SunBroSolaire Posted January 14, 2014 Share Posted January 14, 2014 The screenshot looks amazing and I like the sound of the revised attributes. I would love to hear more about the affects of each stat. Pallegina as a name for the female paladin is... um, a.. questionable choice. Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted January 14, 2014 Share Posted January 14, 2014 character sheet UI looks really good IMO. And can I see flowers in the grass behind the menu? excellent! the maps are looking a lot better! I'm curious, what does concentration do, and how do various classes use it? And I am very, very pleased to see a button which says "export" From the bottom of the last page, which many people may miss: Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters. Concentration prevents you from playing hit reactions when you take damage. If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted. We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea. 2 twitter tyme Link to comment Share on other sites More sharing options...
Cabal Posted January 14, 2014 Share Posted January 14, 2014 Brandon you just broke the backer site. Yeah, it is getting slammed right now. Darren is on the case and it should be back up shortly. Let's hope so ^^ Hope it doesn't take eternity :D Link to comment Share on other sites More sharing options...
Corvwyn Posted January 14, 2014 Share Posted January 14, 2014 The character sheet looks really good. How did you make this in Unity? Custom code, existing assets from the asset store, or a combination? Working on a game in Unity myself, and it would be nice with some insight into how you make your GUI. Link to comment Share on other sites More sharing options...
Legolad Posted January 14, 2014 Share Posted January 14, 2014 Just tried the backer portal. I think I already responded but wanted to make sure. Sadly, the portal won't load for me. I just get a blank page. Maybe it's getting slammed after update 70? I'm getting very excited about this game. Each update makes me more and more impatient, but I will persevere. ) Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 14, 2014 Share Posted January 14, 2014 (edited) Given Strength (now Might) doesn't seem to influence inventory size anymore, does it mean that every character will carry the same amount of stuff? Or is it going to be determined by something else entirely (class, level, talents) ? By the way, good job to the art team on Twin Elms, the gods and the character sheet UI, it's all really good stuff. I wonder if there will be wilderness areas with less muted color palettes though? So far most of what's been shown was either foggy or fairly desatured, with the exception of the very first screenshot/mockup (though we haven't seen the latest render of it in detail anyway) and the few dungeons we've seen. EDIT: Worked on sentence structure and making the message sound less awkward. Edited January 14, 2014 by WorstUsernameEver 2 Link to comment Share on other sites More sharing options...
Labadal Posted January 14, 2014 Share Posted January 14, 2014 character sheet UI looks really good IMO. And can I see flowers in the grass behind the menu? excellent! the maps are looking a lot better! I'm curious, what does concentration do, and how do various classes use it? And I am very, very pleased to see a button which says "export" From the bottom of the last page, which many people may miss: Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters. Concentration prevents you from playing hit reactions when you take damage. If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted. We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea. Will concentration also have any effect on attack of opportunity? Also, not to be a pain, but could you go into more detail when it comes to attributes? Is it decided what stat will govern the inventory size? Stuff that we do not see on that screen? I'm only interested in stats that are already decided upon. Also, Critical Hits <-- Perception? Link to comment Share on other sites More sharing options...
Nonek Posted January 14, 2014 Share Posted January 14, 2014 Great update, much appreciated ladies and gentlemen. One question springs to mind, is that pillar of rock in the midst of the Engwithan ruin one of the much discussed pillars of Adra? If so was the structure built around it, or was the pillar added later, and are there any skills that could let our characters guess at this? An archaeology skill and the character who pursues it might be extremely interesting given the complexity of the setting. Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot! Link to comment Share on other sites More sharing options...
PsychoBlonde Posted January 14, 2014 Share Posted January 14, 2014 I've tried 3 separate times to claim my rewards on the backer portal. All 3 times it got as far as "checkout" and then froze my browser. Now I get "error 403, you do not have permission to access / on this server" whenever I try going to the page. Grand Rhetorist of the Obsidian OrderIf you appeal to "realism" about a video game feature, you are wrong. Go back and try again. Link to comment Share on other sites More sharing options...
Labadal Posted January 14, 2014 Share Posted January 14, 2014 I've tried 3 separate times to claim my rewards on the backer portal. All 3 times it got as far as "checkout" and then froze my browser. Now I get "error 403, you do not have permission to access / on this server" whenever I try going to the page. Backer portal is getting hammered right now. Link to comment Share on other sites More sharing options...
PappaCube Posted January 14, 2014 Share Posted January 14, 2014 I've tried 3 separate times to claim my rewards on the backer portal. All 3 times it got as far as "checkout" and then froze my browser. Now I get "error 403, you do not have permission to access / on this server" whenever I try going to the page. same error here Link to comment Share on other sites More sharing options...
LadyCrimson Posted January 14, 2014 Share Posted January 14, 2014 Gazing at the (awesome) character sheet, for a second I thought to myself "MIG? What stat is that?" ... then I realized it was Might and rolled my eyes at myself. Graphically I like the game more and more as we get more visuals. Subtle sometimes, yet also very grand. And I love the rocks/walls/stone floor textures in the arena-like first screenshot. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
PsychoBlonde Posted January 14, 2014 Share Posted January 14, 2014 I've tried 3 separate times to claim my rewards on the backer portal. All 3 times it got as far as "checkout" and then froze my browser. Now I get "error 403, you do not have permission to access / on this server" whenever I try going to the page. Backer portal is getting hammered right now. It's not just "right now". My attempts have been days or weeks apart. Grand Rhetorist of the Obsidian OrderIf you appeal to "realism" about a video game feature, you are wrong. Go back and try again. Link to comment Share on other sites More sharing options...
