- Dramatic choice and true crossroads
In most games there is are a lot of focus to preserve the world and making every quest as accessible as possible. This normally means that you can do every quest in the game whatever choice you make. I miss the feeling of being a part of the world in many game. Most of the time you get the illusion of choices but the outcome is always the set. If you have a more sandbox view of the world where it is set when you start but then as soon as you saga begins your decisions will dramatically change where it will end and what is available. Things that I always wanted but missed are as follows:
Starting wars and be able to choose sides or backstab your allies.
Burning/pillaging cities/countries that will change the appearance and the mood of the city/country.
Choosing to support different kings/queens and factions and then see them evolve over time.
The replay value would be enormous even if some player styles might half the available content just because of the choices they make. You should still be able to choose the middle way and the get the most content for it. But not all…
- Social appearance
I would like to see a game were what you actually wear make sense of what you actually is saying. I mean how many times have you not been armed to the teeth while attending the king’s ball. While all other NPC:s are dressed in their fines and not one of them comments on your enormous axe and orc/barbarian party member standing next to you. Same goes when you try to try to fool the guards that you are a beggar while wearing a mithrill dragon armor. This will also make you think of what you are wearing and not just what stats it gives you.
I would love to see a casual set and maybe a formal set for your inventory to switch between. In additional to the adventure set.
- Investments and trade
Everyone want their own house or castell in the world, but why can you never play a more business guided character. Invest in business or work as trader. Set up trade routes and negotiate trade deals. To be a wealthy adventurer that does not have just a house, but an office, employees and a home in every corner of the world.
I am an old table top player, and I think that there are a lot of quests that are not being created at the moment just because they do not involve combat. I like the combat element in games but the greatest memories I have is from the story I created in my head. Not always the main story line of the game.
Please add your own RPG elements that you are missing in the games made today.