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Everything posted by Mayama
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But in the end it would not matter, lets asume we know all stats in the game and know which combination of crit/damage/accuracy gives the best damage. If we know that than we would spend our points accordingly and in the end a bow user, spell thrower or whatever you get the point would be basicaly the same. It would also mean that a bow is inferior in every way because spells offer so much more. Furthermore a spell user could always grap a bow and get the same results with it as with a single target spell. Thiers no reason to specialize.
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Combat feels: Activeness, Speed and Pace.
Mayama replied to Sensuki's topic in Backer Beta Discussion
That can't be. You're still bleeding off Health when getting hit. This tactic ought to whittle down your fighter's Health plenty quick. If it's not then something weird must be going on. Imo its more about priest spells beeing completly OP. -
"No Bad Builds" a failure in practice?
Mayama replied to SergioCQH's topic in Backer Beta Discussion
I think the problem is that a muscle wizard and a glass cannon spell throwing wizard would have the same stats. Both would stack might, you actualy cant make a "muscle wizard" without making him a good spell nuker. -
Combat feels: Activeness, Speed and Pace.
Mayama replied to Sensuki's topic in Backer Beta Discussion
I disagree with some stuff: Combat is more active: You dont need to use alot of skills in combat, activate constant recovery and defender on your fighter to turn him into a tank. You do that once than its set forever. Than let your tank rush into the enemys so he draws all the attention. Cast the priest spell consecrated ground on top of your fighter to constantly heal him and focus one target after another with your whole group. I did that in almost every encounter in the game, basicaly using one skill nothing more. Party doesnt do so good when split up: You can do most enemy groups with fighter / priest only using the tactic I descriped above. Adventuring days are way to short: If you use stamina regeneration spells like I did in that example you last very long without needing to rest. -
Right now it feels like you have to figure out the best mix that does the best damage (crit/damage/accuracy). After you have done that you can applie that template to any class. This makes stats basicaly none existand its only about how close you can get to those perfect numbers.
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Another touch on Attributes - Cipher power comparison
Mayama replied to derriesen's topic in Backer Beta Discussion
The problem with might is that someone that is good at smashing faces in with a mace is also very good at melting people with a fire ball. Their is no reason to specialize, one damage stat means you will always hit hard no matter which spell, ranged weapon or melee weapon you use and who doesnt want to hit hard? -
Oh, you are absolutely not alone here. If I've seen this statement from this person (Josh Sawyer) that he basically dislikes most successfull and praised IE game (Baldur's Gate 2) - then there would be absolutely NO MONEY, $0 from me, and all my friends that were actually shocked, when I've shown them this comment. I hate being manipulated and I feel right now that Obsidian just used my nostalgia feelings and tricked me. Their is a difference between liking (loving) something and blindly thinking its the holy grail. I really love the baldurs gate games but I could make a very long list about things that I think are not very well made or just plain bad. Romances for example are one of those points.
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That wasn't what the mage battles were like. Of course they were like that, you closed the distance to the enemy wizard. When he started to cast his defensive spells you ran away, waited the spells out till he was defenseless and spammed him to death. Your two statements don't go together, rationally. Either you stood off screen and spammed stuff and exploited that system weakness or you closed the gap - not both. And there are heaps of ways to dispose of a defensive wizard like that. Heck, you could even raise your own barriers, and let him do his thing, while you took care of other enemies. Nope it is exactly how it worked because those big boss mages we are talking about did not chase you at all.
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Read the spells and after some fights you will find out that you can stomp through any encounter in the beta with a fighter + priest. Or a tank + buffer in general. The game is super easy right now. Some of the mage ones do look reasonably powerful, but they all say things like 'will incinerate anyone in it's path', with everyone mashed up together in undecipherable melees I don't want to rely on AoE attacks that hurt my guys too! I'll look into them more deeply, but I kinda just want 'heal 1 party member', 'heal group of party members' and 'increase attack etc' from my priest, not a whole bunch that do super specific things that I don't know how will help. I will have more attempts to get into it but my early impressions are that I'm not quite enjoying it as perhaps I could have. I admit it might be partly to me not perhaps committing to learning how everything works, but I feel like I have to try harder as a player to work out what is going on more than what I'm used to I actually thought that its really really shallow and dump myself bevor I dived a little bit deeper into it. Now I think that it only needs tuning and readability. The enemy AI also needs alot of work. Also stamina = HP, for example consecrated ground or restore moderate stamina are big aoe heals.
