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Everything posted by Mayama
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Combat XP Poll - Let's See What We Think Now
Mayama replied to SergioCQH's topic in Backer Beta Discussion
There really ought to be a dislike button. This is the most absurd nonsense I have ever read. Let's make one thing very clear: the kill xp in BG leads to many level ups. When I first killed a greater basalisk I got 7000 xp and went strait from level 2 to level 3. Killing sirens gets you 1000 xp per kill; in BG that's a lot. I justplayed through BG a month ago and skipped half the quests; I reached the level cap. What's bizarre is how some one could even post something so ignorant. Yes because you skipped through tons of content with knowledge about enemies that you couldnt have on your first playthrough. You basicaly exploited the games balance problems like basiliks beeing complelty useless if you have a potion against petrification. Of course you can get a very high level in baldurs gate without doing quest, but thats easy in a game where you can exploit win any fight because of the ****ty combat AI and mages beeing completly not balanced. About ignorant posts, you should look into a mirror. Most of your posts are rather self centric whines about how your oppinion matters more than everyone else. Thinking that your "vision" of the game is basicaly a rule book everyone has to follow and if they disagree they are just plain wrong. The fact that your oppinion on most things is the oppinion of a minority doesnt seem to get into your head. Also stuff like saying that the combat is hard or that you cant make a passive, no active skill, fighter only proofs that you didnt even really bother to play the game or actually read the spells that are on your disposal. -
[Spoilers] What secrets and epic loot have you found so far?
Mayama replied to Tartantyco's topic in Backer Beta Discussion
The bard in the inn tells you rumors about a wizard staff build into the inn. Does it actually exist? -
Combat XP Poll - Let's See What We Think Now
Mayama replied to SergioCQH's topic in Backer Beta Discussion
This thread is bizarre, like honestly most people here do not seem to understand that the XP rewarded for kills in BG was meaningless. Only boss fights gave a big chunk of XP and that was bascialy part of the quest xp. All progress in BG was gated through quests. Grinding enemies for xp did not help you in any way because the amount of XP was so low. Even if you implement kill-xp in a rpg with multible quest solving options you are either forced to give almost zero XP (compared to the level of the character) or you have to deal with people exploitng the **** out of it. Deus EX- Human revolution is the most recent example that suffers from that problem. Its not a pure rpg but in the end the problem is similar. The problem is that people will solve quests the peacefull way and than kill the antagonist. Look at the beta, right now you get XP for solving the oger quest once, if you would get kill xp from killing the oger people would solve the quest peacefully and than kill him, getting twice the xp they should get. That shows that you cant give meaningfull kill xp and NO proper rpg that wasnt a dungeon crawl hack fest gives you tons of xp for killing stuff because of that exact reason. About progress, most computer rpg's split progess in segments called levels. If you get 10% of your xp in the wilderness killing stuff and 90% of it by solving the quest (like in BG) or if you get 0% of the xp in the wilderness and 100% at the end doesnt matter. It does not influence the speed of your progess in the slightest. -
Imo you shouldnt be able to steal stuff without consequences. Right now it doesnt seem to bother anyone if you steal it right from under their nose
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I personaly think that we should rather add the czech instead of the polish because they add +1 to beer you cant argue with that.
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Maybee im just not able to find a option to increase the speed but if that isnt the case than the edge scrolling needs a speed increase.
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racial and culture bonuses need more significance
Mayama replied to DigitalCrack's topic in Backer Beta Discussion
Yeah I agree its more logical that your origin influences your surrounding but for me it feels kinda weird to give everyone that was born at the same place +2 strength or something similar. -
I thought the same when I started to play but it is actually quite good. Its basicaly a way to avoid the anoying "camping after each fight" problem BG had.
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Right now we dont know how much maintance you have to do in every fight. You can basicaly steamrole most encounters easily without using a single spell if you know how to tank (well send the most durable first). The premade fighter has already 2 passive abilites that make him a formidable, zero maintance skill, tank.
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How difficult they are shouldn't be judged simply by, "can I beat them without taking a lot of damage." You also need to consider how much effort is needed to beat them without taking much damage. Set your fighter to passive tank everything, use one of the aoe heals with your priest. Congratulations you now have won the game with using one ability, starter gear and never using pause. Works on hard, normal, whatever. The combat is extremly easy in this game right now.
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The rpg genre was dead? BS. Look online; there were plenty of rpgs that came out in 1996. I dont need to look it up because I lived at that time and was old enough to actually buy stuff myself. Every single big RPG series was dead, no eye of beholder, no ultima, no might and magic no ishar no lands of lore etc. they all died out and got replaced with action adventures and first person shooters. "30 November marked a special anniversay in PC gaming: the 15th anniversary of the release of Baldur's Gate. Released in late 1998, just a few weeks after the all-crushingHalf-Life, Baldur's Gate had every bit as major an impact on gaming. It was the first RPG released by BioWare, still one of the biggest names in the business, and arguably saved the Western RPG genre from descending into obscurity." This is what press writes about baldurs gate. Nonsense as well. 1998 may have been a bad year for pc rpgs, but console rpgs were doing just fine. We are not talking about console RPG's here, you were obviously not old enough to experience it. But whatever this thread like the "uh its not baldurs gate 3" thread are basicaly just stages for 3 drama queens and I frankly dont give a damn.
