Jump to content

Mayama

Members
  • Content Count

    550
  • Joined

  • Last visited

Everything posted by Mayama

  1. Most rpg romances are just stupid, its the equivalent of forcing a romatic story arc in every hollywood movie. If their is no plausible reason and no real character development than do not force a romantic relationship into it.
  2. Yeah. THIS. And...not anything else you've said on this thread. The fact of the matter is that when it comes to CRPGs, the broader the target audience, the more limited and watered down the RPG will be. And must be. Because average gamers don't like to read, don't like to focus on anything beyond the visual, don't like rule set complexity, and most importantly they won't be entertained by gameplay that is designed to be more of a cerebral experience than an adrenaline rush. We all want PoE to be as financially successful as possible. But there's a huge difference between wishing that the
  3. It would make sense for dusk/dawn, nighttime or REALLY bright outdoor settings.
  4. I really hated them along with the whole pre-buffing regimen - perhaps because I could never get on board with them and still almost always play with very limited buffing which of course made such battles much more difficult/annoying for me I also pretty much never play a PC mage either You could always brute force through almost the whole game with some fireballs and cloud kill spells. The IE game battles had so many issues on the basic level like enemies could get sniped from afar without reacting, didnt chase you through doors etc that it feels like the IE devs didnt care or
  5. 3. The buttons are not sortet logicaly, like why is the "select all" and rest button together on the right bottom corner? If you want to fill that space why not put the map or a huge game options button their. Those two feel like (for me) they could easily stand alone. Its not so much about having buttons on different areas as it is about the question "why is that button exactly their?". 4. I dont see any problems in actually leaving space unused. It gives the design more room to "breath". Especially the attack and stealth button feel like they are kinda forced into the character action se
  6. So after a long discussion that escalated way to quickly here some constructive critique Its usually more aesthetically pleasing if menu's end on the same height. The combat log and the portraits seem to end at a random height. Combat Log in the middle would give it a more balanced feel. Why are the menu buttons all over the place, it forces the player to memorize 3 different areas where he has to look for the menu buttons. Are the formation buttons really that important to give it so much screen space? What about putting all menu buttons on the left side, using rectangula
  7. Come on seriously? Just get a dictionary and search for the word and the definition of it. Sorry its not "liking" its "longing or yerning" which is actually alot stronger. Also thanks for the insult. Its kinda interesting, how aggressive, defensive and personal people get here about that topic even if my post were neutral and only talked about the topic in general and its a opinion and you cant force it on everyone. But this has nothing to do with nostalgia. I'm longing for prerendered backgrounds and solid UIs because I like them. I like how they look. The solid UI is a great additio
  8. Come on seriously? Just get a dictionary and search for the word and the definition of it. Sorry its not "liking" its "longing or yerning" which is actually alot stronger. Also thanks for the insult. Its kinda interesting, how aggressive, defensive and personal people get here about that topic even if my post were neutral and only talked about the topic in general and its a opinion and you cant force it on everyone. Edit: Nice mature addition to your post, that snide vid joke. Do you know what I find pretty idiotic? People that do not even know what a word means and trying to be funny
  9. I actually tried to use the word nostalgic in a neutral form. Its for some people the selling point for a product like old timer cars. The problem is its a emotional quality so everyone has another opinion on it. For me a problem with nostalgica for nostalgicas sake is that our modern computers dont suffer the restrictions that forced developers back than into doing certain things. Nowadays its more or less a budged restriction. Like for example games dont need pretty icons for items anymore because we can render 3D objects in the same quality, it only costs time and money and thats why its no
  10. I actually tried to use the word nostalgic in a neutral form. Its for some people the selling point for a product like old timer cars. The problem is its a emotional quality so everyone has another opinion on it. For me a problem with nostalgica for nostalgicas sake is that our modern computers dont suffer the restrictions that forced developers back than into doing certain things. Nowadays its more or less a budged restriction. Like for example games dont need pretty icons for items anymore because we can render 3D objects in the same quality, it only costs time and money and thats why its no
