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About WebShaman

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    (3) Conjurer


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  1. I would have preferred a Musketeer Class with the ability to dual wield pistols. Archer and Ranger should have been done with skills and talents. My last post on these boards.
  2. You know, I am really tired of the Obssheep and their bleating apologies. Keep the game as it is. I'm done. One more backer gone. Good job.
  3. Obssheep found the thread first...hehe. Personally, I agree with Darth's review 100%. It was spot-on. Second, I like D:OS and WL2 is one of my favorite games. Nothing outside of some Robin Williams monologues have got me laughing so hard. How can you not find Scotchmo hilarious? "These aren't my pants! Somebody **** in them!" The first time I caught him saying this, I lost it!
  4. Well, it looks like this topic has run its course. Wish I had an ignore button. Luck, you should start a new thread so that we can discuss mechanics more.
  5. I too am in the "different effects for crit/hit/graze" team! And I would also like to see a return of immunities.
  6. Wow Gronar, you are really degenerating here. I haven't noticed anyone anywhere screaming for more D&D in PoE in any thread that I am aware of. And the strawmans...why are you doing this? You are increasingly isolating yourself from others by doing this by shutting down any possibility of reasoned debate. The current system is too severe, too harsh. It needs more balance. That is what is being suggested. And yes, folks have used various examples for comparison. That is no reason for you to de-rail discourse with the accusation that "many" (and apparently that means none
  7. Also, if I remember right, the whole "miss-graze-hit-crit + DR" system was advertised as a solution for preventing the "miss fests" that allegedly plagued the IE games. Yet in those games I have never experienced such hopeless stalemates as in situations in PoE when tank-Eder and random-enemy-boss were the only ones left standing. Miss after miss after miss, with an occasional graze for single-digit damage. Could sometimes have probably gone on for fifteen minutes if I hadn't been impatient and reloaded. This. God. Damn. This. The discrepancy between survivability and an ability to hit
  8. No, in this game, the prologue is absolutely-****ing-fantastic spot-on adventuring! It gives you EVERYTHING that this game is capable of. It is magnificent. And then...you get floored by the rest, because it is utter crap. It is like a totally different team did the prologue. Everything makes sense. You actually can change things (for positive!!!!!!) in the prologue according to what you do! You are afflicted, but not out-of-the-blue with some off-the-wall bollocks, but with something very, very normal : you were bit by one of the insects of the area and you have gotten ill.
  9. This is Obs' way of rewarding you for...yeah. Hehe...you wasted a slot! But hey...everything is balanced, needed, yeah! Basically, it sucks. We know. We also sympathize. The Devs do not.
  10. Got to go with Matt on this one Sens. Pillars of Eternity, for all it's flaws, is still 100x times more entertaining than BG1 and BG2 for me. I think you need to finally leave the prologue of PoE. Single most hilarious post on these forums! My hat to you, good sir! You have missed your calling as a comedian!
  11. To be blunt - I can compare BG:EE to PoE. Let that sink in. They are both made recently. Fact is, nobody forced Obs to create their own IP, Mechanics, yadda yadda yadda. They did it willingly, without being forced to. So yes, any game that was created recently is in the running for comparison.
  12. I agree. I never played with GM, so I never had those references. Thank you.
  13. It is funny that anyone thinks that Thaos is really dead, when one contemplates the main theme of the story - is any answer truly reliable? Can we ever know for certain yadda yadda yadda. Is Thaos truly destroyed? Why can't Woedica re-assemble his soul for the pieces (in case one has done that)? Truth be told, we do not know the limits of these gods. We only know that they tend to hold to a bargain not to interfere with the mortal realm directly. And even that seems tenuous.
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