WorstUsernameEver Posted December 6, 2011 Posted December 6, 2011 Except it does thing like changing the faces to match more the concept art and other stuff. It ain't a patch, Lexx.
WDeranged Posted December 6, 2011 Posted December 6, 2011 That's the patch I ended up going for, it actually does fix a ton of stuff if you read the changelog, not just cosmetic issues, the one thing it doesn't fix is the freaky tumbleweed physics, I'm sure someone sorted that one out ages ago...
Lexx Posted December 6, 2011 Posted December 6, 2011 Except it does thing like changing the faces to match more the concept art and other stuff. It ain't a patch, Lexx. You don't need to use these parts. I am not using them either. "only when you no-life you can exist forever, because what does not live cannot die."
funcroc Posted December 10, 2011 Posted December 10, 2011 (edited) http://twitter.com/#!/JasonFader/statu...365398093701120 Just accepted the IGA award for best DLC. No big :-P Edited December 10, 2011 by funcroc
WDeranged Posted December 10, 2011 Posted December 10, 2011 Great news, I look forward to playing it at last
Walsingham Posted December 10, 2011 Posted December 10, 2011 http://twitter.com/#!/JasonFader/statu...365398093701120 Just accepted the IGA award for best DLC. No big :-P "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Raithe Posted December 12, 2011 Posted December 12, 2011 Getting mildly annoyed at the moment. Started the Honest Hearts DLC. But now I've found any save I make, if I try to reload the game hangs.. and hangs... and hangs. I literally have to ctrl-alt-del, and log off to get anywhere. "Cuius testiculos habeas, habeas cardia et cerebellum."
WDeranged Posted December 15, 2011 Posted December 15, 2011 I've been getting regular crashes after the 30 hour mark, luckily narrowed it down to Project Nevada, well, lucky I'm not going insane wondering what's causing it but not so lucky in that I really like Project Nevada
Walsingham Posted December 16, 2011 Posted December 16, 2011 Getting mildly annoyed at the moment. Started the Honest Hearts DLC. But now I've found any save I make, if I try to reload the game hangs.. and hangs... and hangs. I literally have to ctrl-alt-del, and log off to get anywhere. Fixed yet? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
funcroc Posted December 29, 2011 Posted December 29, 2011 (edited) Sawyer's F:NV mod is out Do you have any idea of when the mod will be available? Happy Kwanzaa! http://diogenes-lamp.info/jsawyer_fnv_mod.zip Can I have the link to download your mod? It's not done yet, but when I'm done, anyone can download it. It's mostly general balance adjustments I couldn't do for various technical/time reasons, plus some general "make the Hardcore game harder" adjustments. I've made a couple hundred adjustments, but the most significant are probably: * Max level with all DLCs installed is 35. * XP rate is halved. * Base player health is quartered and level-gained health is reduced by 25%. * Base Carry Weight from 150 to 50 (related perks/things have also been adjusted). * Energy Weapon ammo weighs less than its nearest equivalent Guns ammo. * Energy Weapon durability is in the same ballpark as Guns durability. * Medium Armor has a small amount of DR proportional to its DT. * Heavy Armor has even more DR proportional to its DT. * Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated. * Karma/Alignment values adjusted all over. * H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after). * Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies. * Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values). * Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great. * The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder. * All Stimpaks have weight. * Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in. * A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc. * Some other stuff. It requires a load order manager (must load after all retail .esms) and every single DLC, including GRA and the pre-order packs. Do I need all DLC in order for your mod to work properly? I have all DLC except Dead money and Honest Hearts Yes. out of curiosity, how did you adjust the karma and alignment rates in your mod? So far: * fKarmaModKillingEvilActor from 100 to 5 * fKarmaModKillingVeryEvilActor from 2 to 30 * All (known) Feral Ghouls set to Neutral alignment * Colonel Moore Alignment changed from Neutral to Evil * Colonel Hsu Alignment changed from Neutral to Good * Dam Centurion Alignments changed from Evil to Neutral * Doctor Usanagi Alignment changed to Very Good * Dixon Alignment changed from Neutral to Very Evil * Jean-Baptiste Cutting Alignment changed from Neutral to Very Evil * Gloria Van Graff Alignment changed from Neutral to Very Evil * Alice McLafferty Alignment changed from Neutral to Evil * Alice McBride Alignment changed from Neutral to Good * Squatter Alignments changed from Neutral to Good * The King's Alignment changed from Neutral to Good * Contreras' Alignment changed from Neutral to Evil * Westside Citizens and Militia Alignments changed from Neutral to Good * Gomorrah Prostitutes Alignments changed from Neutral to Good * 1E Junkies' Alignments changed from Neutral to Good * Michelle and Samuel's Alignments changed from Neutral to Good Edited December 29, 2011 by funcroc
Tale Posted December 29, 2011 Posted December 29, 2011 Tangent from that link Fresh ideas are synthesized out of disparate experiences. The reason why so much "creative" content isn't creative is because it's made by people who ingest from, and then regurgitate back into, the same stale stream of ideas. That... makes so much sense. "Show me a man who "plays fair" and I'll show you a very talented cheater."
