TimB99 Posted September 25, 2012 Share Posted September 25, 2012 So I was thinking about this just now. A commenter (Starwars, in the 'spell cutscene' thread http://forums.obsidian.net/topic/60646-spell-cut-scenes/) said that "I hope something Project Eternity will do is to have as little interruptions to the gameplay as possible. No cutscenes or other things that constantly takes away control from the player." This made me think. Although I love making chess-like tactics, I also love relatively simple ways of doing combat. As in: the pause button may be there, but if given the choice, I'd rather not use it if I could deal with the combat on-the-fly, to really be involved in-the-moment rather than being the floating observer in the sky pausing the action, thinking about my next move for half an hour, before ordering everyone perfectly (I exaggerate, but still...). So I was wondering about whether or not it is possible to cater to both these play-styles, and if so, if that would be favored by most people. My first thought: Dragon Age Origins had this great mechanic of tactics where you could assign several orders to people that they would do if their trigger-conditions were met (example: if ally's health under 25%, do uber awesome heal, or: if 4 enemies in close proximity of each other, do the freezing area-of-effect spell to freeze them). That way you could issue your strategic orders without stopping the action with a pause and keeping the flow going. Plus, it added believability: characters were able to act relatively intelligently and independently from the player. Then I got round to thinking about SWTOR and its combat interface: skills are bound to the hotkeys of 1 through 0 and has a highly customizable interface so that data and skills could be accessed without much trouble. But then again, if there really ARE going to be parties with 4 through 6 (if I remember correctly this was mentioned somewhere?) members, then that would become quite the challenge to control without breaking the flow by pausing.. (though the aforementioned tactics could be interesting for the exact same reason). So... Thoughts/opinions on this subject? - Tim 1 Link to comment Share on other sites More sharing options...
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