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Zwiebelchen

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Everything posted by Zwiebelchen

  1. Leipzig hier. The amount of Sauerkraut in this thread is disturbing. ;P Currently dying at 40 degrees in the office...
  2. You beat the game in about 50 hours? I took in the range of 100 hours minimum, playing on PotD on a completionist playthrough. So 20 hours per part seems realistic to me. The main game was incredibly long for a game released in 2015.
  3. I never said DLC are bad, but I prefer one uninterrupted game experience. I also play Telltale games when all episodes are out, binge watch TV shows and read shorter novels in one sitting. Episodic content keeps you interested in the franchise for longer than if you had full releases, hence why so many companies do that nowadays. It's basicly the old "a candle that burns twice as bright lasts half as long" principle. On topic: I'm fine with having two episodes for the expansion, as long as there is a clear destinct cut between the episodes so that it feels like it's making s
  4. The Devil isn't artificial in the way that the gods are though. Her body is a construct, her soul used to belong to a woman of flesh and blood... unless there is a twist somewhere. Heh; twist: her body is actually flesh-and-blood with metallic body-painting applied, but her soul comes from a cheeseburger. Sect ideas he said... Someone give this guy a stage, please! This stand-up comedy must prevail!
  5. Actually, I think that PoE hit the sweet spot between dungeoning and exploration. Most complaints weren't about the one-sidedness in design here, but about the overall quality of the content: Most wilderness areas had very little to discover actually, especially since they mostly contained copy & paste encounters. Most dungeons lacked a destinct design idea, be it story elements or puzzles. I am actually in the crowd that considers PoE as being too long. I always felt like the developers should have cut the content by at least one third and instead concentrate the resources on improv
  6. Actually, the games aren't so different at all. Granted, I consider PoE more of a hybrid between RTS and RPG, not a "true" RPG. Combat is just way too important in this game to consider PoE a full-fledged RPG. So the comparison to SC2 is not that far-fetched. And let's be perfectly honest: If there is one thing Blizzard is masterclass at, then it is polishing games. Everything, from the 1-second-menu-sounds to the animations of each single unit in any of Blizzard games is thought-through ad absurdity. The consistency of art-style in WoW over the life-span of almost a decade is unparal
  7. Wait ... what if ... the PC isn't actually a watcher that can read souls, but just high on Svef and the companions aren't companions but trip-sitters? MIND BLOWN!
  8. Yes, thank you! I'm not that good with words, so I had trouble putting my thoughts in one statement. But this sums it up pretty good. ... But I got to admit I really liked Deekin. I wouldn't mind a cameo. Maybe because I'm reading too much "Order of the Stick" lately... On the other hand, I never liked any of the construct companions in all other games I played. Except for Legion in Mass Effect.
  9. How dare they. So you dislike them because their entire stories and personal quests aren't intricately tied to the main character's main story and quest? Does every companion have to be intricately tied to the main plot? It's not possible to encounter other people in the setting who have their own goals and affairs, but who team up with you because traveling together would be mutually beneficial and/or it would help further each other's goal even if you and they don't have the same common goal? It's "personally tied to the main quest" or bust? First, I think that would be a bit c
  10. Wait... if god exists and trolls don't exist, how can we be sure this guy is a troll? He could also just be an idiot. Or a troll pretending to be an idiot. Or an idiot pretending to be a troll. But if science can not prove if he is a troll or not, doesn't that prove that god exists? And if god exists and thus, trolls don't exist, wouldn't the question if he is a troll be answered, which ultimately provides proof that god can not exist, which again throws up the question again if he is a troll? We are running in circles...
  11. You know; there are some other numbers between 1 and 100. It's perfectly possible to not deliver a fantasy stereotype while still having an interesting character that is not a super-special unique snowflake in every way imaginable. I mean, come on, why does it have to be a bald male monk? Couldn't it have been like a non-bald male monk? Or a female monk? It's like they didn't even try. GM and Durance are perfect examples of how you can have a weird character without giving him a super-gimmicky premise like being a construct. The female dwarf hunter was also a nice change to the mal
  12. I'm just saying that the premise of a construct and bald monk are just so ... unoriginal these days. Name just one RPG release in the last 5 years that didn't have a gimmicky robot/construct/droid/mechanical sidekick and I can name you at least 5 that had for every single one you mention. And only very few of them so far had been interesting. One of many is about the only one that was well done ... if you actually consider him a construct. For "real" robots, I can only remember one that was interesting. The Geth companion in ME.