Godwin Posted January 14, 2014 Share Posted January 14, 2014 This is the way developers should give updates to their backers and fans. Very good work guys, very pleased. 2 Link to comment Share on other sites More sharing options...
StrangeCat Posted January 14, 2014 Share Posted January 14, 2014 Great update! Everything is looking quite Good! I am interested in what you are doing for Foley Sounds? Are you going to be hiring someone and recording your own. 1 Link to comment Share on other sites More sharing options...
tajerio Posted January 14, 2014 Share Posted January 14, 2014 I'm loving the tweaks to the attribute system, particularly since it's clear that some changes were made at least partly in response to reasoned feedback from the fanbase. That's the glory of direct developer-customer relations! 1 Link to comment Share on other sites More sharing options...
ItinerantNomad Posted January 14, 2014 Share Posted January 14, 2014 (edited) Josh, please describe the stats if possible. I don't know what concentration is, whether healing is based on spells/abilities that case healing, per-time unit healing for stamina/health or both, etc. is penetration different from the DT piercing? interrupt is what exactly, spell interruption? Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters. Concentration prevents you from playing hit reactions when you take damage. If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted. We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea. In the new scheme, Might affects damage/healing whether it's a single application or over time. Penetration is something we may or may not use in conjunction with an inherent Penetration value on weapons and other attacks that cause damage. I'm leaning toward "not" right now. I see. So perhaps interrupt and conentration go hand in hand? So far, a great idea. Edited January 14, 2014 by ItinerantNomad Link to comment Share on other sites More sharing options...
Baliw702 Posted January 14, 2014 Share Posted January 14, 2014 Love the UI but would love a space or two after the non percentile stats so it gets aligned: +26% Damage and Healing +28% Stamina and Health +18 Accuracy +24% Penetration and Interrupt +75% Duration and Area of Effect +36 Concentration 4 Link to comment Share on other sites More sharing options...
martix Posted January 14, 2014 Share Posted January 14, 2014 It's shaping up to be really cool. Gazing at the (awesome) character sheet, for a second I thought to myself "MIG? What stat is that?" ... then I realized it was Might and rolled my eyes at myself. Graphically I like the game more and more as we get more visuals. Subtle sometimes, yet also very grand. And I love the rocks/walls/stone floor textures in the arena-like first screenshot. Same... hehe. Given modding I'd probably jump at the chance to make em the standard stats. Or not.... we'll see how 1-to-1 they are. Link to comment Share on other sites More sharing options...
sesobebo Posted January 14, 2014 Share Posted January 14, 2014 (edited) those pictures... they need NSFW tags. edit: and i don't mean the banshee pics. Edited January 14, 2014 by sesobebo Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted January 14, 2014 Share Posted January 14, 2014 Josh, please describe the stats if possible. I don't know what concentration is, whether healing is based on spells/abilities that case healing, per-time unit healing for stamina/health or both, etc. is penetration different from the DT piercing? interrupt is what exactly, spell interruption? Concentration is similar to Concentration in 3E/3.5 (somewhat similar to Poise in Dark Souls) but it is for everyone, not just spellcasters. Concentration prevents you from playing hit reactions when you take damage. If you cannot maintain Concentration, you will play a hit reaction and your attack/reload/spell is interrupted. We're still defining the system (in fact, I was messing around with the formulae before I sat down), but that's the general idea. In the new scheme, Might affects damage/healing whether it's a single application or over time. Penetration is something we may or may not use in conjunction with an inherent Penetration value on weapons and other attacks that cause damage. I'm leaning toward "not" right now. I see. So perhaps interrupt and conentration go hand in hand? So far, a great idea. Yes. Interrupt and Concentration are opposed. 4 twitter tyme Link to comment Share on other sites More sharing options...
BillyCorgan Posted January 14, 2014 Share Posted January 14, 2014 It looks so good, thanks ! Now I can go to sleep and sweet dreams ! (yes, it's past midnight in France) Keep it up ! ^^ ★ ★ ★ ★ ★ ★ ★ ★ ★ I ' M ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ A ★ ★ ★ ★ ★ ★ ★ ★ ★ B L A C K S T A R ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ Link to comment Share on other sites More sharing options...
ItinerantNomad Posted January 14, 2014 Share Posted January 14, 2014 (edited) Beautiful. I think the attributes are finally getting somewhere. Look forward to playing with these mechanics. Keep up the great work. Upping my pledge to collector's edition soon. Speaking of which, would like to hear what you guys decided about the stretch goals. Edited January 14, 2014 by ItinerantNomad Link to comment Share on other sites More sharing options...
TreebeardTheEnt Posted January 14, 2014 Share Posted January 14, 2014 Could the abreviation for concentration be changed, i can't help but see constitution when i see CON. Link to comment Share on other sites More sharing options...
TheRealJayDee Posted January 14, 2014 Share Posted January 14, 2014 Great update! Like some others here I do have the problem of not being able to access the Backer Portal. Depending on which link in the update I click I get a "403 Forbidden" or a "404 Not Found". Link to comment Share on other sites More sharing options...
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