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Infares

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Everything posted by Infares

  1. All the solo tests are showing is that an interrupt build isn't suitable for Triple Crown Solo attempts.
  2. Combine Interrupt builds with Resolve/Concentration debuffs and a Slow debuff. At that point interrupts really are equivalent to a stunlock.
  3. I just tried the Phrase again while attacking some villagers in The Black Hound, and can't replicate your success (they stay at 78 Concentration with the Phrase debuff applied). Thank you for testing it. Can you try Expose Vulnerabilities and Insect Swarm/Plague? Are you confirming that the debuff shows on the enemy's popup? Some chanter phrases have small aoe and if they start before you're in range they won't apply to a particular enemy during its duration.
  4. That, and an "interrupt build" tends to reference your whole team rather than simply a single member. You get two barbs and two blast wizards vandalizing a whole bigass clump of melees and you're the only one hitting people.
  5. The nice thing about mixing Wizard and Barb Interrupters is that the Wizard can bully low Reflex mobs while the Barb bullies low Fortitude ones. Both classes also have inherent attack speed steroids. This is a lot of why 2 barbs, 2 wizards, Chanter/Druid would be my default for testing an interrupt party once they fix all of the concentration debuffs. It seems to me you wouldn't even need any tanks for this. CC the spellcasters, debuff the melee clump, the interrupts prevent as much or more damage than good mitigation/avoidance + heals over time. Have one barbarian be a Moonie with dual
  6. They're absolutely beastly with Draining Whip and either dual wielding, a bow, or a Blunderbuss.
  7. http://forums.obsidian.net/topic/77638-interrupt-build/page-3?do=findComment&comment=1663872 Or rather, concentration reduction effects aren't working properly, sorry for the misstatement.
  8. There are other gods in the pantheon that just haven't been added yet, probably mostly for regional reasons, and I'm quite sure that one of them will have another currently unrepresented ranged weapon in their talent pool.
  9. Why is that at all clear? The talent says it works when using a single one-handed weapon. It says nothing about ONLY using a single one-handed weapon. Why shouldn't it work with a shield? Because there's a sword&board talent? That's not a good enough reason. Also, it can't be overpowered on a Tank because (with a very few exceptions, Barbarians, Rogues, and Ciphers notwithstanding) their job isn't to do damage. And you're using two talents to have both.
  10. Achilles: Those are just suggestions, though. If your build for a certain class isn't going to be tanky, then Perception is squarely for Interrupt. If you're going to be a DPS, you're probably going to max Might, Dexterity, and sometimes Intelligence, even if the "recommended" stats suggest otherwise.
  11. Buddhist monks are not atheists and neither was Buddha. Theism and religion are not conceptually interchangeable.
  12. They need unenchanted monk gloves that grant the Fine > Exquisite > Superb enchants, and allow Lash and Slayer properties.
  13. I beg to differ, but hey, to each their own. Yeah, I'm actually strongly considering a build with 2 barbarians and 2 wizards, a Chanter tank and a Druid. General idea is to not really need a healer because everything's getting interrupted into oblivion.
  14. This is a good question. If the damage is solely based on the calculation of the hit that caused it, then Might would affect the total damage (and thus the drain), but if they're considered two separate events, then you're basically asking if the drain part will double dip into the might pool, doing base damage calculated according to the (might boosted) base damage and then having that drain also get boosted by might again. Pretty easy to test IMO. Potions are based on Int but also Survival. Not might, though, IIRC. Surely if I'm wrong someone will have their pedantic senses tingling and co
  15. Oh wow, an atheist monk? What else comes on your mind after a dose of svef? Steel water? Maybe it was an atheist baked like a monk after self-immolation.. interesting.. (Speaking of which, I bet that some of the designers smoke weed.) faith without the possibility o' doubt is pointless. am suspecting that more than a few monks has had uncertain faith and ultimately decided their god did not exist or were not listening. *shrug* your lack o' imagination is disturbing given that this is a message board for a fantasy role-play game. Also keep in mind Buddhist monks have no
  16. Trying to run a high Per Barb currently to proc Carnage Interrupts, and that was a key part of the strategy. There are a number of (usually magical) effects that reduce Concentration, but hey those are probably broken too. Regarding weapon choice, Morningstars technically have the highest Interrupt rating, but I don't think it's worth fighting the bad pathing in this game in order to get close, so for something on the squishy side like Barb I say reach weapons are better. The problem with morning stars is how slow they are. IMO in order to optimize around interrupts you want multipl
  17. Yeah, in several MMOs, some classes excel at tanking several enemies at once, and some are completely dominant against a smaller number of enemies. In PoE, the Fighter is the former and the Paladin is the latter. With FaC and maxed out favored dispositions, the fighter can't touch the Paladin's defenses, though the Fighter can tank more normal enemies at once.
  18. Dex IIRC doesn't affect reload speed, but it affects Action Speed and Recovery. Reload speed is its own stat that's weapon-dependent and is reduced by the Gunner talent and a Chanter Phrase.
  19. But then its a symptom of a greater problem. We want a greater challenge out of the game but dont want to play a class that feels gimped, and while i consider myself a min-maxer I would also say that even with totally random stats the game is too easy. I guess my problem might be that i came here from the paradox games series which were RP heavy but also very big on the strategy side of things. This game is hevay on the RP but the strategy is abysmal. I guess you could say its my fault for playing the wrong game but i think that a bit more strategy really wouldnt have hurt this game. Differe
  20. Dex makes you attack faster, so you get higher dps that way. So let's say you're doing around 30 per hit, attacking about every 2.5 seconds. That's 12 dps. If you have 18 dex instead of 10, you'll attack 24% faster or 1.9 seconds between swings, giving you a dps of 15.8.
  21. The main problem I have with turning wheel is I favor a wound burn strategy with Monks, they seem to perform much better when you're taking a beating and pouring those wounds into attacks as fast as you can.
  22. But then its a symptom of a greater problem. We want a greater challenge out of the game but dont want to play a class that feels gimped, and while i consider myself a min-maxer I would also say that even with totally random stats the game is too easy. I guess my problem might be that i came here from the paradox games series which were RP heavy but also very big on the strategy side of things. This game is hevay on the RP but the strategy is abysmal. I guess you could say its my fault for playing the wrong game but i think that a bit more strategy really wouldnt have hurt this game. Differe
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