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3 NeutralAbout Maverick87
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The 2.01 patch changes, state that the draining mod is properly restored after a save/load. I guess that means that draining mod still exists and is properly working. In my game the mod is missing on tidefall unless i put it in a random container save and then load to take it back (i havent tested if after this method the mod stays permanently or bugs out again along the way). Also after a little research on the internet i see some people saying that draining mod got replaced by some attack speed stealing mod which i cant see in game. What gives?
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Draining mod
Maverick87 posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
wasnt the draining mod fixed during 2.01? its missing on tidefall and gauns share -
Greetings watchers. Sometime ago i came upon those gloves sold by dunstan in the crucible keep (after a couple of quests) that grant the firebrand spell along with some fire DT. I bought them just to see what the firebrand is and it happens to be a fine looking greatsword with immense dmg and crit. Drawbacks are 3 uses per rest, lasts 30 sec, entirely fire dmg. I was wandering if any of you experts out there could speculate/create/test any viable or just fun builds around it, my main concern being barb, paladin, fighter. (maybe throw Scion of Flame into the twist) Also can someone test a single hit dmg output with a goldpact knight wielding it, doing flames of devotion + Intense flames, enduring flames, scion of flame (how much is the dot from enduring flames?) At the moment i dont have the necessary tools and time to do so myself. Note that even when firebrand runs out of time or uses or the enemies have high fire DT, you can still have a greatsword or pike to dish out dmg. Its just that you have a peak of power and some fun/roleplaying with firebrand. I cant be the only one that likes the idea. All suggestions are welcome.
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what about the unpaid hirelings bug that is going on for several patches?
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Patch Notes: 1.05
Maverick87 commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
"Draining Whip is now working as intended." I thought it did work as intended before. Can someone tell me what the problem was? -
Patch Notes: 1.05
Maverick87 commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
Which changes are not retroactive to saved games? -
Barbarian Blooded ability still bugged?
Maverick87 replied to Maverick87's question in Patch Beta Bugs and Support
So i can keep playing being sure that blooded adds the dmg even though the description and CS are not as intended. Well thats what matters. Thanks a lot dude! -
Its supposed to give x1.25 dmg when below 50% endurance. The description though sais x1. When below 50% the description changes to x1.25. Furthermore i have not tested if it actualy gives the damage boost but in the inventory/character screen the dmg doesnt change. Can anyone confirm?
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Thanks for all the usefull information. I like the fact that different players had different input and a variety of ideas. I ended up with the following stats. Might: 20 Con: 8 Dex: 18 Per: 10 Int: 3 Res: 19 Reasons behind it: I sacrificed Int (therefore the knockback duration) to max some others stats. I chose to max Res over Per cause since my focus is to be a tanky dps i dont want to get interupted at all. Especialy with the slow swinging 2h sword. Interuptin enemies on the other hand is good but its not dps related. Furthermore the deflection from those stats is the same weather u have them 14/15 or 10/19 and we need the will save more than the reflex cause we dumped int. Maxing might and dex are pretty much self-explanatory. I left con at 8 based on your input guys, that its not that big a deal. I hope this topic helps more watchers out there whether building a fighter or anything else.