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About Alfiriel

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  1. true stuff.... also some people claim they are happy that romance is not in because it is so often not done realistcly. Next post they ask for raptors scorpions dragons or giant crabs as their companions that follow every command and execute your will doing fancy cooldown moves... because that is totally like hunting pets work and doesnt kill the flavor at all...
  2. The sad part is the devs do not even take the time to explain design decisions like that which clearly intetest a lot of people. this is not limited to romance... crafting was explained a bit better but still more than lackluster same as stats. Instead they give me updates about which development steps are needed to design a room... which while technical interesting for some sure is not what is really interesting to most players... This time would be better used for community interactions at the forums... beyond closing threads for reaching postcont. Sure a lot of filth is wri
  3. Maybe true I am not really deep enough into programming to judge how it works best. I just have to put up with the **** they produce. All off them kinda think they are artists and while that is true for games... it is not really a quality useful for getting the software for our safety equipment done... this **** needs to be understandable and functional not your own little masterpiece ^^ aside from that someone here called amouen a good charakter example over Jaheira... wtf... while amouens twist is nice 90% of the time he is just tge worst annoying **** in history. Why would anybody
  4. I actually believe your day is going like that... I know a lot of programmers and designers in my job... and this is what pretty much sums up thei work ethic. Thats why development costs so much. But this update was really great it actually made me feel way better about the status of the game. I really hope that a substancial part of the budget goes into the companion interaction. I still think there are some questionable decisions when it comes to game mechanics (crafting system sounds kind of odd especially compared to your monster problem...monster in city brakes the mood instant s
  5. I refuse to believe that we reached the peak of romance writing in rpgs like 13 years ago. Also with the proof its doable out there... and obsidian being known for good writing skill.... I still fail to see how it is anything but either bad resource management that leads to cuts in the crucial character interactions department. lazy writers or weighting other aspects of the game like pew pew skills higher... The argument that it is not cutting necause the time will be invested in other things that would not be there otherwise is crap. first from a purely practical vie
  6. there is never an or decission in character interaction... like romance or other relationship types or romance or shut up. If there is the developers just fail at the core element of a party based rpg. You should not let them off so easily by saying it is ok for you to cut the part of party interaction you like the least. I rather have 10 areas less in the game than losing any party dialohue no matter if it is a silbling story or a romance or minsc and boo... This is actually what should be budgeted first right with the exploration aspect. It is one of the 2 core mechanics. No justifi
  7. if it's balanced around other races, then yes. otherwise no: godlikes would become the go-to race. This is hopefully a clasdic rpg ... your mmo thinking is in the wrong place here... since I have no competition with others it does not mattef if something is stronger or weaker the go to race/profession is what i wanna explore and llay. If you allow skill strenght to influence your choice of char in a singleplayer game without ladders or permadeath... thats more an isdue with you... I dont care how they are balanced I care if they are integrated well in the story lore and world... oh but c
  8. give my party the need to eat sleep and drink and let cold and warm klima influence them. Make us need a place to stay (maybe even build) and let some crafting take time. When resting in the wild for a quest let us have campfire discussions about recent events or the current quezt ... or general topics. If resting in the inn let the groupmates hang out drink and talk together. This sequences should be eadily ended by going to bed for people that are not interested. give me interaction between npcs in the group not only with the player chars from discussing politics till a bloody f
  9. Jaheira is a good example how the friendship and relationship of characters can grow even over more than one game. While she also has some bad written moments she is a prime example of character growth that seems believeable it is a solid romance and same as with vico the game would actually be worse without her. That is why the BG2 romance setup was good you had the classic damsel with issues in Arie the seemingly nympho that cant overcome her racism because of what she has to put up with in vico as well as jaheira that has a slowly developing relation to the character and the world outs
  10. people that believe racism and sexism can not included meaningful in a fantasy pnp because of the often black and white settings should better not play DSA Shadowrun or L5R as thei PnP you would be suprised.....
  11. You're still using someone else's product. Which is a problem why if I can use it for free and dont plan to make profit? I agree on WEI btw amazing tool that makes those games especially BG2 what it is ... I run around 60 mods and for a game out of this time and if I think how hard some interfer in the world and with each other the amount of crashes I have is amazingly low.
  12. I still fail to see how the failure of a completly different company in a completly different game with completly different characters can be any kind of justification to lower the content of the game by cuttingfeature that theoretically opens up a lot of group interactions and can be strong rpg element if wrritten right. Especially if we are talking about a completly optional feature you can simply ignore if you do not like it... There is simply no positive aspect from cutting this. It only has the potential to make the game worse if the execution would have been good and no benefit if i
  13. I can only say I am suprised about theweird picture some people here have of temselves. They decline others some purely optional inge feature they would like just because of the way people completly unrelated to the people they now annoy im a different forum use this feature in a way you dont like? Seriouly? You think that kind of behaivor is ok? Even if I agree that some people on those other forums should see a therapist. That is completly none of your business. Everbody can use this featurea however they want... even if I would like meaningful romance I have no right to tell someon
  14. I would like this as well but I fear this wilk be up to the modders. If the budget is so limited dedicated moddingtools and romance are out... what makes you think they will rerwrite half the dialoge in the game basdd on class and race. this can get complicated fast what if you are a dwarf templar with a bad reputation? Maybe the response should be highly different from a dwarf rouge with good reputation? Lot of text here ... my guess is 2-3 greetings and 1-2 different quest per class race and that makes a lot of work already.
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