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Fallout: New Vegas


Pidesco

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I've only gotten about 12 hours into the game (just achieved level 8), but that's enough for some general impressions, I think. Plot wise, I've been to Nipton, but not Novac, yet. I've explored just about all of the locations in the general vicinity of the plot locations so far, excepting where I was killed or chased away by something I couldn't handle (Deathclaws, Giant Radscorps, pack of Nightstalkers, pack of feral ghouls, etc.).

 

The combat is much improved over FO3, if only because VATS isn't quite the "win" button that it used to be. As opposed to FO3's "it's a turn-based mode where the enemy doesn't get a turn!" enemies are returning fire effectively. And if they outnumber me and I can't rattle off a few quick fatal headshots, I'm usually toast. That said, the effect of skill level on combat seems inordinately miniscule to me. I went with Energy Weapons as a tag, and have a grand total of 14 in my Guns skill, but I'm not having much trouble at all hitting things with conventional firearms.

 

The crafting seems fairly pointless. Food is easy enough to find (or cheap enough to buy), and the Hunger counter goes so slowly that you'll never be in starvation trouble as long as you pick up fruit when you see it. For the more complicated stuff, you're pretty much required to memorize or write down which particular types of the various shelf-stuffing in the gameworld that you need to be gathering, and, frankly, I can't be bothered. I'm using it to recharge my spent energy-ammo, and that's all. I guess it'd be useful to convert common ammo types into rarer ammo types later on, but I'm still too early to have any rare-ammo-using weapons.

 

The hardcore-mode additions of dehydration, tough-to-heal crippled limbs, and stimpak healing over time are great.

 

Anyhow, what I like most so far is the sense of mystery. As I said, I'm not very far into the storyline, but I'm the mysterious motivations of Victor (I particularly liked what happened when I asked him to help against the Powders, and then talked to him later to ask why he didn't show up), the creepy graffiti in out-of-the-way locations that seems to be addressed specifically to me, and the story of the 5 other couriers and the bizarre bric-a-brac they were carrying created a very satisfying sense of mystery.

Edited by Enoch
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Okay guys, I found the Hidden Valley (

Where the BoS dudes are

), and I'm trying to help that dude with isolating the virus. I managed to find 2 in the given timespan, but never all 3 of them. Is there a system behind, or is it pure luck to solve this quest? What if I decline to do it, can I still finish the quest to

help kicking out the Eldar?

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Okay guys, I found the Hidden Valley (

Where the BoS dudes are

), and I'm trying to help that dude with isolating the virus. I managed to find 2 in the given timespan, but never all 3 of them. Is there a system behind, or is it pure luck to solve this quest? What if I decline to do it, can I still finish the quest to

help kicking out the Eldar?

 

for me 2 terminals were next to each other, I partitioned them, then I failed and told the scribe I want to try again. now I only had to find 1 more, it was on the opposite wall.

 

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Im having a blast with this game. It's easily GOTY as far as Im concerned

 

 

So, I hear it super buggy.

 

What's up with that?

It's a true Fallout game, after all.

 

 

Id say its a completely normal game bug-wise and they've been very very quick to fix the ones that did come up.

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Not a single crash, only one "bug" (a guy wading through a roof) for me.

 

Other than what I think is a quest scripting bug and the occasional gamebryo specialty of letting NPC's fall through non-flat terrain. It's been smooth sailing for me. :p

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Completed the game last night. Level 25. On terms of bugs, here's the ones of note.

Maybe two crashes the entire game.

One hard lock.

One quest I was unable to do due to what seemed a bug.

Protect President Kimball for Yes Man, but my only options are to say the NCR hate me or that I don't care. So I could only skip it. The NCR were neutral with me, they didn't hate me. Getting to that quest for Yes Man made them neutral, I was idolized until I turned in the quest right before. So I see no way I could have gotten the option to do it differently.

 

 

Oh, and companions like getting stuck on stuff. Veronica will occasionally start running away before returning to her senses and running back. ED-E likes to get stuck in cliff faces and doorway arches.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I love this game. The opposition between ideologies and interests is plausible and compelling in a way I haven't seen in any game I can recall. I was profoundly skeptical of Caeser's Legion before playing; it's such a goddamned affected faction, with its deliberate anachronisms and LARPish jargon. But the writing really makes it work: through the game's dialogue, you really get a sense of how the rationalizations for their expansionism and enslavement weave into their larger ideology. It's not only believable, but, scarily enough, familiar in a 20th-century sort of way.

 

And, yes, it's a shame about the engine: You can practically feel it trembling when it renders the strip and casinos. The trouble, as I understand it, is balancing large spaces (i.e. an open casino floor) against placing a believable number of characters in these enormous environments.

 

One gets the sense that the art team was fighting with the engine. And I wonder whether the limitations of the engine might have been accounted for by retaining expansive foyers and halls with minimal traffic, while restricting the gaming and dancing to tighter, smokier, loud and crowded dens. As it stands, (and anyone who's been awake in a Vegas casino at 5:00am can back me up here) there are few things more depressing and alienating than being in a 4,000 square foot space with fewer than a dozen silent, hunched-over people, all of them intently and solitarily gambling. Even in real life it's uncanny and unreal, and it definitely doesn't work here.

A dull boy.

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ED-E likes to get stuck in cliff faces and doorway arches.

 

Yeah, I noticed ED-E will get hung up on almost anything. Twice Ive had to retrace my steps to retreive him, which is annoying, since he stands behind you I never notice hes missing until hes pretty far back. He also thoughtfully attacked 3 "evolved centaurs" that I was running away from forcing me to go back and get him, only then noticing one of them was named

Dave

. I hope that didnt break anything later down the road.

