bigsun123 Posted August 20, 2014 Posted August 20, 2014 I looked through the topics briefly but if this has been covered let me know. I know that dual wielding is possible, and shields exist and increase deflection, but would it be possible to have a dual wielding shield guy run around and just block the entire game? Hear me out here: This would mitigate the issue of fighters losing health faster because who's going to be able to hit a guy deflecting with 2 shields? You'd need at least 3 arms! (watch out for spiders) No need to worry about accuracy penalty! You're not going to be hitting anything! Simply wear out the opponent after an hour or so of hitting a wall and have the squishy wizard in the back throw books or something at the guy until he drops. Not only are two shields imposing, if someone tries to break engagement you can always switch to another weapon really quick and get them with a disengagement attack! They'll be forced to pound away for Eternity! May I suggest weapons like: edge of shield, front of shield, shield with pointy spike on it. This is just an idea, but possibly have some sort of ability that would make enemies attack you, like a taunt? (hey man, your mom smells worse than an ogre, I bet you can't get through these shields!) It's possible the sight of a stoic warrior carrying two massive shields could be too imposing, as they could be mistaken as a castle, mountain, or glacier moving at slower than normal speeds. This could also be an ability for crowd control and striking fear into enemies. Maybe dual shields can be used in conversation to end conflicts peacefully, or via a scripted interaction. Certainly offers another route for most quests and events, great for replay value. I hope that this capability will be considered by the developers, it could always be nerfed if it's too powerful or game breaking. Too long have RPG characters been left to fend for themselves in a world with too many swords and weapons. I think it's silly how these scantily clad, bloodthirsty characters nearly always have the ability to swing around two giant swords the size of lampposts but can never consider the trusty shield to be so nice to have twice. 6
gkathellar Posted August 21, 2014 Posted August 21, 2014 [Obligatory complaint about lack of combat realism] Good, now that we have that out of the way, yeah, that would be cool. While I wouldn't want it to get in the way of developing other things (which makes implementation of something like this unlikely), I wouldn't mind being able to play out that scene from Jack and the Spartans in-game. 1 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Rhuac Posted August 21, 2014 Posted August 21, 2014 This post made me smile, heh. But seriously, not a bad idea at all. A person could also have a heavier shield in other hand to block larger and multiple attacks, while directing a smaller buckler in other hand for strikes that got through and to make some swift counter-strikes with it. Like a more directed shield-bash to enemy's forehead or to disarm a weapon. In overall, i like it, when there is a usable system for shield in a game, be it a FPS or RPG. To figure out a way to make an use of two shields, now would be ground breaking. 1 "The end comes soon. We hear drums, drums in the deep. They are coming."
bigsun123 Posted August 21, 2014 Author Posted August 21, 2014 [Obligatory complaint about lack of combat realism] I agree, it was more of a humorous post for sure. One of the biggest things I treasured about the BG and BG2 games were the comical portions, and I feel like a lighthearted feature here or there really would make the game more fun.
gbrocketman Posted August 21, 2014 Posted August 21, 2014 While it is highly unlikely to be in the game, I like the thought process and can see it being strategically acceptable in certain situations. I wouldn't want to employ the strategy for an entire playthrough as that seems like it would get boring rather quickly.
Lephys Posted August 21, 2014 Posted August 21, 2014 You could "beetle wing" the edges of the shields together, to smash fingers and hands and arms, etc. 8D! 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Zansatsu Posted August 22, 2014 Posted August 22, 2014 Ya sure why not. I've got two arms, so what if i want to carry 2 shields. 1
jones092201@gmail.com Posted August 22, 2014 Posted August 22, 2014 Dual buckler shields with razor edges for some throat slashing 1
ManifestedISO Posted August 22, 2014 Posted August 22, 2014 This has nothing to do with anything, but now that Falcon is set to become Captain America, he will have wings and a shield. Shields are indeed dangerous and offensive weapons, no reason not to give my lil' PoE paladin two of them. All Stop. On Screen.
bigsun123 Posted August 22, 2014 Author Posted August 22, 2014 I'm glad to see intelligent backers for this noble cause. In addition, I don't think it would be too hard to code, if dual wielding pointy things means they can be put in the shield slot, shields should be easily grasped in the weapon slot. Hopefully the developers won't be too defensive about letting us stay on the defensive. 1
Helm Posted August 22, 2014 Posted August 22, 2014 I'd rather be able to wear two suits of armor at the same time to be honest. 1 Pillars of Eternity Josh Sawyer's Quest: The Quest for Quests - an isometric fantasy stealth RPG with optional combat and no pesky XP rewards for combat, skill usage or exploration. PoE is supposed to be a spiritual successor to Baldur's Gate - Josh Sawyer doesn't like the Baldur's Gate series (more) - PoE is supposed to reward us for our achievements ~~~~~~~~~~~ "Josh Sawyer created an RPG where always avoiding combat and never picking locks makes you a powerful warrior and a master lockpicker." -Helm, very critcal and super awesome RPG fan "I like XP for things other than just objectives. When there is no rewards for combat or other activities, I think it lessens the reward for being successful at them." -Feargus Urquhart, OE CEO "Didn’t like the fact that I don’t get XP for combat [...] the lack of rewards for killing creatures [in PoE] makes me want to avoid combat (the core activity of the game)" -George Ziets, Game Dev.
