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Everything posted by Klaleara

  1. Here is my questions, will the Paypal backers contribute towards the Mega Dungeon? If so, and they make it to 14, please for all that is right, just make it 15. Having 14 levels just seems so....wrong.
  2. A whole level of constant, somewhat easy fighting. No rest, the entire level is filled to the brim with tons of monsters meant to kill. So you much treasure every ounce of healing pot, every drop of energy for spells. Until you finally make it out.
  3. If we could have some confirmation on the 2 large cities being in conflict (War), I would up my pledge quite a bit.
  4. I doubt that, the game is going to be packed full with backrounds. I can't imagine making a few more would really require that much more effort.
  5. I would like a god of death, that isn't seen as being a terribly horrible person. He is just another step in the cycle. I would still like the grimdark part of them, and preferably badass. Just not the cliche "O death is the bad guy" role.
  6. I want to choose everything on my stronghold. Even location, I would love to see a plain, cliff, snow, desert, forest, underground, doomful lava surrounded place of evil. The surrounding environment makes a huge difference for me. I want to be able to place the buildings, I can understand not like an RTS. But have slots for buildings, that I can place whatever I want in them. I would LOVE full customization, like placing the walls, but I don't expect this. Another big thing, is theme. Themes like, Faithful (Temple looking), Pride military, renaissance (very decorative and festive), dark temple, evil military, a normal looking stronghold, an ancient stronghold. Among others. If you own a Stronghold, you are a land owner, which in that case, you should have a Coat of Arms, period. Which includes at least primary and secondary colors, that can affect several areas of the stronghold. If possible, I would love to train squads of infantry, name them, send them on missions (Kind of TOR way, just send them on missions, await a timer for their arrival). I would love to see areas to place trophy's. And I really want people I've seen throughout the story, or helped at least pass through, if not stick around and help out/move in.
  7. http://www.kickstart...-eternity/posts Love the update, just doubled my pledge. Might I add, I REALLY hope the waterfall animation is beautiful. If it is...../drool.
  8. I believe that reputation for buggy releases has much to do with publisher pressures as well--release dates, contractual obligations, stuff like that. This Kickstarter is the perfect--the only--opportunity for Obsidian to both break that reputation and stick it back to the publishers. Anyway, as for biting off more than they can chew. Many people have complained that the stretch goals have been too conservative, and I think that's rather telling as to their calculations on what's "too much." Heh, if you think people won't cry about the release date, you got something coming. Kickstarter will be no different from any company. The people will raise pitchforks and hell if Obsidian starts delaying the game. It has been done several times on Kickstarter already, even to the point of people threatening legal action.
  9. WHERE IS MY NECROMANCER!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!?
  10. I'm going say this, as I'm not sure what htey are planning. If it is going to be a wide open sandbox game like Skyrim, then obviously the world. If it is going to be more along the lines of previous games like BG/IWD/etc, then story.
  11. Basically, would you prefer fighting hordes, or more 1:1 battles? Obviously excluding party vs 1 because I would assume that would be mostly boss battles. I would personally like a mix, but I'm really hoping that they have plenty of hordes, as I love throwing my characters into the mix, and killing as much as I can while doing what I can to simply survive in the onslaught. Anything to make it more war like, makes me happy.
  12. So, Dragons Dogma had a fairly neat (Yet a little frustrating on how they forced it) system in which you would make your character, and a companion character. All the details, looks/abilities/etc. Granted this would only work if the character could create party members like previous games. Then when other players go to (For simplicity) a tavern area, where you could take other players characters. Then when a person was done using your character, they could give something to that character to bring back to you, a prize basically (Granted most people gave crap). Another thing that was neat, is that your AI would actually learn about creatures. Basically, if they found a weakness/strength (If they used fire on a creature with weak fire. Or strong against fire) they would tell you about it. They could also learn these things while working with others. The system had some pros and cons Pros - There was a rating system, so you could see what people thought of your character - Random rewards could be nice, was pleasant - Just a cool thought that your character is out adventuring - They could learn from creatures. Cons - Character never leveled when you took one, so you are constantly replacing with new characters - You were forced to do this (Or pick rather crappy AI created ones) - People usually didn't take the rate/reward system seriously. They did default settings, and gave crappiest thing in inventory I think it would be pretty neat if in the Hall of Heroes, if we could find other players, and their party members. Then be able to rate them, and provide them with gifts.
  13. Honestly, I don't like how they are doing the mega dungeon. I wanted a sweet dungeon with a compelling story, and interesting mechanics that flow really well together. Adding levels for the amount of backers (While a neat idea), makes me think that they are just tacking on another loreless level with just killing and maybe some puzzles with no real meaning behind it at all. I hope I'm wrong, but this is the feeling I'm getting.
  14. A siege. All sieges are done fairly small, and pretty lame. But a large, un-scripted, epic siege, would be amazing.
  15. Making a better player house. More things to level/upgrade outside of the actual game. Maybe even sending the companions you have out on timed missions. I enjoyed doing that on the trial run I had with The Old Republic.
  16. FYI to people who say "Learn english" How about the developers make the game in the most widely used language, Mandarin. That way, you can go learn Mandarin if you want to play the game.
  17. I love finishers. I don't like long winded finishers, but quick ones that make the animation smooth and fluid. Really adds to it over /gonna whack you in the face over and over and over and over and over and over and over and over and over and over, still alive? over and over and over. EDIT: I'm sure many people hate on DA, but I think they did Finishers fairly well. They were quick, not over the top, cept for bosses (Which adds awesome imo).
  18. I don't like how your poll forces me to be polite! Also, I changed my answer to the exhaustion once I read it, seemed unique, I really like it. I would like long casting epic spells, and short quick.
  19. Of course a mega-dungeon should 'fit the story.' But that doesn't mean that it needs to segue into the critical path. Although my personal preference is that a small part of it does, revealing the possibility of exploring the rest of it (optionally) if the player is so inclined. I am only positing a classic feature of BG1 & BG2, i.e. Durlag's and Watcher's Keep, which were wildly popular. And those in turn were inspired by old-skool dungeon modules that were at the heart of the hobby in the old days. Yeah, but dungeon crawling in a CRPG is not half as interesting as in a turn-based table top game and that already held true for BG. I disagree, dungeon crawling is good in any game I've played, as long as the dungeon itself is good.
  20. A lot of people will probably hate on this. But I"m for it, I've always prefered more realtime, as it just makes it flow that more better, and gets me in the moment more. However pausing is needed.
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