  11. Same. It's a shame because originally the plan was to render at 1440p, but they dropped it to 1080p. I bought a 1440p screen in 2013 because of that, but ended up selling it. Call me crazy, but I wish they future-proofed it and went 4K across the board. I guess the loading times would be horrendous without a solid state hard drive and the game might stutter like crazy because I doubt that any standard PC/GPU has enough ram to handle such big pictures with such a high dpi in a game.
  12. This has nothing to do with beeing a newcomer. I bought almost every IE game (exept IWD 2) at launch and I hated the UI from the very first moment I saw it. Developers back than usualy made UI's like that so they dont have to render the whole screen with ingame graphics. For me UI's ruin the immersion, I want to see the actual game not a menu. The old IE UI's covered at last one third of the whole screen. You couldnt actually see what was around you at 640x480 or 800x600 pixels, you had zero overview and it forced you to constantly pan around to actually see what was going on. I personaly thin
  13. I dont ignore your arguments it's just that you still dont get that my original post was entirely about. Your opinion does not equal fact, its a opinion, everyone has one. I just repeated to your post specificaly because you were the loudest in this thread. Spiritual successor means "in the spirit of x" it does not define how close it is to the original source material. Bio shock is a spiritual successor to system shock but beside some core mechanics they dont have much in common. Its similar "in spirit" which means its basicaly something completly different but with the same core feel. G
  14. AI / Scripts? I doubt that. I guess particle effects are not optimized. I dont think PoE uses mesh colliders or something similar.
  15. This is really nice. It will be the end of all those endless UI debates. I guess a month after release we will see a UI design for every taste out their.
  16. I guess its your resolution but like polanski said their is a solution for you. On the other hand a intel 4000 HD is not the fastest GPU on the market and should be the problem why panning around is so slow.
  17. 1. and not everything is about you, are you trying to twist my words around mister? 2. It was advertised as a spiritual successor not as a "new generation IE game". That are two completly different things. 3. "it worked like that in IE games" is not a argument for or against any design decision. I like it that you cant access your stash in combat, you dont. Opinions... 4. I pointed out that I dont give a crap about stuff like arrows to show you that their are people with different opinions on that topic. My "not giving a crap about ammunition" is as important as the next guys opini
  18. All of them are subjective exept maybee 6. I personaly dont give a crap about any of those "problems". Nothing on that list is a problem for me: 1. I never ever ran in any RPG away from combat, I just reload when I die. So no problem for me. 2. You have more or less an infinite Stash in most RPG's anyway. The only difference I see is that PoE doesnt hide it behind crazy high carring capacities or tons of item slots. 3. I actually think its a good thing that you cant change weapons that are not in your item slots in combat because it always felt weird that you could search your whol
  19. Nope. A thread full of people expecting basic designs from games PoE namedroped to get more KS money. With that you mean "a thread full of people which think that their understanding of "basic design decisions" is something everyone has to follow, meaning that their opinion is fact and everyone else thinking in a different way is wrong" Not a single one of your points is objective, everything is subjective. It has nothing to do with "basic design" its all about how you PERSONALY want things and how the current product is not in line with it and that you cant deal with the fact
  20. :/ A thread full of people that try to sell their personal preference / opinion as design facts.
  21. I really like this. It feels like something people would actually do in a fantasy setting. Casting a combat buff on yourself is the fantasy version of drawing a gun. Out of combat casting will always be a problem in rpg's where the combat is not separate from the main game. Recent example: In Divinity original sin out of combat casting was one of the two things that completly trivialized most encounters.
  22. I never get why I can run around in those games and murder people as long as a quest is tied to it or its a random encounter. Do the guards think "nevermind thats a quest target, lets look in another direction"? Like those two bandit groups in dryford, you can kill 5 people in nobody bothers.
  23. People that ask for easier combat usually ask for one of those three things: 1) I want more readability 2) I want better AI 3) I want to win without reading ability descriptions / dont know what the monsters do
  24. So I finaly decided to make a thread about it because its a issue that usually gets drowned in all those might debates. I think the real problem with might is that it influences healing. Please discuss might influencing magic and melee (well all) damage in other threads or else this thread loses its purpose. I think its really problematic that healing scales with might. Its the reason why the caster classes are either good at healing or damage. You cant make a caster class good at both or you will have dps/healing machines. To make all the caster classes less one dimensional you have to sp
×
×
  • Create New...