bigsun123 Posted August 22, 2014 Author Posted August 22, 2014 I'd rather be able to wear two suits of armor at the same time to be honest. Your adventure awaits Lord Xzibit. 3
Guest Madolite Posted August 24, 2014 Posted August 24, 2014 One warrior could dual-wield shields and the other could dual-wield double-bladed sword staffs. Both would be superspecialized and kick ass. :D
xLegionx Posted August 25, 2014 Posted August 25, 2014 (edited) Lol interesting topic. How does one defeat someone using two shields though? I guess feinting is key here. Or getting someone to help you kill him. Or maybe 2 more people if he is really skilled in using 2 shields. Or keep attacking until he becomes exhausted and keep him on the defensive since depending on the shields he's using, the weight could exhaust him quickly. Edited August 25, 2014 by xLegionx
Messier-31 Posted August 25, 2014 Posted August 25, 2014 (edited) Dual Wielding Shields Possible? LOLWUT That fits in the same category as sword-chucks, if you ask me. Edited August 25, 2014 by Messier-31 6 It would be of small avail to talk of magic in the air...
Mayama Posted August 25, 2014 Posted August 25, 2014 Well dual wielding in itself is not very realistic beside sword/dagger and similar stuff so why not
Zansatsu Posted August 25, 2014 Posted August 25, 2014 Dual Wielding Shields Possible? LOLWUT That fits in the same category as sword-chucks, if you ask me. Yes please to sword-chucks! I feel like this should be the developers new top priority! Along with dual shields of coarse.
Sacred_Path Posted August 25, 2014 Posted August 25, 2014 (edited) I don't really want the game balanced around this kind of thing, thanks. edit: and I don't want it to go in unbalanced either. Edited August 25, 2014 by Sacred_Path
Zansatsu Posted August 25, 2014 Posted August 25, 2014 I don't really want the game balanced around this kind of thing, thanks. edit: and I don't want it to go in unbalanced either. I was kidding. I don't think anybody expects any of this to happen. Don't you worry. 1
Hamenaglar Posted August 25, 2014 Posted August 25, 2014 This is brilliant. I actually think I saw a viable build with shield dual-wielding for Patfhinder, some time ago. I don't think this will be in the game, but it did make me laugh :D
anameforobsidian Posted August 27, 2014 Posted August 27, 2014 (edited) It would make more sense to have big shield that takes both hands than dual wielding two shields. Shield-bearers actually existed and dual-wielding shields would probably look really freaking dumb. Edited August 27, 2014 by anameforobsidian
crackwise Posted August 29, 2014 Posted August 29, 2014 I don't think dual wielding shields makes much sense in realistical terms. As always, a good offense is also a good defense. What keeps your opponent at bay is most of the time your weapon's reach. If you dont have any weapon with sufficient reach and have two shields instead, then your opponent does not have as much to fear. He automatically gets a huge reach advantage over you. Doesn't matter if you cover 80% of your body with those shields, you will eventually get stabbed in an opening. By gaming terms this might be fun though. Holding some specialized bucklers with daggers in both hands could be fun.
gkathellar Posted August 30, 2014 Posted August 30, 2014 Lol interesting topic. How does one defeat someone using two shields though? I guess feinting is key here. Or getting someone to help you kill him. Or maybe 2 more people if he is really skilled in using 2 shields. Or keep attacking until he becomes exhausted and keep him on the defensive since depending on the shields he's using, the weight could exhaust him quickly. Nnnnot really. In real life, two shields would be generally worse on the defense than a weapon with a shield, since you'd lack the ability to constrain, counterattack, and threaten at a greater range that a weapon provides. Much of the defensive efficacy from the combination of weapon and shield comes from the ability to defend at multiple different ranges simultaneously, or to defend at one range and attack at another (thus why the buckler, IRL, was the most advanced shield and the last to develop - it's the most active). The second shield doesn't offer you much additional protection, mostly covering angles that are already seen to by the first shield. But hey, it looks cool, and in video games, that's way more important. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
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