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The rpg genre was dead? BS. Look online; there were plenty of rpgs that came out in 1996. I dont need to look it up because I lived at that time and was old enough to actually buy stuff myself. Every single big RPG series was dead, no eye of beholder, no ultima, no might and magic no ishar no lands of lore etc. they all died out and got replaced with action adventures and first person shooters. "30 November marked a special anniversay in PC gaming: the 15th anniversary of the release of Baldur's Gate. Released in late 1998, just a few weeks after the all-crushingHalf-Life, Baldur's Gate had every bit as major an impact on gaming. It was the first RPG released by BioWare, still one of the biggest names in the business, and arguably saved the Western RPG genre from descending into obscurity." This is what press writes about baldurs gate.
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Fallout. 1997. Baldur's Gate. 1998. Yeah, genre was dead when BG got released. Yes, it was dead. LOL. Yes it was, do you know why I know that? Because I experienced it. ALL the big rpg series where dead, no company dared to make new ones, their was not a single good RPG for years.
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Its rediculous that people here really think that kill-xp has anything to do with the success of baldurs gate. Baldurs gate got released at a time when the rpg genre was basicaly dead. Their was nothing else beside some weird low quality stuf no one wanted. People would have bought anything half decent at this point. Also, baldurs gate is really new school, play some wizardry or ultima if you so desperatly want old-school.
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But you most likely wouldn't have bought them when they came out, if some text on its cover said: "No experience points will be rewarded for killing opponents, picking treasure chest locks and disarming traps. Only major quests count." If something like eye of beholder or might and magic would not have kill xp it would feel weird becaues those games are basicaly hack-fests where combat is everything. BG, for me at least, was more about atmosphere, mood and story.
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"No Bad Builds" a failure in practice?
Mayama replied to SergioCQH's topic in Backer Beta Discussion
Haha ^^ the first thing that came to my mind were those kung fu movies in which strength/kung fu basicaly allows you to do anything. You want to fly or blow out candles with your fists from afar? Lean kung fu and work out. -
If kill xp is in the IE games and they were popular, do you know what that means? It means the mechanic wasn't a failure. It doesnt say anything because it does not tell us if it added to the success or not or if people even cared. I bought all BG games when they were released and i didnt waste a single second thinking "man those games give kill xp, I so gonna buy them"
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This sounds bad. A guy that introduced perma death in PoE that has no way to raise the dead but load game complains about save or die spells in a game with save/load?! Really?! BTW, this forum code/UI is terrible. I cannot remove the upper empty quote without removing other stuff. The save/reload things are more insta-kill effects. A spell that could take someone from full health right to death-not because of overwhelming damage, just because- is cheap. Dying in PoE will hopefully take the other person just being better than you, not luckier on one single dice roll. While I would agree with you if were talking about a pen and paper system, in a cRPG this just removes diversity. If in the whole game there will not be monsters that can kill you with one ability I will be sad. Most epic battles were vs Basilisks, Elder Beholders and yes mages with Instant kill spells. Fighting these guys until you figured out how to fight them was epic and feeling of figuring out was also epic. Game that has no great challenges to overcome is worse than the one that has those. Fighting those one shot enemies was a mix of save scumming, randomness, abusing the ****ty AI and outright exploiting.
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And you can't make a fighter who casts fireballs. Your point? I just wonder what was the reasoning behind removing restrictions but in the end implementing the same restrictions at another part of the game mechanics. I guess I was just thinking out loud.
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Or they are simply stating the oblivious using as cornerstone the false,inaccurate and mislading promises made in the kickstarter campaign. As I already said some people really need to learn what "spiritual successor" actually means.
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Not true. Except for the town Baldur's Gate, which was indeed literally locked, exploration was very free (much more than the rather linear BG2) you could easily step into places where you were seriously outgunned. It didn't have any level scaling. Already in my first playthrough, I got in a fight with Ankhegs, and the entire party was almost wiped out. I loved it! Theirs not a single enemy in baldurs gate that you cant take out at the time you encounter them. More levels only gave you a saftey net. Ankhegs are a good example, even a lvl1 character can kill them solo, just dont go into melee and dodge the projectiles. They are not targeted so you can move out of the way.
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You guys really start to argue over anything just to have a reason to whine about...
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In the end everything was quest gated in baldurs gate, the xp of random encounters was meaningless. The xp of killing bosses was basicaly part of the quest XP, the only way to progress was questing and the game never gave you the option to explore areas that are beyond your level range. So the kill-xp never gave you freedom or let you explore new areas. tl/dr kill-xp in BG was basicaly just a gimmick because "d&d used it"
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Not every character ought to be optimized for max damage. You could also optimize for durability, buff/debuff strength/duration/AoE, and so on. That's what a lot of the classes are for. Second, not every class uses weapons equally effectively. Check out the base accuracy. Wizards are terrible at that. This is made up by the high accuracy bonus on most spells. Give one a bow and compare how he uses it compared to a ranger or even paladin, and the difference is fairly dramatic. Well I dont think that it matters that much but they made that system so you can make archetypes that are impossible in most RPG's but in the end they only switched it around. Yes you can make a unwise cleric in PoE but you cant make a wizard that is also a good swordfighter because it would break the game. They basicaly just switched it around.
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"No Bad Builds" a failure in practice?
Mayama replied to SergioCQH's topic in Backer Beta Discussion
He just switched interactions, you can make a dump wizard in PoE but you cant make a wizard with hard hitting spells that isnt physicaly strong.