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Because pillars of eternity should have been an old IE game in the 2014? Because if go to the kickstarter page i find this So what the **** i should expect ? Where exactly did it read "its baldurs gate 3" or "its a copy of baldurs gate with new tech"? It only says that they are heavily inspired by those games.
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I dont really think that spamming fireballs/clouds of whatever off screen was interesting or challenging. That wasn't what the mage battles were like. Of course they were like that, you closed the distance to the enemy wizard. When he started to cast his defensive spells you ran away, waited the spells out till he was defenseless and spammed him to death.
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Please bring back the pencil drawings of items
Mayama replied to Grotesque's topic in Backer Beta Discussion
Then maybe they should outsourse some of the 2D staff, or even better hire another 2D artist on site, or bring Brian Menze on this project to help. So far the area Obsidian seems lacking is art, not in quality but in quantity, and this game stakes a lot in it's art. 2 artists are very limited manpower for this kind of project, more so since so much *art things* Area Paint overs, Portraits, 2D icons, UI reworks remaining. I thought Brian Menze is already assigned on the project. This drawing is made by him. As I remember it is for Pillars of Eternity A exposed kidney area is not good for your health! -
As I wrote in the game di Read the spells and after some fights you will find out that you can stomp through any encounter in the beta with a fighter + priest. Or a tank + buffer in general. The game is super easy right now.
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I dont really think that spamming fireballs/clouds of whatever off screen was interesting or challenging.
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Combat XP Poll - Let's See What We Think Now
Mayama replied to SergioCQH's topic in Backer Beta Discussion
I honestly never killed anything in the BG games for XP, it actually felt anoying that I had to kill everything if I dont want to fall behind in XP. The only reason why I wanted to kill stuff in those games was lLoot or I couldnt progress without killing them. XP was never the reason to do it. -
This does seem to be the case. You can apply the same general strat to almost every fight. Which can get really boring. Sometimes I just want to charge in and kills things. It would be alot more demanding if the AI would not only target the first hero it sees and their attack range would be more than 3 meters.
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Yeah me too. At first it felt limiting but it gives you way more freedom because you dont have to "rest scum" throught the game. Beeing forced to rest after almost every encounter in BG was one of the biggest QOF problems in the whole game.
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I might add that it would really help if melee fighters could stay a little bit farther away from their target. The major readability problem for me is that everyone basicaly stands on top of each other.
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Some people really need to google what spiritual successor actually means.
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I seriously dont get why people call the game hard?!?! It feels like people that complain that the game is way to difficult didnt even bother to read skills. Basicaly they dont read the manual and complain that they fail. Ok try this on normal difficulty: 1) Activate Constant recovery and defender on your BB Fighter. Your fighter is now a tank, nothing else you have to do. So much about people complaining that you need to press to many buttons when you play a warrior... you need to press 2 and than he is set forever, at least in the beta demo. 2) Put your party in a position so that the enemies attack only the BB Fighter, really simple just move him into the enemy group. 3) Let your BB Priest cast consecrated ground, a level 2 spell, over your BB Fighter. 4) Everyone in your party now attackes the most dangerous enemy like wood beetles or widowmakers. 5) If its a really durable enemy cast some single target spells with your BB Wizard 6) Collect loot This works with EVERY group in the whole beta, you will never die if you dont do stupid things like attacking 6 lions at once. I think the game is actually way to easy right now even on hard mode. You can basicaly rush through all enemies you only need to read the f* manual.
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Maybee add 2-3 templates to every class? Or hint boxes that say stuff like "you should put X into skill Y if you want a stealthy thief" etc.
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Wow that is pretty disheartening I hated what 4E did with wizards and I hope this isn't what PE did to them... You are saying his spells are too weak to be worth using or the selection he comes with stinks? Call me crazy but a wizard + rifle shouldn't be doing more than his spells lol... Depends on which spells you use, the AoE spells actually hit rather hard but are not that easy to use. You need good tactical placement of your party to not roast your team with fireballs.
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I've actually played a lot and I agree that D&D 4E is a mess. I also agree that amount of abilities should be cut by 50% or even by 75%. It's NOT FUN AT ALL to pause every 0.7 secs to manually activate abilities for all characters. Combats are not fun, they are like... routine work, yes, I found proper phrase in my hamster vocabulary. Combat with all these multiple manually activated abilities is hard routine (!) work. Or just make this game turn-based. You mean "it is not fun for me". I played BG etc. that way. Pausing all the time adjusting my commands and options.
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Haha I get flash backs but it was one of the most frustraiting things of BG ^^
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They said "spiritual successor" not "copy with better graphics". Looks like some people dont exactly know what a spiritual succcessor is.