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How would you make a real-time with pause MMO anyway?

You can't.

 

And that's why this entire discussion is banal. The thread starter is basically asking for a game of a different Genre to be made carrying the POE name.

 

Hey, Why stop there? Why don't we go to the Blizzard forums and ask for a party based isometric, single player, real time with pause, story-heavy RPG called WOW. Then later we can float our proposal to Activision to make a fantasy RPG version of call of duty with swords and magic.

 

A) "You can't". Never say never. Just wild ideas below I know but w/e~

- PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically....

1. I get a 10 seconds window to pause (if I choose to).

2. Pause, where I have 20 seconds to make a move.

3. You get a window of 10 seconds to pause (if you choose to).

4. Pause, you get 20 seconds to make a move.

 

- PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD

 

I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug*

 

B) A WarCraft isometric single-player party cRPG, that's a dream *nod* <3 (Not World of Warcraft please, I hope Blizzard retcons the **** out of that and makes a proper WarCraft 4 RTS... heck any WarCraft RTS game would be awesome)

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How would you make a real-time with pause MMO anyway?

You can't.

 

And that's why this entire discussion is banal. The thread starter is basically asking for a game of a different Genre to be made carrying the POE name.

 

Hey, Why stop there? Why don't we go to the Blizzard forums and ask for a party based isometric, single player, real time with pause, story-heavy RPG called WOW. Then later we can float our proposal to Activision to make a fantasy RPG version of call of duty with swords and magic.

 

A) "You can't". Never say never. Just wild ideas below I know but w/e~

- PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically....

1. I get a 10 seconds window to pause (if I choose to).

2. Pause, where I have 20 seconds to make a move.

3. You get a window of 10 seconds to pause (if you choose to).

4. Pause, you get 20 seconds to make a move.

 

- PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD

 

I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug*

 

B) A WarCraft isometric single-player party cRPG, that's a dream *nod* <3 (Not World of Warcraft please, I hope Blizzard retcons the **** out of that and makes a proper WarCraft 4 RTS... heck any WarCraft RTS game would be awesome)

 

That sounds.... Horrible.
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A) "You can't". Never say never. Just wild ideas below I know but w/e~

- PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically....

1. I get a 10 seconds window to pause (if I choose to).

2. Pause, where I have 20 seconds to make a move.

3. You get a window of 10 seconds to pause (if you choose to).

4. Pause, you get 20 seconds to make a move.

 

- PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD

 

I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug*

 

It doesn't give me any encouragement that you can come up with a system and yet don't know how it would work.

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*shrug*

It wasn't meant as encouragement Hiro. What I meant was "How would it feel? How would it play? What would the experience be like?", those are things I don't know. It'd be an odd Multiplayer experience I think. But I can't say for sure. One could play Baldur's Gate Multiplayer and fight 3 vs 3 and play with some made up "pause rules" just to see what would work and what wouldn't.

 

And yes Stun, it does sound horrible, it was a bit of a joke too. But is it horrible? Two different things. All I'm saying is that I don't know a game that has tried it~ i.e. possibly an unexplored area?

Edited by Osvir
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@Osvir:

 

It would be pretty awesome for a game to have dynamic tools for the DM to create stuff as you're playing, for the party.

 

On that note (and with regard to MMOs -- although this is getting a bit off-topic), I'm wondering why an MMO hasn't come about that allows players to, if they so choose, log in and command random creatures throughout the world, instead of PC-characters. If no one was in control of given creatures, they'd just be AI-controlled, as usual. But, how they fight you and such would depend on how many players were currently commandeering creatures in that area, and how they decided to control them, etc.

 

That, and GM's who actually have tools to influence creature spawns (maybe some auto-pilot spawning and such -- not someone hand-spawning every single creature in the world -- but tools to directly change spawn rates, locations, how many creatures can be player-controlled, etc.). And they could set quest triggers, etc., and change circumstances in areas, and NPC dialogues.

 

That, and they could even, at the very least, take existing, "everybody does this quest" quests, like "Deliver this package to Steven L. Rewarder in RiverDale" and change up the circumstances. They could take control of Steven, and move him around. And/or change the route that's available to get to him, and/or what it is you're delivering, etc. At the very least. That would be the laziest thing to do with such tools, and it'd still be 1,000 times better than other MMO systems.

 

Guild Wars 2 is pretty great in its "look at all these dynamic events instead of quests!" regard, but... it's still the same stuff over and over, just with a bunch of different branches (same branches). Even when it COULD easily be super-different, like when you have to escort some dude out across the battlefield to deliver something/collect something. He could at least take a different route each time (5-7 different routes... not infinite, necessarily), and there could be different circumstances/enemies/factors, etc., that you face each time the quest runs.

 

Annnnnnywho...

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Christ's undead balls, hell no! Honestly, do you know anything about the costs of and how mmos are made? And you are asking this, in a forum dedicated to a game specifically tailored to the crpg market? The idea of this couldnt be more offensive if you suggested it got an fps spin-off.

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If the franchise does go into other genres, then I'm hoping for a RTS game before it gets to be an MMO. Similar to Warcraft 3. It can have RPG elements thrown in. It can look at what Warcraft 3 did right and improve on them. And some of the resources to be mined could be adra. There's a lot of possibilities for this. Pillars of Eternity, the RTS game. :thumbsup:

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Yeee-uh! Stronghold Manager 2015!

 

It could actually be quite similar to Majesty, only without the "All you do is build things and place bounty flags to try to get your peep to do what you want" mechanic.

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Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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PoE 2D side-scrolling platformer:

jump on skuldr heads to kill them, collect all the ardra pieces, 1up soul (life) if you pick up the animancy cube on each level.