WDeranged Posted December 29, 2011 Posted December 29, 2011 Interesting stuff, I love Sawyer's enthusiasm, I remember a Morrowind dev doing the same thing years back, when I get around to New Vegas again I'll be sure to test out the mod.
Enoch Posted December 29, 2011 Posted December 29, 2011 Well, I guess that's one way to get me to buy the GRA and pre-order pack DLCs...
HoonDing Posted December 29, 2011 Posted December 29, 2011 * Colonel Moore Alignment changed from Neutral to Evil Ha! The ending of the words is ALMSIVI.
Walsingham Posted December 31, 2011 Posted December 31, 2011 Why are the prostitutes good aligned? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
J.E. Sawyer Posted December 31, 2011 Posted December 31, 2011 Because, like most of the general townsfolk, the player should probably earn negative karma for killing them. They almost invariably cower when combat breaks out, so a player who kills them is more-or-less executing them or spraying areas with a kill-'em-all attitude. twitter tyme
Walsingham Posted January 1, 2012 Posted January 1, 2012 Because, like most of the general townsfolk, the player should probably earn negative karma for killing them. They almost invariably cower when combat breaks out, so a player who kills them is more-or-less executing them or spraying areas with a kill-'em-all attitude. Makes sense. Nice thinking. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
funcroc Posted January 21, 2012 Posted January 21, 2012 Feargus Urquhart video interview: Obsidian and the Fallout License (Game Informer)
C2B Posted January 21, 2012 Posted January 21, 2012 Feargus Urquhart video interview: Obsidian and the Fallout License (Game Informer) The comments. The comments.....
Oner Posted January 21, 2012 Posted January 21, 2012 (edited) Liked the comment that said F3 had the more/better apocalyptic feeling. Edited January 21, 2012 by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Giantevilhead Posted January 21, 2012 Posted January 21, 2012 (edited) Not really surprising how Feargus Urquhart gave the diplomatic answer but I still wonder what he really thinks. Although it is kind of funny how he got the Pip-Boy/Vault-Boy thing switched around. Edited January 21, 2012 by Giantevilhead
WorstUsernameEver Posted January 21, 2012 Posted January 21, 2012 Liked the comment that said F3 had the more/better apocalyptic feeling. It's.. kind of true. Fallout 3 has a much more "ruined" and stereotypically post-apocalyptic setting, while Obsidian went (these are Josh's words, not mine!) for a "post-post-apocalyptic" feeling. Also, Bethesda had the benefit of not reusing assets, knowing the tools better and having a decade's worth of experience in building open worlds, and.. it kind of showed compared to New Vegas.
Oner Posted January 21, 2012 Posted January 21, 2012 Liked the comment that said F3 had the more/better apocalyptic feeling. It's.. kind of true. Fallout 3 has a much more "ruined" and stereotypically post-apocalyptic setting, while Obsidian went (these are Josh's words, not mine!) for a "post-post-apocalyptic" feeling. Also, Bethesda had the benefit of not reusing assets, knowing the tools better and having a decade's worth of experience in building open worlds, and.. it kind of showed compared to New Vegas. I know, it's the fact that the guy "missed" the point that I found a bit funny.I mean, the first FO already did the whole "Wowie, a post-apocalypse!"introduction to the setting, whereas 2 and NV (and Tactics to a degree I think too) were more about progression away from the ashes (the post-post apocalypse). So what I'm saying is, FO3 is the odd one out. Not to say that Beth didn't have good reason to reset the clock, so to speak, but it's funny how Obs "missed" the apocalyptic feel when it's Beth that didn't "get" what Fallout has been about. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
funcroc Posted January 28, 2012 Posted January 28, 2012 The Music of the Wasteland: Interactive Music in an Open World (OEI audio director Scott Lawlor's blog)
Starwars Posted January 28, 2012 Posted January 28, 2012 Excellent video, great stuff. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
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