entrerix Posted March 21, 2011 Share Posted March 21, 2011 that preview didnt really have any new info in it, yet it got me re-hyped anyway. I want to see some gameplay vids! Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Monte Carlo Posted March 23, 2011 Share Posted March 23, 2011 Do you get mudcrabs at the top of snowy mountains? I do hope so. Link to comment Share on other sites More sharing options...
GhostofAnakin Posted March 24, 2011 Share Posted March 24, 2011 I didn't mind Oblivion, but I never understood why it got such high ratings. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted March 24, 2011 Share Posted March 24, 2011 Because it's an open world game, and there are very few of those, at least ones anyone plays. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan Link to comment Share on other sites More sharing options...
RPGmasterBoo Posted March 24, 2011 Share Posted March 24, 2011 (edited) Well, the game has potential. The first person sandbox approach has adapted much better to advances in graphics than Bioware's and Obsidian's pre-loaded areas. Obviously its the story and the feel of the world that's going to make or break TES5 for me. Oblivion was too simplistic and generic, barring a few good quests, like entering a painting or the door to another universe thing. Damn shame too, I remember going into a goblin infested dungeon with a torch in hand and saying: damn this is it, the real D&D feel of tense exploration. This lasted until the 5th such dungeon and the constant respawning of higher level mobs in dungeons I already cleaned out. Plus, there was no background flavor to it all, just random mobs in generic dungeons. Apparently XBOX360 is getting a version. Can't see it looking much better than Oblivion then, on such limited hardware. Edited March 24, 2011 by RPGmasterBoo Imperium Thought for the Day: Even a man who has nothing can still offer his life Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted March 24, 2011 Share Posted March 24, 2011 Apparently XBOX360 is getting a version. Can't see it looking much better than Oblivion then, on such limited hardware. Apparently Crysis2 is looking swell on the 360. As usual, it's much more about software and how much work you put into it than the hardware. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan Link to comment Share on other sites More sharing options...
Walsingham Posted March 26, 2011 Share Posted March 26, 2011 Apparently XBOX360 is getting a version. Can't see it looking much better than Oblivion then, on such limited hardware. Apparently Crysis2 is looking swell on the 360. As usual, it's much more about software and how much work you put into it than the hardware. Interesting. I'm not doubting you, but do you have any linkable pieces discussing this point? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
pmp10 Posted March 27, 2011 Share Posted March 27, 2011 Apparently XBOX360 is getting a version. Can't see it looking much better than Oblivion then, on such limited hardware. Apparently Crysis2 is looking swell on the 360. As usual, it's much more about software and how much work you put into it than the hardware. Interesting. I'm not doubting you, but do you have any linkable pieces discussing this point? There has been recent discussion on it. In essence they argue that all the extra layers of API/driver/OS bottleneck a lot of PCs graphic power and I imagine you need to use various tricks on the software side to somehow get around it. The end result is that PC games don't look much better than console games despite large differences in theoretical graphic power. I always thought that has more to do with game assets being made with consoles in mind but I'm sure they also have a point. Link to comment Share on other sites More sharing options...
GreasyDogMeat Posted March 27, 2011 Share Posted March 27, 2011 I've noticed odd diferences between PC & 360 performance. I picked up Quake 4 on both the PC and 360. I can run it flawlessly on PC, but it runs horrible on 360. I also picked up GTA IV on PC & 360. It looks and runs great on 360, but runs unplayably bad on my PC. I think pnp is right. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 27, 2011 Share Posted March 27, 2011 Abandoning Direct X is a ridiculous idea and DirectX is definitely not why games don't look better than on consoles.. do they anyway? Even the crappiest port usually has much better IQ than the console game, though you usually notice the crappy IQ in the console game less because you're so distant from the screen. Link to comment Share on other sites More sharing options...
pmp10 Posted March 27, 2011 Share Posted March 27, 2011 This isn't so much about IQ as basic performance. I may have a PC with processing power roughly equal to a xbox360 but can't get games like Gta4 and New Vegas running smoothly even on the absolutely minimal graphic settings. There is definitely some kind of problem with the way PC versions of many games work. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 27, 2011 Share Posted March 27, 2011 Sure, but that's shoddy work, not DirectX's fault. I admit, I'm not an expert, but the way I understand, I really see little to no benefit dropping it. The compatibility problems that would arise are HUGE. Link to comment Share on other sites More sharing options...
