I misread your post.


Edited by MLMII, 06 April 2015 - 09:40 PM.


#16
Caerdon

Caerdon

    Black Sheep of the Obsidian Order

  • Members
  • 518 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Yeah .... because Gandalf never picked up a sword and trying to recreate Belgarion would just be ... BAD WRONG FUN.

 

Are you talking to me?

 

Multi-classing is a sensible concept. Dual-classing is not.


  • MLMII likes this

#17
dirigible

dirigible

    (4) Theurgist

  • Members
  • 325 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

Imo if you really want "multiclassing" then you should just go with a classless system. Like Elder Scrolls, or Divinity Original Sin, or The Dark Eye, or SPECIAL.



#18
Messier-31

Messier-31

    Arch-Mage

  • Members
  • 2240 posts
  • Location:Łódź, Poland
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

For the n-th time, no thank you.



#19
Emptiness

Emptiness

    (4) Theurgist

  • Members
  • 352 posts

I'm pretty sure this system does not lend itself to dual- or multi-classing.  Not that it is impossible; they could do it, but the system wasn't designed for that from the start, and adding it in would highlight that fact unpleasantly.  Whatever notion of class balance exists now would pretty much fly out the window.

 

Of course, it's a single-player game so in one sense class balance doesn't really matter.  You won't be playing the game with your single class character getting stomped by four-class supercheese players.  So it wouldn't really hurt anyone.  Except the developers, of course, who would have to do a bunch of work to implement it and then listen to the forum erupt into endless debates about why all the classes aren't as effective as some specific multiclass build.

 

If they do add multiclassing, though, I would definitely use it.  :)



#20
Mungri

Mungri

    The Lord God of the Obsidian Order

  • Members
  • 830 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

The way the talents work in this game, there is no need for multiclassing. E.G. you can turn a wizard into a gunner if you rally want. The weapon and armour choices arent as narrowly limited as they used to be in the old DnD games.


  • Caerdon likes this





Also tagged with one or more of these keywords: Multiclass

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users