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Elvarein

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About Elvarein

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  1. Also be creative my good sir. Some of the wizards best spells need him to be in close range and there is that level 6 spell that kinda requries the wizard to be close in. So for instance: *Situational 1st Level spells Eldritch Aim – Increases the caster's Accuracy. Fleet Feet – Empowers the target with unnatural speed, increasing their Movement Rate. Wizard's Double – Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus against a single attack. Spirit Shield – Surrounds the caster with a shield of spirit energy, granting an increased Damage Threshold and a Concentration bonus. * Thrust of Tattered Veils – A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters. 2nd Level spells Bewildering Spectacle – Enemies in the area become confused. Bulwark Against The Elements – increases the caster's damage threshold for burn, freeze, corrode and shock. Merciless Gaze – Increases critical hit chance. *Mirrored Image – Increases Deflection of the caster but the deflection bonus is decreased with each received hit. 3rd Level spells Concelhaut's Draining Touch – The caster's hand becomes a toxic parasite causing corrosive damage to the target, weakening it and leaching a portion of its stamina. Deleterious Alacrity of Motion – The wizard will attack faster, but will also suffer stamina damage during the duration. Ryngrim's Repulsive Visage – Targets near caster are Sickened and Terrified by the wizard's horrifying appearance. Llengrath's Displaced Image – Increases deflection and reflexes of the caster. *Expose Vulnerabilities – Reduces the damage threshold and concentration of the target. 4th Level spells Confusion – Confuses all enemies in the area. Fire Shield – Increases the freeze damage threshold of the caster and inflicts burn damage to any enemy that hits the caster. Ironskin – increases the caster's damage threshold for 10 attacks. *Essential Phantom – Summons a ghostly double of the caster that fights with its bare hands, doing Shock damage. Other than the appearance of the caster, it shares no other properties. *Dimensional Shift – The caster and one ally are able to immediately switch locations, leaving a shockwave between them. Anyone caught in-between may be briefly Stunned. 5th Spell Level Blast of Frost – Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect. Llengrath's Safeguard – An insidious magical contingency activates when the caster hits 50% Stamina. He or she immediately knocks all immediately close enemies prone while gaining a Damage Threshold and Defense bonus for a short time. Torrent of Flame – Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby. 6th Spell Level Citzal's Martial Power – Caster temporarily sacrifices arcane power for martial might. Wizard gains bonuses to Deflection, Accuracy, Might, Constitution and Dexterity, but becomes unable to cast spells or switch grimoires for the duration of the spell. Gaze of the Adragan – Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect. Minoletta's Precisely Piercing Burst – Creates a burst of of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Threshold. Arcane Reflection – Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels). *Death Ring – Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to everything it touches and potentially destroying those with low Stamina. And viola, suddenly some of the spells become that much more useful if you build for a melee type wizard.
  2. Strangely enough, POE druids rock at pure dps while at range. Wizards on the other hand seem to be more of a control character with their best damage spells requiring you to be close range. If you do use their damage spells though, you will be shocked at how deadly they are.
  3. If the dungeon you are talking about is the story mandated one wih tons of shades before it you can get a party of 5 if you are going by only ingame characters. Your Main, a Fighter, a Mage, a Priest and a Chanter First Village: Fighter, Mage Magran's Fork: Priest Outside of dungeon: Chanter
  4. The thing with the difficulty is that quite a few modern western rpg games scale the encounters to your level (ala Oblivion, etc). This keeps the game at an appropriate challenge level no matter how powerful you get. However, I quite favor the approach taken in this game where the majority of content is not scaled, with only "boss battles" being scaled to keep them appropriately tough.
  5. The tutorial is a little bugged there. There is no disposition gain/change during the starting sequence.
  6. Advance the main plot a little and you will be able to get in.
  7. Also on the floor with the Dragon (Level 5) If you clear out the floor theres a staircase you can use to get back to level 1.
  8. Let me remind all of your that if you really want to get more spells you can create a wizard at the inn and select the spells you want. Then just add them to Aloth.
  9. A good list of useful spells is: http://forums.obsidian.net/topic/73696-wizard-spell-guide-spells-you-get-for-free-early-on/ Note that slick is hands down the BEST control spell in your arsenal. For some strange reason it works against drakes as well! Slick causes your enemies to go prone. And at the highest levels its still useful (esp when level 1 spells become per encounter) at level 11. Also look at the utility talents. There are talents that increase a specific elements damage by 20% which helps increase your damage significantly.
  10. @Koth, do note the following: Sneak Attack: Uses the rogue's ability to approach unseen, adding additional bonus damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened, as well as when any target is struck within two seconds of combat starting. In other words, its not just from sneaking. Also @ Odd Hermit While not optimal, Grieving Mother can still be used as one a CC character and you can build her that way. In this game battlefield control helps you make it through fights with minimal resting. Sure a purpose built cipher would be stronger, but unless you are playing on the highest difficulty, the difference is not that significant.
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