Humanoid Posted March 27, 2011 Share Posted March 27, 2011 (edited) Dropping the DirectX standard may well just result in a de-facto adoption of an even more proprietary standard. See Sound Blaster compatibility back in the DOS days. The Sound Blaster itself was compatible with AdLib. If you had a Gravis Ultrasound on the other hand.... In the current competitive environment it'd probably mean you need, at the very least, two video cards on hand permanently to make sure you can run any given game. If Intel comes back in, probably three. If you have a Matrox, well forget it. Back in the early 3D Decelerator days, you'd come across games that were pretty much Glide vs software renderer. Glide was awesome relative to the hardware capability of the Voodoo chip, but it was hell for the other vendors who tried to push their own APIs - PowerVR, Rendition, S3, etc. Edited March 27, 2011 by Humanoid L I E S T R O N GL I V E W R O N G Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 31, 2011 Share Posted March 31, 2011 The Elder Scrolls V: Skyrim IGN Interview with Todd Howard The trick is telling a player in a wide open game, without locking stuff off, that "this area is too hard for you, come back later." What's so bad with this approach, Todd? Link to comment Share on other sites More sharing options...
Tale Posted March 31, 2011 Share Posted March 31, 2011 (edited) That's something I think we addressed well in Fallout 3 Supermutant Overlords, those hillbilly guys. Albino Radscorpions. Too common Deathclaws. No, it wasn't addressed well. Edited March 31, 2011 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater." Link to comment Share on other sites More sharing options...
entrerix Posted March 31, 2011 Share Posted March 31, 2011 (edited) I miss the days when games told you stuff, a little pop up could appear saying "you sense you are entering an area of great danger, perhaps it would be safer to return when you are more powerful..." Edited March 31, 2011 by entrerix Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Slowtrain Posted March 31, 2011 Share Posted March 31, 2011 Maybe when you get chunked in one hit that's enough to tell you to COME BACK LATER. Either gamers are really stupid or developers think gamers are really stupid. I haven't figure out which. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
entrerix Posted March 31, 2011 Share Posted March 31, 2011 Maybe when you get chunked in one hit that's enough to tell you to COME BACK LATER. Either gamers are really stupid or developers think gamers are really stupid. I haven't figure out which. i kinda think its both Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted March 31, 2011 Share Posted March 31, 2011 Having to reload is not a good way to accomplish that. Apparently XBOX360 is getting a version. Can't see it looking much better than Oblivion then, on such limited hardware. Apparently Crysis2 is looking swell on the 360. As usual, it's much more about software and how much work you put into it than the hardware. Interesting. I'm not doubting you, but do you have any linkable pieces discussing this point? Sorry, missed your post earlier, but here you go: http://www.eurogamer.net/articles/digitalf...rysis2-face-off "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 31, 2011 Share Posted March 31, 2011 Having to reload is not a good way to accomplish that. You can put signs, like in Fallout: New Vegas for example. Design the environment in a way that you can get cues on what type of enemies you will meet and that you won't immediately meet the strongest type that can kill you. Place natural barrier so that the very hard areas are places you have to search for purposefully. Really, there's a lot and a lot of stuff you can do to avoid using level scaling. Fallout 3 was better than Oblivion, sure, but it still replaced Molerats and Bloatflies with Deatchlaws and Enclave members the furthers you went in the game. Link to comment Share on other sites More sharing options...
Tigranes Posted March 31, 2011 Share Posted March 31, 2011 There's nothing wrong with reloading. Dying is an integral part of the way you play video games. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted March 31, 2011 Share Posted March 31, 2011 There's nothing wrong with reloading. Dying is an integral part of the way you play video games. Dying because you screwed up, not because you did something perfectly reasonable. That's frustrating as hell and takes you out of the moment. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan Link to comment Share on other sites More sharing options...
HoonDing Posted March 31, 2011 Share Posted March 31, 2011 Fallout 3 was better than Oblivion, sure, but it still replaced Molerats and Bloatflies with Deatchlaws and Enclave members the furthers you went in the game. Enclave appeared because of plot, not level. You could technically meet them at level 1 and get one-shotted by their plasma guns. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Slowtrain Posted March 31, 2011 Share Posted March 31, 2011 Maybe when you get chunked in one hit that's enough to tell you to COME BACK LATER. Either gamers are really stupid or developers think gamers are really stupid. I haven't figure out which. i kinda think its both lol. Probably. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
Slowtrain Posted March 31, 2011 Share Posted March 31, 2011 Having to reload is not a good way to accomplish that. SUre. Its great when developers can leave inidicators and warnings to players using the actual game world mechanics that places may be very dangerous, but in the end players are always going to try, at some point you have to try. Other than locking the area out until X level or putting in the most god-awful game mechanic possible (level scaling), you jyst got to let a player get chunked if they're too weak. As logn as there is no penalty for reloading, it's fine. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
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