Terikan Posted April 2, 2015 Share Posted April 2, 2015 No other way to say it. The combat system is weak, which wouldn't be a problem except that encounters are so uneven within the same area that it's not a matter of challenge, but a matter of cheesing things, playing power classes, or overleveling. Don't give fights of manageable difficulty for two hours just to give a completely impossible fight at the end. It's poor game design. It's not an attempt to revitalize the idea of a challenging game, it's not a response to how easy games have become (nothing easier than claiming something is easy), it's the result of a dev team that didn't do what they needed to do to make a segment of a campaign consistent. And you can't talk about it. Every topic I've visited about game difficulty and certain fights is met with the same canned fanboy responses. It's depressing. I want games like these to succeed or I wouldn't have backed it, but I wasted my evening (and my time is scant) trying to justify my support only to be rewarded with a roadblock. This is my life. I am going to bed soon, so that I can slog through another 10 hour day, come home, and try to maybe get 2 or so hours played. I have to make a decision at this point if a game like this is worth the time investment, or if I should use a trainer, or cheat, or what. It's not a fun moment. Link to comment Share on other sites More sharing options...
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