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Jhonrock

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14 Good

About Jhonrock

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  1. Just got to the endgame, jumped inside the pit, watched the scripted scene and then, loaded the "PRE-ENDGAME" save file to play the expansions. Didn't noticed this problem until some time later. Now the oldest save file I have is this "pre-endgame" one, and still, I can't access my stronghold menu from anywhere in the game, even from within the stronghold. And no, I didn't use any console command. So, what now? Am I screwed? My journal:
  2. That area is being a pain to play. Very bad performance. My FPS, in that area, is extremely low, even sliding the graphics bar down. That's the only area in the game, until now, that is giving me this problem, and i have a fairly good machine.
  3. Is this right? http://s18.postimg.org/hrqzm9qm1/2015_04_01_00001.jpg http://s18.postimg.org/w0qm4c54p/2015_04_01_00002.jpg http://s18.postimg.org/41wgdh3i1/2015_04_01_00003.jpg My custom made spellcasters can't cast that many spells, even being in the same level. The max number of tier 1 spells i can cast with my custom lvl 8 wizard is 6, but Aloth, in the same lvl 8, can cast 21? It's a bug right? The same goes to my druid and priest, when compared to Durance and Hiravias.
  4. It seems that the companions builds takes into consideration their personalities and backgrounds, not their efficiency in combat.
  5. Very promising fallout wannabe. Awesome intro.
  6. It's just my imagination or it's raining awesomeness? I think i'll love my stronghold...
  7. I'm ok with the craft skill out of the game, i didn't liked the concept very much, but i loved the craft system and i'm very happy that it will stay in the game as it is now. There's no motive to cut out the craft system from the game. The ones who doesn't like to craft, just keep playing and using the looted items. I'm sure that in the game we will find good items in both ways, crafting or looting.
  8. EPIC! It's going to be awesome! Hahahahaha... Now, talking about other subject, I hope them to release the game only AFTER a serious and intense period of game testing. Considering how much extra content was provided by the kickstarter campaign funds, they will need to have extra care with the game to not let it be released with tons of bugs. As an example, Divinity II was a very good game but it suffered a lot with tons of bugs at launch. Now that they don't have a publisher breathing in their necks, they can take their time to polish the game as much as they can, and i think they will need to do it because this game will have a lot of interaction and reactivity, tons of quests, many skills and so on.
  9. This kickstarter campaign was AWESOME, really awesome. It was funny but at the same time very informative. The Larian guys are really a bunch of great guys. I already backed a lot of games trough kickstarter and i can say for sure that Project Eternity and Divinity Original Sin were the best campaign i saw there. The other projects should learn with this ones. I'm really happy that all stretch goals were met. Companions with their own stories; talents and traits; day, night and weather cycles with NPC's and monsters behaving according and school of spells taking advantage of this cycles... i couldn't imagine the game full without those features. This games now seems to have EVERYTHING to be one of the best RPG's ever made. I'm really excited with the possibility and can't wait to try it when it get done.
  10. Hey, talking about party members AI, can we expect some kind of control system like the one used to control party behavior in Dragon Age? For me, that system was perfect! I loved the way that i could specify the companion response for almost all kind of situation he/she could encounter in battle. If you fight a strong enemy, do this and that; if you fight a weak enemy, do this and that; before you engage an enemy, do this and that; if the HP of a party member reach X%, do this and that... and so on. I never had any problem with my party in that game, the AI control was so good that i hardly needed to be giving orders to my party all the time. So, i think that a system like that, with this high level of control, could fit very well with PE. You could make some pre-made scripts of AI behavior to player to choose (like the ones in Baldur's Gate and Icewind Dale), and make an option to player make his own scripts (like in Dragon Age).
  11. WOW!!! I loved the concept of this engagement system. It adds a good amount of tactics to the gameplay. I think it can make the battles more exciting too. Man, i really liked the idea and i'm very excited to see it in action.
  12. There's only one godlike race for player to choose, correct? Will be possible to player to choose what kind of divine heritage manifestation the godlike race will have? Or the godlike race that the player can choose will be that one from the imagem above? I would like to choose my character "mark", i loved the golden eyes from the NWN2 Aasimar.
  13. I just want to say that this was one of the best updates i saw here until now. Very funny and informative at the same time. I want to see more updates like this one in the future. One vote for this Rob guy as a game npc.
  14. "War, war never changes" FANTASTIC! One of the best, and most immersive, openings i ever saw.
  15. Yes, i already tried this and it not worked. OpenGL maybe? IIRC IWD2 used it for some acceleration and the original did not. If so it may end up getting fixed by a driver update, but I wouldn't hold my breath. It's the contrary, IWD1 uses OpenGL for some acceleration and IWD2 don't use it.
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