  13. I mean, seriously, this is so Bioware... Writer: "So, I wrote this character that has all those inner demons to fight, but well, he hangs along anyway, because of some very good reasons that unfold throughout the story." Lead Dev: "So... what's special about it?" Writer: "Well, his conflict is actually pretty clever; it's abou- ..." Lead Dev: "No, I mean... what is special about the character?" Writer: "Umm, nothing, I guess; he's just an ordinary human, but his background - ..." Lead Dev: "I got a cool idea! Why not make it a robot?" Writer: "Huh? What? No! I mean; what should th
  14. Called it! Rogue girl (well okay, she's a robot) and bald-headed monk. Geez. Get a bit more creative Obsidian! ._. You think mixing it with the construct trope will improve on the age-old female rogue trope? You did so well on most of the original companions and now that. Seriously, a construct companion is not unique or creative at all. In fact, the construct sidekick is almost a standard in RPG releases these days. Grieving Mother was unique. Durance was unique. And both achieved that in a non-gimmick-y way. ... I already miss Chris Avellone's influence...
  15. It'd be really weird if you couldn't, as this is an expansion, not a sequel, and the trailer starts off from Caed Nua, rebuilt by "you." So yeah, I think it's safe to assume that we can continue playing with our current characters. Plus, the game engine leaves a lot of room for expandability anyway. Accuracy and Deflection can basicly be scaled upwards endlessly, due to the linear progression of stat vs. counter stat. And even the spells are mostly pretty basic so far. Even the sixth level druid and wizard spells aren't particulary impressive to me. The only thing that is worrying
  16. May I ask where you're from? I feel that that's an interesting notion of Central Europe. --- Even if the voice actor did an Inuit accent, I seriously doubt that more than a tiny percentage of people would recognise it as such. It also wouldn't evoke any specifically north-pole-y feeling, if no one knew what it was. They could have used someone with a Maya or Ethiopian accent, and very few people would know the difference to Inuit. It wouldn't matter what specific accent it is, only that it's distinct from any of the well-known ones. To me, "western Europe" is the area comprising
  17. Excited! So we finally get the missing rogue, barb and monk companions? If so, I hope they avoid the clich├ęs of the rogue girl, brutish barb and the bald-headed monk. But there is a reason they dropped Forton, so I have my hopes... I'm totally fine with a snow setting. Feels like Icewind Dale 3 to me. And it's great they confirmed the stronghold in the trailer to come back. Improved stronghold mechanics incoming! According to this interview: http://www.hardbloxx.de/2015/06/12/pillars-of-eternity-interview-mit-josh-sawyer/2/ Josh is pretty much aware of the most c
  18. I see what you did there. Well played, sir. Well played... Though, that would basicly be Baldur's Gate.
  19. @Luckmann: thanks for all the work you've put into this. It actually matches with my experience from the game (Orlan, Cipher and Paladin having the most unique options). What I didn't know was that there are actually that many background checks - though most of them are probably with Thaos and the companions. I think we already have 3-4 of the background checks in the intro mission. I hope that Obsidian will put into a stronger directive into all this in the sequel and expansions. Take only one or two of the features and make it strong and discard all the rest. Nobody can expe
  20. Zwiebelchen is the diminutive form of Zwiebel - which is the German word for onion. Proper article handling in the posted sentences also suggests no native language rooted in the slavic group of languages. Sentence structure on the other hand also pretty much rules out romance languages but rather a germanic one and combine all that with a somewhat excessive, but proper(,) use of commas. Conclusion: Most likely German, so no pitch accent (at least for standard or "high" German, dialects are another matter), just no sense of humor sprinkled with some bluntness. Plus Zwiebelchen posted abou
  21. No they can't. You aren't overlevelled by the time you leave Defiance Bay. Look at the diagram in the TO. I was about level 7/8 when I completed Def Bay, which I consider intentional, due to chapter 3 and 4 being rather short. Also, I didn't finish the game much later than when I hit max level. The XP is properly balanced now. The encounters are not. How can the XP be balanced? The only balance that i've heard of is reduction of bounty XP. Changing xp rewards still doesn't change that it takes relatively the same amount of XP to gain higher levels; meaning you get over-l
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