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Update #90: Shipping and Strategy Guide
AzureWatcher replied to BAdler's topic in Pillars of Eternity: Announcements and News
USA, still stuck at Shipping Soon. Not exactly sure what's going on here.- 330 replies
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- Update 90
- Pillars of Eternity
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2.5 mln goal question
AzureWatcher replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But at 2.6million we can cherrypick companions so I think you can count on getting whatever kind of companion you want. -
stick to your guns, devs
AzureWatcher replied to Benison's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's nothing realistic about shooting fireballs out of a wooden stick. If you want realistic armor, then guess what. Robes should burn to ashes the moment it gets hit by a fireball, and a warrior should get fried to death when his metal armor gets hit by a lightning bolt. Video game and realism don't mix. It's magic. Ain't gotta explain ****. However, physical combat between two people who are not magic users should be as close to realistic as possible. That being the case a fight between a female with boobplate and a female with normalplate, each with identical stats, w -
I want a technocratic government somewhere but I doubt it will happen. It's where scholars, scientists, physicians, etc. are in charge of governing the country. However I can settle with a "magocracy" because it's close enough.
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- Politics
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If it affects me, it should affect NPCs and companions as well. There's no reason that your character is the only person in the entire world that gets hungry, thirsty, and sleepy or suffers wounds or can get sick.
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PVP Question
AzureWatcher replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, this definitely would be interesting. The idea of being able to battle my protagonist's group against my friend's sounds like fun. Of course, the game would naturally not be balanced around this and all balancing decisions would be based on the single-player experience. The pause function would be replaced with a "slow" that both players have to turn on in order to activate. Similar to how the Total War games handle multiplayer. Edit: No, it doesn't have to be "tacked on." -
I do not want: to be prevented by arbitrary mechanics that inhibit my ability to buy a slave if slavery is existent in the lore spiky plate revealing armor on female character models forced black-or-white options ala Bioware to be forced to use a specific companion in order to complete an objective race/class combination restrictions class-based aesthetic restrictions (i.e. being a necromancer and having to wear black and skulls or being a paladin and having to wear shiny white and gold armor) a totally horizontal gear "progression." I'd like a rather diagonal gear progression in whi
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"Black powder firearms are of the single-shot wheellock variety. Largely considered complex curiosities, these weapons are not employed extensively by military forces. Their long reload times are considered a liability in battles against foes that are too monstrous to drop with a single volley, foes that fly or move at high speed, and foes that have the power of invisibility. Despite this, some individuals do employ firearms for one specific purpose: close range penetration of the arcane veil, a standard magical defense employed by wizards. The arcane veil is powerful, but it does not react we
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So simply give spellcasters (or a profession, but I will use spellcaster for ease of argument) the ability to take magical properties of an item, but not the physical properties (i.e. armor rating, weight, appearance etc.), and then transplant those effects onto a new item. But in order to do that the new item needs to either A) have no magical effects on them or B) have the magical effects removed by either the same skill or a different one. It is a perfect compromise that won't clutter your UI. You can chose to have your spellcaster invest in this spell or not. It also would prevent you