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Infares

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Everything posted by Infares

  1. I found any spell or ability that mind-controlled or confused enemies highly irritating.- They run around my whole party, not neatly in front of my tanks any more. - I can't use half of my spells on them while they're friendly. - If I cast any buffs, I buff my enemies. Stupid. - I have to manually order attacks and keep a close eye on everyone's timer for it not to run out while standing next to my wizard. If only a few of the enemies are affected, it's useful. If the majority is, I found it quite annoying. You can attack them with the attack hotkey and focus fire them down, or you can target them with friend/foe aoes by placing the inner circle just outside of your tanks per usual. It does make them a little funky, IMO they should just turn yellow instead of green (signifying that though they're no longer a threat to your group, they're still targetable to things that affect foes normally. This would also make mind controlled party members targetable by abilities that can cure them of their mind control properly because they'd not actually be considered flipped from friend to foe, but something else.
  2. Battleforged procs at <50% endurance and goes away at >50% endurance. You would switch to the draining weapons at like 20% and switch back out at like 45% and yoyo it. That's require another talent (Quick Switch) which would compromise the build in other areas.
  3. Congrats, give me some tips please: 1. Wouldn't Fire God-Like be better choice? The Way burn damage scale with all barb abilities, you basicly have one more retaliate 53 burn damage to all enemies around. I know moon-like has healing but it is the qustion between: kill faster than die or heal faster than die. Opinion? 2. Did you use Draining Weapon or tried Dual Draining Weapon? (do they stack or work independly?) 3. What other items do you recommend and gear? 4. Did you use summons? 5. How did you manage to deal with Chain stuns/paralyze/disables for example? 6. How was dragon solo fight 7. What weapons you were using and reccommend most? I am prepering myself for another PotD solo with Bard and can't decide between Moon-God-Like and Fire-God-Like. I love the idea of even faster AOE killing with Burn damage with Retalition :D. However I don't know how MUST is healing later in game or in 12-15 Endless Paths. So, any help from you is greatly appreciated! Congrats once more :D I think that basically once you have OSA, just plain retaliate is more than sufficient to decimate anything in melee, and so the three free self heals at that point leave less to RNGesus/Luck. Granted, hitting 50% and everything spontaneously combusting does make the fights shorter, which does have defensive value in and of itself (especially on your health pool). The Moon variant uses a weapon that heals you when you do melee damage (which retaliate counts as) so it's more defensive but still very devastating. If Draining weapon enchant counts with retaliate- does it also work with Battleforged? Imagin how much HP you can get back with that retaliation plus burn damage :D. The thing is, every time it'd heal you back you'd lose Battleforged. Your health would yoyo and you'd only proc the fire damage when you're getting hit hard enough or frequently enough for the buffed health you're getting back from the draining retaliation to not be good enough to prevent your health from dipping that low. Basically, if you're Fire Godlike, you eschew the Draining Weapon altogether IMO. Which is fine, just use the Jolting Touch Stiletto instead. :D
  4. No it is not. I'm not challenging your position, but I am questioning it, because I want to hear your opinion on it. In what way is the Wood Elf bonus not useless for Melee DPS? Because even in melee you have the reflex and deflection bonuses against distant attackers.
  5. Congrats, give me some tips please: 1. Wouldn't Fire God-Like be better choice? The Way burn damage scale with all barb abilities, you basicly have one more retaliate 53 burn damage to all enemies around. I know moon-like has healing but it is the qustion between: kill faster than die or heal faster than die. Opinion? 2. Did you use Draining Weapon or tried Dual Draining Weapon? (do they stack or work independly?) 3. What other items do you recommend and gear? 4. Did you use summons? 5. How did you manage to deal with Chain stuns/paralyze/disables for example? 6. How was dragon solo fight 7. What weapons you were using and reccommend most? I am prepering myself for another PotD solo with Bard and can't decide between Moon-God-Like and Fire-God-Like. I love the idea of even faster AOE killing with Burn damage with Retalition :D. However I don't know how MUST is healing later in game or in 12-15 Endless Paths. So, any help from you is greatly appreciated! Congrats once more :D I think that basically once you have OSA, just plain retaliate is more than sufficient to decimate anything in melee, and so the three free self heals at that point leave less to RNGesus/Luck. Granted, hitting 50% and everything spontaneously combusting does make the fights shorter, which does have defensive value in and of itself (especially on your health pool). The Moon variant uses a weapon that heals you when you do melee damage (which retaliate counts as) so it's more defensive but still very devastating.
  6. I'm sure a lot of TC attempts end before Magran's Fork, lol. At least you didn't attempt the Temple of Eothas before that point.
  7. There's a pair of boots that gives you 3/rest of the level 1 Cleric heal. Otherwise, you can always give your paladin last hit when something dies and save his fire attack (with attached AoE heal) for spot heals. Paladin healer works best with dual tanks, with your main tank being a Moon Godlike. The main draw for such a setup is that your primary healer does so through their normal DPS routine and doesn't have to let up on the damage in order to heal unless an extra Lay on Hands is needed.
  8. If the Paladin is your main character, it's damn near impossible to be a glass cannon Paladin regardless of your stats.
