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If you wanted another class...


A new class?  

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  1. 1. If you had to choose additional new class(es) what would it be like?

    • Black Knight/Dark Templar/Warlock (Heavy armor, dark magics)
    • Necromancer/Summoner/Demonologist (Cloth armor, curses, relies on summoned creatures/skellies)
    • Tinker/Technomancer (Steam power, clockwork robots and contraptions, turrets)
    • Shaman/Witch/Voodoo (Primitive magic, hexes, frogs and totems)
    • Shapeshifter (turns into beasts or demons)
    • Other (please specify)


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You are aware the technology of PE is around 1400's so there would not be much for an engineer to do.

tell that **** to DaVinci!

Clockpunk FTW! Seriously tho, I think there's enough classes.

Edited by Gorth
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wizard

warrior

priest

rogue

ranger

monk

druid

barbarian

cipher

paladin

chanter

 

This is a comprehensive list and I don't see the need for a bazillion variations on the themes offered via the Core Four. My vote was for "Other", the other being no further offerings. I might be able to see my way to having an assassin class if it has a truly functional assassination attack as did the AD&D version. Druids should be able to handle shapeshifting and the others could be done via concentration on certain skills/feats within an already existing class.

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I'd want a Caster concentrated around weird, Eldritch and Transmutation style spells. If I were to ask for another. I don't need another. However, if I could push for something it would be toward a magic user that dealt with the rarer, weirder magics of the world - note, by this I do not mean dark or evil or any such thing. The transmutation/weirder magics, even when you have entire schools dedicated to them in something like D&D . . . seem to get ignored and passed over so often. Some of the comments I've seen on the Wizard make me doubt they'll really delve into such magics . . . so, yeah, I'd push for that.

Edited by Umberlin

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Enough classes, it seems to me.

A wide variety of pets/summons etc. would definitely be nice. I like having beasty armies.

 

I would have suggested shapeshifter, but I'm going to assume the druid has such functionality.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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A lot fot hese extra classes can just be made using other ones ]. ie. Necromancer using necromancy spells assuming they're in the game. Even the paladin, ranger, druid, and others could arguably be made using other classes.

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From the existing Classes you would like to see thread (because I'm lazy) :p

 

My *preferred* list of classes (we don't know if people can multi or dual class yet):

  • Torturer - Somebody who specialises in inflicting pain, breaking or crippling souls. Specialises in techniques that disables opponents and renders them cooperative
  • Highway man - Your basic thug, that clubs people over the head and takes their valuables. Mediocre in a fight, but damn the dropped loot is good
  • Scholar - Somebody with almost supernatural prescience, able to analyse, evaluate and anticipate things because of a wast repository of knowledge. Somebody who can have a conversation with most people, commoners and nobles alike
  • Hunter - Somebody who specialises in ranged combat and traps. He/she can subsist of the land and don't really need all the frilly bits you can get in cities. Pretty good at maintaining non-metal armor and weapons
  • Smith/Artisan - Somebody who can make just about anything out of metals. The best equipped fighter (not necessarily the best fighter) around. Plate's got a dent? He'll fix it and embellish it with a protective rune to boot
  • Missionary - A zealot that wants your soul for his/her deity. No trick too cheap, no method too brutal. Also pretty good at the soul healing stuff, as long as you are on his/her good side.

 

Just some ideas, trying to explain my line of thinking. Some may be similar to archetypes, yet trying to adapt them to a new setting and free them a bit from moral values.

 

At the time nothing was known about classes yet. I would have preferred classless.

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The classes listed seem to cover most of the bases(I'm assuming that Cipher is similar to either a Sorcerer or Psion/Wilder) and I don't think that any more are really needed at the moment(in the expansion, one or two would be great). I would love to see either some prestige classes or more variety of feats, skills, and spells. That way, we can have more customization options for the existing classes.

 

Ideas for some prestige classes off the top of my head

  1. Weapon Master
  2. Spell-Sword
  3. Arcane Master(metamagic casting class, similar to the Arcane Scholar of Candledeep[or whatever it was called] in MotB)
  4. DeathKnight
  5. Divine Champion/Avenger
  6. Saint
  7. Feind Slayer
  8. A super specialized caster
  9. A prestiege class that fuses martial arts with a caster class
  10. Assassin
  11. Arcane(or Divine) Trickster
  12. Spy Master
  13. Warlock
  14. Sniper(extremely talented marksman)

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I might've missed it but has there been any updates on Class Kits? Will they be present, and how will it be utilized? It sounds to me as if a good "Class Customization" kit could be present (purely speculation/wishful thinking) within the game to make it easier for people (myself included) to add in our own variations. A feature I personally miss in the IE games.

 

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Tinker, Shapeshifter, Gish and Archivist(mastermind) type...

 

 

Tinker is really unique...and from what I gather from the tech level, might be something great for an expansion. Creating clockwork creatures would be awesome. A crafting class that has combat usefulness, taking a techie path versus perhaps something magical that uses summoning type of abilities. Maybe this tinker could create steamwork armor to ride in...or some sort of augmentations, implants, etc.

 

Shapeshifter would be fun too. But I would like to see it as a more dedicated feature. Maybe something in line with FF7, where you could shapeshift into creatures you have defeated in combat or something to make it interesting...like you absorb their soul energy. I like the sound of that.

 

Gish I mean basically a caster type with perhaps a limited selection of spells that can channel them through their weapons, blending the fighter goodness with casting flare.

 

I liked Archivist because it was the priest who studied for his or her powers. What I liked even better than the flexibility was the ability to buff party members duwith intelligence checks vs creatures. It was the embodiment of knowledge is power and with knowledge devotion feat you could buff yourself and your team against most any foe. I would like to see some kind of mastermind type of class like this where you can really make things happen with brains over pure brawn.

Edited by Ashram
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Yeah, I'm really leaning (IF - and that's a big IF, we already have enough - we need/want another class) towards some sort of master craftsman/artisan/tinkerer. He might not be built for combat, but he'll build whatever you need for combat. You have the herbs? He'll make you a healing potion. Found some starmetal? Well his third-cousin removed from his mother's side was a swordsmith and taught him how to shape a few fine blades. He's like Vic from Fallout 2. He might not be a great shot, but he'll tinker your bow to shoot twice as fast.

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The Tinker idea might be interesting. Leonardo da Vinci actually made a clockwork "knight" in his day (basically all it did was do the robot, he built it to wow his patrons and their guests at parties,) as well as designing a programmable, self-propelled cart. The plans for the cart still exist and reconstructions work, though the secret behind the clockwork knight are lost. Keep in mind that these early "programs" were designed entirely through the arrangement and types of clockwork driving the device. Those form a solid proof of concept that shows that in a renaissance-based world of magic and soul power, more impressive feats could be possible. It'd have to be a crafting-centered class, i.e. they want loot to improve their machinations rather than enrich themselves or equip themselves for battle.

 

Disclaimer: This opinion may have been strongly influenced by the new Mechromancer class in Borderlands 2.

Edited by AGX-17
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Yeah, I'm really leaning (IF - and that's a big IF, we already have enough - we need/want another class) towards some sort of master craftsman/artisan/tinkerer. He might not be built for combat, but he'll build whatever you need for combat. You have the herbs? He'll make you a healing potion. Found some starmetal? Well his third-cousin removed from his mother's side was a swordsmith and taught him how to shape a few fine blades. He's like Vic from Fallout 2. He might not be a great shot, but he'll tinker your bow to shoot twice as fast.

 

Whereas I wouldn't want this as my initial PC, it might be a good addition with the adventurer's hall. My concept of tinker/engineer can also help the combat with contraptions he makes.

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