You play as an Orlan plumber and your mission is to save Cadegund who's been kidnapped and is being held in a castle ... but another castle from the one that's at  the end of each level.

 

Or...y'know, they could make PoE2 instead...

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_________________________________________________________________________________________________________________________

*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

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I don`t understand why people always ask for this. I can`t think of a single MMORPG I like, and the only one I`ve enjoyed at any point is WoW, which has now turned crap like all the others. I do enjoy SP CRPGs though and would prefer to do so without having it infested with MMORPG people spamming me with baloney. If someone can make a good MMORPG I`ll play it if I feel like it, but please don`t force the genres you like on everyone else. I don`t come along to force your games to be turn based strategy just because I like that do I?

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Well-crafted setting and story vs mindlessly grinding pointless resources/quests? 

 

Sod that.

 

MMORPGs are for those who want to taste the hollow terror of employment without actually being employed. ;p

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Are you gonna throw rocks at me? What about now?

..

What about now?

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If the franchise does go into other genres, then I'm hoping for a RTS game before it gets to be an MMO. Similar to Warcraft 3. It can have RPG elements thrown in. It can look at what Warcraft 3 did right and improve on them. And some of the resources to be mined could be adra. There's a lot of possibilities for this. Pillars of Eternity, the RTS game. :thumbsup:

This. That man has taste

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If obsidian really wants an mmo then they can try to kickstart it. Let's see how many peeps will pay for another mmo.

Yeah, let's see how the public reacts to Obsidian trying to make a game they want to make!

 

That'll teach them to make things!

 

(Sadly, this is too close to the truth)

Edited by Bryy
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no please not. There are dozens of MMO´s who are all there for you sucking away your life time while the sun outside your room shines... hehe. I think mmo´s are the worst games ever being produced. They are so useless for me sucking one into an addiction of leveling and leveling even more up to conquer some new area and tell other people what kind of cool guy you are having wasted your entire time with this game...

 

Nah man, dont touch the mmo genre please obsidian. Let others do this!

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Yeee-uh! Stronghold Manager 2015!

 

It could actually be quite similar to Majesty, only without the "All you do is build things and place bounty flags to try to get your peep to do what you want" mechanic.

Freakin love majesty. By the way; I have a risk game for ps2 that has the Majesty announcer. It was an awesome surprise.

 

As for the OP, no mmo for PoE.

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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Forget about mmos, mmos are a dying genre. Dark age of Camelot was the best everquest clone. WoW just popularized the everquest formula. 2014 bethesda releases elder scrolls online mmo and guess what. ITS TERRIBLE might as well play 1998 everquest or some random f2p mmo trash. Its essentially a single player game with chat rooms. The everyquest mmo formula already started simple and basic as can be and now today its even been downgraded.  Its a waste of money to make a mmo unless you a game design god.

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MMOs as essential repetitions of the same formula are a dying breed. The ones that people are too afraid to actually make aren't, though. A lot of the recent ones keep having really good ideas behind them, but they're basically just dipping their toes in the pool, then claiming they totally jumped in. "OH REVOLUTIONARY NEW QUEST SYSTEM, INTRODUCES THE TINIEST OF CHANGES THAT'S ONE OF THE GREATEST THINGS EVER CONCEIVED, BUT IT'S PRESENTED IN SUCH A SMALL SAMPLE THAT IT GETS DROWNED OUT BY THE SAME-OLD-SAME-OLD! 8D!"

 

I honestly think they could take a lesson from Roguelikes, for one thing. And make better use of full-time GMs, for another.

 

Annnnnywho. I digress...

Edited by Lephys

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Forget about mmos, mmos are a dying genre. Dark age of Camelot was the best everquest clone. WoW just popularized the everquest formula. 2014 bethesda releases elder scrolls online mmo and guess what. ITS TERRIBLE might as well play 1998 everquest or some random f2p mmo trash. Its essentially a single player game with chat rooms. The everyquest mmo formula already started simple and basic as can be and now today its even been downgraded.  Its a waste of money to make a mmo unless you a game design god.

 

To be fair, there are some innovations on the MMO market going on, like sandbox MMOs (Arche Age), the adaption of action combat mechanics (TERA, Wildstar), player housing (RIFT, Wildstar) and innovative quest design (The Secret World).

 

Also, there's currently such a big shift to f2p going on, that there's pretty good mmos available f2p now. RIFT is probably the best of those. It basicly does everything that WoW does, but with added world events (RIFT is actually the first MMO that really nailed that zonewide-event mechanics after the terrible failure that was warhammer online) and pretty addictive housing (minecraft anyone? ;) ).

 

I can also see Arche Age getting pretty successful with the sandbox playstyle. It just depends on the korean developers to make the right decisions for the western market.

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Don't forget EverQuest NEXT Zwiebelchen. One of my work-collegeus told me about the dynamic of it.

1. Okay, so we have Orcs rampaging the roads and the lands, making it unsafe and unsure.
2. Some Players react to this and start a faction/organization tasked with protecting the roads.
3. This causes the AI of the Orcs to change pattern, they'll stop attacking the roads and the roads become safe.

Another example is towns and villages.

1. So there is a small village somewhere, and you can do quests for them.
2. Some of it's quest is gathering resources in the world and giving it to the village.
3. The village will then fortify, build walls, more houses, making the village grow.
4. A small village can become a bustling big city.

This is only hearsay of course, I haven't looked it up myself, but I trust the guy who told me so *shrug* truth can often dissipate from mouth to mouth/ear to ear though so take this post with a pinch of salt~ there's an underlying "between-the-lines" type of concept thing~

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