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About Elvarein

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  1. Also be creative my good sir. Some of the wizards best spells need him to be in close range and there is that level 6 spell that kinda requries the wizard to be close in. So for instance: *Situational 1st Level spells Eldritch Aim – Increases the caster's Accuracy. Fleet Feet – Empowers the target with unnatural speed, increasing their Movement Rate. Wizard's Double – Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus against a single attack. Spirit Shield – Surrounds the caster with a shield of spirit energy, granting an increased Da
  2. Strangely enough, POE druids rock at pure dps while at range. Wizards on the other hand seem to be more of a control character with their best damage spells requiring you to be close range. If you do use their damage spells though, you will be shocked at how deadly they are.
  3. If the dungeon you are talking about is the story mandated one wih tons of shades before it you can get a party of 5 if you are going by only ingame characters. Your Main, a Fighter, a Mage, a Priest and a Chanter First Village: Fighter, Mage Magran's Fork: Priest Outside of dungeon: Chanter
  4. The thing with the difficulty is that quite a few modern western rpg games scale the encounters to your level (ala Oblivion, etc). This keeps the game at an appropriate challenge level no matter how powerful you get. However, I quite favor the approach taken in this game where the majority of content is not scaled, with only "boss battles" being scaled to keep them appropriately tough.
  5. The tutorial is a little bugged there. There is no disposition gain/change during the starting sequence.
  6. Advance the main plot a little and you will be able to get in.
  7. Also on the floor with the Dragon (Level 5) If you clear out the floor theres a staircase you can use to get back to level 1.
  8. Let me remind all of your that if you really want to get more spells you can create a wizard at the inn and select the spells you want. Then just add them to Aloth.
  9. A good list of useful spells is: http://forums.obsidian.net/topic/73696-wizard-spell-guide-spells-you-get-for-free-early-on/ Note that slick is hands down the BEST control spell in your arsenal. For some strange reason it works against drakes as well! Slick causes your enemies to go prone. And at the highest levels its still useful (esp when level 1 spells become per encounter) at level 11. Also look at the utility talents. There are talents that increase a specific elements damage by 20% which helps increase your damage significantly.
  10. @Koth, do note the following: Sneak Attack: Uses the rogue's ability to approach unseen, adding additional bonus damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened, as well as when any target is struck within two seconds of combat starting. In other words, its not just from sneaking. Also @ Odd Hermit While not optimal, Grieving Mother can still be used as one a CC character and you can build her that way. In this game battlefield control helps you make it through fights with minimal resting. Sure a purpo
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