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don't mean to derail or anything, but what's so good about F3, that it's better than NV?

Quite a few things in fact.

It had far less bugs for one.

I don't think I encoutered even half the problems in whole of Fallout 3 that New Vegas has in only one area.

 

Bugs are always a questionable thing to focus on. FO3 has a reputation for being excessively buggy (I had virtually no issues), and FONV is following up that reputation (again, I have had virtually no issues as well).

I disagree.

 

Some industry quality standards are in place for open world games and players have every right to judge games accordingly.

I also had few minor issues with Fallout 3 but New Vegas turned out to be quite another story.

 

There are people that have had the complete opposite of what you experienced.

 

Even without having my saves deleted/corrupted the sheer amount of console lock-ups was simply un-excusable. I seriously doubt a casual player could be expected to put up with that problem.

 

If they suffered from it. That's the point.

 

But even worse is that for every severe technical issue the game has a dozen minor ones.

In Fallout 3 I never needed to open up GECK so I could try to distinguish between bugs and terrible quest design.

Fallout 3 also never showed me incorrect ending slide.

 

The GECK is out for consoles too?

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Really, I don't know what to do next. I completed the quest in Boulders City. Should I go to Vegas and pass McCarren Camp? How can I trigger Boones sidequest? Actually, I would like to take Veronica with me to Vegas, but not before I complete Boones Quest. :)

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3 "evolved centaurs" that I was running away from, only then noticing one of them was named

Dave

.

I found

Bob near the Black Mountain

 

 

How can I trigger Boones sidequest?

You already did, completed it when he joined you. The whole "bring me someone to shoot" thing

 

And, yes, it's a shame about the engine: You can practically feel it trembling when it renders the strip and casinos.

I wonder if we'll ever see a Follout game with the good old pip-boy map and random encounters. somehow I don't think Bethesda will come up with a good new engine for TES5. I'd rather see Obsidian work on Fallout 4 using the Unreal engine

Edited by sorophx
Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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3 "evolved centaurs" that I was running away from, only then noticing one of them was named

Dave

.

I found

Bob near the Black Mountain

 

 

How can I trigger Boones sidequest?

You already did, completed it when he joined you. The whole "bring me someone to shoot" thing

 

And, yes, it's a shame about the engine: You can practically feel it trembling when it renders the strip and casinos.

I wonder if we'll ever see a Follout game with the good old pip-boy map and random encounters. somehow I don't think Bethesda will come up with a good new engine for TES5. I'd rather see Obsidian work on Fallout 4 using the Unreal engine

 

There is one more Boone quest you can take after you build up some trust at certain points in the gameworld, also, I'm missing random encounters too, Fallout 3 actually had a ****load, not so many here but oh well.

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How can I trigger Boones sidequest?

You already did, completed it when he joined you. The whole "bring me someone to shoot" thing

Incorrect, sir. His quest seems primarilly based on time, though.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I'm really glad that most locations on the map have someone somewhere tell you about it or ask you to go there. Really implores the objective driven side to experience content without aimless wandering.

 

But yeah, the level of content in the game is for lack of a better phrase "old school." Very reminiscent of the content one would find in original Fallouts or Baldur's Gate. Only thing that's missing is taking random one-of-a-kind items scattered around to a blacksmith to make the best weapon in the game.

 

Btw is there actually a way to exchange Legion money with bottle caps?

Legion and NCR money seem to be intended as exchange for chips. After you get chips, you can probably exchange back to caps. I never did this, though, so I can't confirm.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Btw is there actually a way to exchange Legion money with bottle caps?

Legion and NCR money seem to be intended as exchange for chips. After you get chips, you can probably exchange back to caps. I never did this, though, so I can't confirm.

 

Sell it to any merchant for bottle caps? That's what I've been doing. :)

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This is the cave where you find the aforementioned spoiler-tagged weapon:

 

ScreenShot10.jpg

 

It can be a pain in the ass to find on the inside though.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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There is one more Boone quest you can take after you build up some trust at certain points in the gameworld, also, I'm missing random encounters too, Fallout 3 actually had a ****load, not so many here but oh well.

oh wow, Boone you sunuva... I took him places, looked after him! not even a hint at a quest.

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Btw is there actually a way to exchange Legion money with bottle caps?

Legion and NCR money seem to be intended as exchange for chips. After you get chips, you can probably exchange back to caps. I never did this, though, so I can't confirm.

 

Sell it to any merchant for bottle caps? That's what I've been doing. :)

I was a little disappointed that I didn't get a better rate of exchange on the NCR money from the trader at the NCR outpost than I did in Goodsprings and Primm.

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I was a little disappointed that I didn't get a better rate of exchange on the NCR money from the trader at the NCR outpost than I did in Goodsprings and Primm.

 

 

The NCR's gold reserves have been destroyed.

 

Edited by Maria Caliban

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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Okay guys, I found the Hidden Valley (

Where the BoS dudes are

), and I'm trying to help that dude with isolating the virus. I managed to find 2 in the given timespan, but never all 3 of them. Is there a system behind, or is it pure luck to solve this quest? What if I decline to do it, can I still finish the quest to

help kicking out the Eldar?

 

for me 2 terminals were next to each other, I partitioned them, then I failed and told the scribe I want to try again. now I only had to find 1 more, it was on the opposite wall.

 

You must have had exploited a bug then, because that didn't work with me.

 

It's impossible to find all 3 terminals in just 30 secs!

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I got all three. It's luck, basically, and establishing a system. I can go through over half the room in the timeframe.

 

I actually got all three twice, but the first time didn't take for some reason.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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