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PoE-saga MMORPG? Please?

mmo mmorpg pillars of eternity multiplayer

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#41
Hassat Hunter

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But then the MMO would be kind of pointless, since you can simply play the much better singleplayer games they release instead of 'being the only way to still get some of that game-series'...


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#42
Mor

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I might be wrong, but the PoE backers doesn't seem like the target audience for another MMORPG, most of us backed this game because its single player cRPG, and large portion of the backers seem to venomously denounce anything MMORPG(or aRPG) related, and have a kneejerk reaction whenever anything(mechanic or style) is even vaguely associated with it.
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#43
Sharp_one

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MMORPG is the best thing that happened to CRPG and every game even if it start as SP should be made in to MMORPG as soon as possible. Look at KoToR and how the TOR made it thousand times better.



#44
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Could Eternity spin off into an MMO?  Sure.  Will it happen?  Probably not.  First it needs more games to establish itself.  Second Obsidian is not a big enough company to run an MMO by themselves.  Third, they don't have enough experience at making MMO's.  Single player RPG's are what they do best, let them focus on their strengths at least for the foreseeable future.


Edited by Karkarov, 01 June 2014 - 06:03 AM.

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#45
Quadrone

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Don't understand why this discussion still persists when Bryy pointed out all the important points on the first page.

Not only does OE not have the capacity right now, more importantly the cost of creating a "traditional" MMORPG like WoW is prohibitively high.

Besides what any of us fans want, without BIG Publisher dollars there is no chance in hell.



#46
Volourn

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"I might be wrong, but the PoE backers doesn't seem like the target audience for another MMORPG, most of us backed this game because its single player cRPG, and large portion of the backers seem to venomously denounce anything MMORPG(or aRPG) related, and have a kneejerk reaction whenever anything(mechanic or style) is even vaguely associated with it."

 

The people who backed  POE (I'm one of them) are such a minor % of  who buys games - Obsidian or otherwise0- that their opinions are of such minor importance in the grand scheme of things. The arrogance needed to think otherwise is hilarious.



#47
Mor

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^ Obsidian MMORPG might be received well by the general public, but most of the people who backed PoE has backed it because it is what it's, hence the "PoE backers doesn't seem like the target audience" for this endeavor. I am fully aware what a niche market we are, I also know that if Obsidian turn it into a MMORPG it will loose a lot of core fans, and to assume that they can compete against giant titles like KoToR is what arrogant and hilarious.

Edited by Mor, 01 June 2014 - 08:49 AM.


#48
Yellow Rabbit

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@OP:
PoE is a kickstarted story-driven party based RPG. As I see it, besides the fact people want such games made, it means one more thing: devs are passionate to make such (i.e. story-driven) games. They have probably the best narrative designers in genre for now. While in MMOs narrative design always was on the second if not the third role, not to mention it has different development price and certain requirements on permanent devs attention after release. Would they want to make MMO in this setting in first place?

IMO such project could be considered by devs depending on a popularity of PoE after its releasing. Which is hardly will get to the sky since it is indeed a niche game with "a lots of reading and NO EXP FOR KILLING! *getting heart attack*".

#49
Stun

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Hello everybody,
 
 
I respect and understand the decision to make PoE a single-player formatted title...

No, I don't think you do.

POE isn't just a single player CRPG. It's a retro-style, made to order single player RPG that has already been ordered. This thread is pointless.


 
 

But what about an MMORPG of the same style game? Say something similar to EVE or WoW at $15/month to enjoy years of the PoE universe. I know several players already that play MMO's and are already enjoying the beta of a soon-to-release Wildstar. They were huge IWD and BG fans and I'm sure if they had a choice of something like this, they'd bite.


<sigh>

Don't you guys have your own little section of the internet where you can hang out and discuss your proposed MMO-ization of the gaming world? Why don't you go there and leave us alone.
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#50
Stun

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How would you make a real-time with pause MMO anyway?

You can't.

And that's why this entire discussion is banal. The thread starter is basically asking for a game of a different Genre to be made carrying the POE name.

Hey, Why stop there? Why don't we go to the Blizzard forums and ask for a party based isometric, single player, real time with pause, story-heavy RPG called WOW. Then later we can float our proposal to Activision to make a fantasy RPG version of call of duty with swords and magic.

Edited by Stun, 01 June 2014 - 12:25 PM.

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#51
Ieo

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Hell no. 

 

I'm currently playing an MMO and have played two others, and I like my solidly-written single-player iso CRPGs. NEVER THE TWAIN SHALL MEET.

 

 

 

 

Edit to add:

 

Oh shoot, OP is trolling. Walked right over that trap, oh well.


Edited by Ieo, 01 June 2014 - 01:13 PM.


#52
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hahahaha-no-107105163314.png


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#53
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How would you make a real-time with pause MMO anyway?

You can't.

And that's why this entire discussion is banal. The thread starter is basically asking for a game of a different Genre to be made carrying the POE name.

Hey, Why stop there? Why don't we go to the Blizzard forums and ask for a party based isometric, single player, real time with pause, story-heavy RPG called WOW. Then later we can float our proposal to Activision to make a fantasy RPG version of call of duty with swords and magic.


A) "You can't". Never say never. Just wild ideas below I know but w/e~
- PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically....
1. I get a 10 seconds window to pause (if I choose to).
2. Pause, where I have 20 seconds to make a move.
3. You get a window of 10 seconds to pause (if you choose to).
4. Pause, you get 20 seconds to make a move.

- PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD

I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug*

B) A WarCraft isometric single-player party cRPG, that's a dream *nod* <3 (Not World of Warcraft please, I hope Blizzard retcons the **** out of that and makes a proper WarCraft 4 RTS... heck any WarCraft RTS game would be awesome)



#54
Stun

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How would you make a real-time with pause MMO anyway?

You can't.

And that's why this entire discussion is banal. The thread starter is basically asking for a game of a different Genre to be made carrying the POE name.

Hey, Why stop there? Why don't we go to the Blizzard forums and ask for a party based isometric, single player, real time with pause, story-heavy RPG called WOW. Then later we can float our proposal to Activision to make a fantasy RPG version of call of duty with swords and magic.


A) "You can't". Never say never. Just wild ideas below I know but w/e~
- PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically....
1. I get a 10 seconds window to pause (if I choose to).
2. Pause, where I have 20 seconds to make a move.
3. You get a window of 10 seconds to pause (if you choose to).
4. Pause, you get 20 seconds to make a move.

- PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD

I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug*

B) A WarCraft isometric single-player party cRPG, that's a dream *nod* <3 (Not World of Warcraft please, I hope Blizzard retcons the **** out of that and makes a proper WarCraft 4 RTS... heck any WarCraft RTS game would be awesome)

That sounds.... Horrible.

#55
Hiro Protagonist II

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A) "You can't". Never say never. Just wild ideas below I know but w/e~
- PvP Zones: You take turns with the pause. If I have initiative, I have first pause within a time window (10 seconds). I can pause on second number 1, or 2, you get the idea. When I pause I have another 20 seconds window to issue a new command. So basically....
1. I get a 10 seconds window to pause (if I choose to).
2. Pause, where I have 20 seconds to make a move.
3. You get a window of 10 seconds to pause (if you choose to).
4. Pause, you get 20 seconds to make a move.

- PvE Zones: Same thing pretty much, except you take turns with people instead of against them. Real Time-with-Turn-Based Pause, a.k.a. RTwTBP xD

I don't know how or if it would work. I am pretty much with you in spirit, I don't think it would translate well to an MMO. But hey~ you don't know what you don't know *shrug*

 

It doesn't give me any encouragement that you can come up with a system and yet don't know how it would work.



#56
Osvir

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*shrug*

It wasn't meant as encouragement Hiro. What I meant was "How would it feel? How would it play? What would the experience be like?", those are things I don't know. It'd be an odd Multiplayer experience I think. But I can't say for sure. One could play Baldur's Gate Multiplayer and fight 3 vs 3 and play with some made up "pause rules" just to see what would work and what wouldn't.

 

And yes Stun, it does sound horrible, it was a bit of a joke too. But is it horrible? Two different things. All I'm saying is that I don't know a game that has tried it~ i.e. possibly an unexplored area?


Edited by Osvir, 02 June 2014 - 02:54 AM.


#57
Lephys

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@Osvir:

It would be pretty awesome for a game to have dynamic tools for the DM to create stuff as you're playing, for the party.

On that note (and with regard to MMOs -- although this is getting a bit off-topic), I'm wondering why an MMO hasn't come about that allows players to, if they so choose, log in and command random creatures throughout the world, instead of PC-characters. If no one was in control of given creatures, they'd just be AI-controlled, as usual. But, how they fight you and such would depend on how many players were currently commandeering creatures in that area, and how they decided to control them, etc.

That, and GM's who actually have tools to influence creature spawns (maybe some auto-pilot spawning and such -- not someone hand-spawning every single creature in the world -- but tools to directly change spawn rates, locations, how many creatures can be player-controlled, etc.). And they could set quest triggers, etc., and change circumstances in areas, and NPC dialogues.

That, and they could even, at the very least, take existing, "everybody does this quest" quests, like "Deliver this package to Steven L. Rewarder in RiverDale" and change up the circumstances. They could take control of Steven, and move him around. And/or change the route that's available to get to him, and/or what it is you're delivering, etc. At the very least. That would be the laziest thing to do with such tools, and it'd still be 1,000 times better than other MMO systems.

Guild Wars 2 is pretty great in its "look at all these dynamic events instead of quests!" regard, but... it's still the same stuff over and over, just with a bunch of different branches (same branches). Even when it COULD easily be super-different, like when you have to escort some dude out across the battlefield to deliver something/collect something. He could at least take a different route each time (5-7 different routes... not infinite, necessarily), and there could be different circumstances/enemies/factors, etc., that you face each time the quest runs.

Annnnnnywho...

#58
Archmage Silver

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@OP

 

No.


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#59
Gyges

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Christ's undead balls, hell no! Honestly, do you know anything about the costs of and how mmos are made? And you are asking this, in a forum dedicated to a game specifically tailored to the crpg market? The idea of this couldnt be more offensive if you suggested it got an fps spin-off.



#60
Hiro Protagonist II

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If the franchise does go into other genres, then I'm hoping for a RTS game before it gets to be an MMO. Similar to Warcraft 3. It can have RPG elements thrown in. It can look at what Warcraft 3 did right and improve on them. And some of the resources to be mined could be adra. There's a lot of possibilities for this. Pillars of Eternity, the RTS game. :thumbsup:


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