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Mayama

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Everything posted by Mayama

  1. Awesome work! The characters definately "pop" more off the background but they still lacking heft. Can you perhaps increase the saturation and contrast even more on the models themselves? I think its the right direction but its actually to much, on this screenshot it looks like the characters stand on a flat picture. It doesnt feel like they are part of the scene.
  2. Are we playing the same game? I'm seeing stone beetles burrow under my front line to attack the second one all the time. I guess they are after you!!! They never do that in my playthroughs.
  3. Its only me guessing but it feels like they added the water in that area only for the beta. Look closely at the ramp theirs green grass under water and you can actually see the top of a tree in the bottom right corner. I think thats why it doesnt look so good and glitches.
  4. It won't be as effective for certain builds. I for example; don't like drawn out battles. As a result I tend to favor offensive attributes with most of my team. If I were to spread my attributes out evenly; my team wouldn't quite play the way I want it to. Just saying that the effect is so minimal, that it hardly makes a difference anyway. To be fair, he cited why he thinks INT is useless. Yes he showed why he thinks INT is useless, he also showed that he hasnt really read what INT actually does. He basicaly complains without a clue so its just whining without substance.
  5. The problem is that it feels like a mmorpg, you can walk super close to enemies without getting attacked. So you pull one group after another while the next enemy sits 3 meters away and waits for you to get killed without doing anyhting.
  6. It won't be as effective for certain builds. I for example; don't like drawn out battles. As a result I tend to favor offensive attributes with most of my team. If I were to spread my attributes out evenly; my team wouldn't quite play the way I want it to. Just saying that the effect is so minimal, that it hardly makes a difference anyway. Ok seriously your posts that the attribute system is meaningless are all over the forum. Here is a tip, play the game, try out different builds. You might find out that the way you spread out your stat points does really matter. You sound like someone that looked at the system, decided that it sucks and than never even bothered to actually try it. Like your comment that INT is useless, go in the game make a int heavy priest or mage with dots and look how meaningless that attribute is.
  7. Just for your information, this is exactly how my muscle wizard spends his downtime. I demand a muscular wizard villain in the final product of Pillars of Eternity as an Easter Egg. Oh, and his catchphrase should be "KNOWLEDGE IS POWER!!" He should scream it while doing his finishing move on his enemies: the Snapmare Neckbreaker Mighty muscle wizard villian flexes biceps, its super effective.
  8. Just for your information, this is exactly how my muscle wizard spends his downtime. Why do I have a picture of a tanned and ripped wizard in my head that generates spells by flexing his muscles. Also muscle oil gives +2 to spell success checks.
  9. Int is seriously not a dump stat, the duration increase is huge.
  10. Yes it is. It is useless for any non spell casting class, and even then it doesn't make sense to put points it because it only has an effect on the AoE. Not worth it. A real nice dump stat... unless you want a few more dialogue options. heh No play a dot mage and look how he does without any INT. Max into is also so good on priests that its basicaly broken, area of effect/over time heals like crescendet ground are rediculous OP with max int.
  11. But a ranged hero has alot of dump stats that way, wouldnt it be better to add bonuses to those attributes that ranged party members want?
  12. So the basic problem is that back line party members dont have a reason to put points into those 3 stats.
  13. Theirs some stuff hidden in the walll of the right tower ruin in dyrford crossing.
  14. Maybee the devs are tryharding in the beta to proof that they dont want to make a generic fantasy story. I guess their would be alot of outrage going on if the beta quest was all about rescuring a fancy princess from a dragon. Im sure Jan Jansen would have admired the pumping system in the blood pool, perfectly suited for turnip watering.
  15. Kinda hard to talk about XP if the system doesnt really work right now, the blood legacy quest gives you a level.
  16. Why did no one made one already? I finished the blood legacy quest. Man this is dark D: , way darker than expected. Its kinda weird that the cult leader doesnt seem to care if you murder his whole cult. I like that it is never really clear if the cult leader just outright lies to you or not, same with the ogre.
  17. Well it depends on how hard coded spell range is, they need to improve it anyway (or lower the max radius of some spells). For me personaly the max range on most spells/weapons feels way to short. Well crit is also a option to give the dump stats more meaning. The only problem with crit is that it scales with damage multiplicative so I dont know how to balance it. It could be a stat for classes that have hart hitting attacks that dont scale well with might.
  18. I dunno. Roleplaying purpose maybe? That's at least my reason for taking high perception. Of course if they tweak it and make it more useful I would not complain. It keeps happening to me! Fallout: Chooses high luck, int and charisma Arcanum: Trying to balance beauty, charisma, int, perception, will ...I think I have bit of a thing where I favor non physical stats unlike anyone else who wants to be beast in combat <_< But yeah, seriously though, I always prefer speech option choices to combat choices and then get annoyed when people make me feel I'm playing wrong xD Well right now those three stats give you the best dialoge options for doing things peacefully.
  19. Imo the biggest problem with heals right now is that intellect influences the size and duration of heals. It makes area heals that stay on the ground for a specific duration way to strong. AoE damage spells are restricted by friendly fire, most of the time a bigger radius is actually counter productive. That doesnt apply to healing spells so with high intellect you can basicaly create a healing circle that covers the whole fighting ground and outlasts the fight.
  20. I recall Josh called out that screenshot specifically in one of his pressos about having the "Scooby-doo" effect where the 3D models didn't match the 2D background enough. I think they went too far in trying to blend everything, and have actually brought out detail better in the background than in the models themselves. Time to start tweaking in the opposite direction I think. I do find the character readability is better indoors in the beta also, but there is still much room for improvement. I think the biggest contributor to that is the play of dynamic lights on chracters bringing out the models better with light and shade, and also the indoor floors being generally patterned and consistent. I dont think they stand out to much in that screen shot, it imo looks rather neat.
  21. Ciphers have insane single target damage.
  22. Theirs a key in one of the dye pots in the dye factory. (Its bugged for me and disappears if you take it) Nevermind it is stored in the quest items stash.
  23. To bad, you lost your chance to get hold on a really fance coffee cup.
  24. Imo the range of most spells is way to short right now, about 3 meters max. If you have high intelligence you cant even cast some spells because the radius overlaps with the casting magican. So why not add a range bonus for spells (and maybee ranged weapons) to perceptions, it would make it a desirable stat for every squishy ranged fighter. Dont get me wrong I dont want cheesy of screen killing but even doubling the range at max perception would not brake the game.
  25. Just noticed your party has a male main character and 5 girls, well played
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