  9. Due to how good your Paladin passive is, you can actually build for relative offensive punch and still have stellar defensive stats even without a shield, either dual wielding, using a 2h, or with reach, compared to other dps/support. You can even make ranged weapons work, but the tolerances for staying outside of 4 meters with the Wood Elf passive are razor thin, so you might just wanna go with Hearth Orlan or some flavor of Aumaua/Godlike. For what faction you get, Goldpact or Wayfarers are best, with the former being more offensive and the latter being better support. Frankly I took the fire attack and ignored LoH entirely, as with the talent that gives it an AoE heal makes it a more useful heal on principle, but getting both is still viable. I'm not sure if the Goldpact dot stacks multiple times if applied via dual wielding or Blunderbuss, might be something to test.
  10. Once everyone in the party has Athletics 3, I almost never have to actually rest due to fatigue, although there's a pretty high likelihood once you're higher level and your first couple levels of spells go from per rest to per encounter, you'll be able to sustain much better and it'll become a thing again. Dunno as I've been rerolling so much that I have yet to get level 9 in a group lol.
  11. Stag and Wolf use Piercing as well. Their weapon icons look like claws, but are actually horns and teeth, respectively. This isn't aimed at you specifically, but for anyone wondering how we're seeing this info, you can open up your equipment or item screen while spritshifted and see their stat mods and the specific stats on the Spiritshift-specific equipment they're given while shifted. This brings me to another point, we have the precedent for unarmed weaponry thanks to Spiritshift, why not include something like it for Monks? Give it no base damage on its own but allow monks to enchant it like any other weapon.
  12. hmm, i think chanters are one of the most versatile classes out there so i really hate when people say they can only be playd 'X' way or that they suck when played 'Z' way, its just like well play to your strengths Exactly. Depending on stat spread and talents, as long as you have them on or near the front line and make sure to cluster your other characters near them when fighting, you can give them a talent loadout that will mold them to virtually any style of tank, melee, or ranged DPS. They also make excellent Scroll casters, since they're only going to be using an invocation every 18 seconds-ish or longer anyways. They also make very good recipients for equipment that grants spells per rest for the same reason.
  13. My chanter is one of my tanks alongside my Fire Godlike Barbarian wielding the Lightning Stiletto. There's no such thing as "tanking too slowly", lol. Everything else he does is pure benefit.
  14. Forum does have a spoiler warning tag. On the one hand, it was unnecessary, but on the other, it was accurate. Pick your poison.
  15. I think most people that used shields wore pretty light armor and used maces since they were super easy to wield untrained. Like, you can have a guy show you the right way to strike with a mace, do it yourself 2-3 times against a tree trunk, and be good to go for most infantry battles.
  16. Thing of it is, even if you didn't have a personal rule against dumping stats, you still probably don't wanna do it on PotD anyways. it depends, i find that dumping int on a chanter that stays in melee range is worthwhile as you will always hit mobs and allies near you and durations matter very little to you. But i tae you point, in general dumping a stat is almost always a bad idea On hard or easier, dump the hell out of stats all you want. PotD will punish you for having bad resists, though. Will rarely comes int play though, and if you get perception (i think) you can make up for bad int TBH if ive learnt one thing from min maxing the hell out of my chanter its that your starting stats arent really that important compared to your gear and talents/spells The thing about will-gated attacks is mostly the fact that they tend to be really debilitating when they do happen.
  17. Thing of it is, even if you didn't have a personal rule against dumping stats, you still probably don't wanna do it on PotD anyways. it depends, i find that dumping int on a chanter that stays in melee range is worthwhile as you will always hit mobs and allies near you and durations matter very little to you. But i tae you point, in general dumping a stat is almost always a bad idea On hard or easier, dump the hell out of stats all you want. PotD will punish you for having bad resists, though.
  18. Thing of it is, even if you didn't have a personal rule against dumping stats, you still probably don't wanna do it on PotD anyways.
  19. Action speed and recovery are two different things. Don't think I'm disagreeing with you, though, all my casters have dex and are in clothing.
  20. I agree, especially if we get expansions that eventually raise the level cap closer to 20, at its current scaling, Shapeshift is just poorly balanced. A fox or crow/owl form that supercharges your spellcasting would be great, as well as buffing the melee-centric forms needing much-needed buffs to allow for a greater number of possible endgame builds, which is half the fun of the game. DPS wise I think you're expected to take several of the Wildshape damage talents, since each one does buff your melee dmg by 20%, stacking three or four of them would make you pretty mean along with WF: Peasant and the melee DR/DPS boost talents.
  21. Lol, Prestidigitator is the forum title for people at 5-50 posts, it's not someone's name.
  22. It kinda already is. Sticking melee CC requires accuracy, lol.
  23. Why do you think that? Unless it was changed in a patch and I missed it, if you are a monk and you equip a 1h weapon, you are fighting one-handed. Your off-hand (literally, as in your fist) is not being used. You should not be gaining the benefits of dual-wielding in any way while having a weapon in one of your hands. In fact, it is a source of many complaints that it is impossible to do that, because obviously, monks want to be able to fight with both their hands whether they use a weapon in one of them or not. Again, reading comprehension can't happen if you're skimming. He's taking about putting the weapon in your off-hand, not your main hand. You do still auto-attack with just the weapon (in your off-hand) but you get the equivalent of 1h only accuracy for BOTH HANDS when using a skill that has a Full Attack.
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